Started this last night, I can't believe this is Source Engine based... sad they didn't release an SDK
Posts by blackdog
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That headset makes me think of Neill Blomkamp's films
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I like the theme, then for layout seems maybe a bit too minimal. Will you have like an underground passage, or another route around?
The idea of flipped spawns I think can work, but I would doubt it being welcomed because players ? but I like it because when thinking of scenarios, I can imagine the CTs those that should have a reason to attack and destroy something (a stash of drugs, weapons, military tech fallen under terrorists possession…)
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I guess another extract from the state of play.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
Also advert
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This is pretty cool, I can definitely recognise some bits as Florence... but from the album it doesn't seem like you have some taller building that will help players orientate in the map. I was expecting to see the cathedral's and Giotto's bell tower since they stand out so much over the city
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Don’t think I’m gonna watch these but in case you do
This must be an extractExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.tech stuffExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.For the first time in a while I’m tempted to preorder a game to have it at day-1, I’m mostly held back by the fact that I’m trying to finish the DLC for the first one and that maybe is better to have a break in between to avoid fatigue… I’m such a stubborn player that I spoil them for myself sometimes.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Thought I recognised that long street from the other screens. I’m a bit sad, I felt by looking at screens that the previous version was coming along well, artistically.
What’s this gonna be, the architecture makes me think of Spain/Italy.
Anyways looking forward for more @Radu ✌?
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@[HP] i know about the “radar” tracking, it was well explained at the beginning. I’m not sure if this was my feeling because I had a substantial break between playing the first half and second half of the game, but it really feels like a problem with the pathing and nav meshes as what felt to be identical behaviour on my part, resulted in the wildly different results. Since I feel this problem happened in the last bit of the game, it seems plausible they could have had to rush and skimp on some testing to finish in time ??♂️External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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@Radu theme change from the map you were working on or new?
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The team has announced an Alpha-demo consisting of 3 levels coming soon in mid-June: https://www.kickstarter.com/projects/prode…s/posts/2847927, if you paid $20+ when you backed the game, you will have access automatically.
The level editor will also be included.
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I always assumed this game is going to be multi player… really curious to see how it turns out if anything but the mechanic
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Quote from Radu
2 hours ago, Radu said: Why aren't more HEV suits being produced to give the resistance fighters an edge in battles? Why is only Gordon using the gravity gun if it has such a wide creative usage in combat? My point is that some items are there and only available to the player because they're fun. Yes, it would make more sense to see those being used by the other NPCs, it would establish more consistency of behavior, but it's a not a must.
And it was supposed to be a spin off, something not as serious - think of The Zombie Island of Dr. Ned for Borderlands.
It is explained, at least in part.
The Gravity Gun is a tool not a weapon, you accidentally get to hold on to it because of the combine attack. It is also very logical to imagine they don't have the resources to mass produce it anyway. Seemingly I'd imagine that the Resistance doesn't have the resources to make more suits, they could also be very well made to custom fit the operator.
Of course the "cool stuff" will almost always available only to the player, but is a matter of how you present things that make it immersive.
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Yeah but you do choose where to play the game, nobody forces you to stream it. What does it mean to you end user if the servers you are streaming from are nVidia or something else? Also Valve's solution seems open to whomever comes forward with a compelling solution.
I think it's more interesting to understand if you can simply stream games you own on Steam, it does seem like it...
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Quote from Vilham
1 hour ago, Vilham said: Grigori was always about traps even though he had a shotgun, do you remember ravenholm?
No fauna? There are literally birds in the first 5 mins of HL2, when you open the train station door pigeons fly off.
Yeah, birds are basically the only thing there is. Not even rats. How you justify something so peculiar as monkeys when there’s nothing else around? And I’m not simply taking about a zoo, but why would all animals die except these.
Also I’m not talking about traps, I was referring to the magnet gun and all the other crazy inventor stuff like the leaf-blower to double jump. Why would Grigori build or have something so effective available and not use it?? We are also talking about a priest… you can sell me on a priest being very good at shooting and surviving, but he’s also the next Tesla-level guy?
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Quote from [HP]
1 hour ago, [HP] said: You just need to make sure you have a decent graphics card.
I have an ageing gaming laptop, has a 970M which the nVidia app says is not VR ready.
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Ye, all this praise, and other info I had in the running up to the Alyx release, tempted me about the Oculus, I could pay that price... problem is I would also need to upgrade my computer. This whole workshop business though is really exciting and tempting, feels like going back to the first times post HL and HL2 release.
One thing I wonder is if is possible to use your own headphones with these headsets... when you shelled out for decent ones you just want to use those, the ones mounted on the headsets don't seem able to put out the necessary punch for great enjoyment.
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Quote from Radu
48 minutes ago, Radu said: I think the part that looks out of place are the headcrabless zombies, but that could have been easily fixed with new headcrab types. It's a shame because Half-Life has always been a game about interacting and overcoming the environments using the tools at your disposal. A more systemic game would have been the next logical step up.
I would love a more open systemic HL game, the premise of this was legit, you could make it kinda sandbox as well.
But the weapon selection for example is very weird: how would it be at the player’s disposal considering Grigori just uses a shotgun, why would he research or stash special and better weapons and not use them?
The plot twist of Grigori mutating (and becoming the boss to get rid of) I saw it coming as soon as they showed he was injecting alien fluids… I think it would have been bad to make his fate finale from a narrative standpoint.
The monkeys make absolutely no sense considering there’s no fauna in HL. It makes me think of the crazy scientist in South Park and that Simpsons’ episode where Burns has flying monkeys.
Children’s traces is a bit sketchy as was completely removed from HL2 (and it’s explained why), so needed to be treated carefully/explained.
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Quote from fewseb
10 minutes ago, fewseb said: I dont, them not being a complete team means it will actually be interesting to watch the major. For the first time in years we might have an exciting finals.
I haven’t followed much but they haven’t been dominant this year and last part of last year. I would like to see them back and competitive just on the basis that Thoorin was moaning and criticising them skipping tournaments, and had already declared the Liquid era… guess what them guys started chocking hard and (as I had my money on) they came back big with Vertigo.
having them win a fourth would cement the status without this kind of stupid arguments
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Wow the Astralis team is being shaken as of late:
QuoteQuote Andreas "Xyp9x" Højsleth has left Astralis for the time being, with Danny "zonic" Sørensen playing in his place during recent practices, according to multiple sources close to the team. Astralis has asked Ninjas in Pyjamas about acquiring Jonas "Lekr0" Olofsson and Heroic about Patrick "es3tag" Hansen, but there is no resolution yet.
The nature of Xyp9x’s departure and the length of his absence are unknown, though sources say he will be out at least through the DreamHack Masters series. This move comes on the heels of Lukas "gla1ve" Rossander's announcement that he is taking a three month leave. Jakob "JUGi" Hansen, who signed with Astralis earlier this month, has stepped into gla1ve's role. In-game leading duties were handed to Emil "Magisk" Reif in recent official matches.
hope they can return in time for the next major