Quote from Buddy2 hours ago, Buddy said: In that sense I agree, core gameplay in FC4 is very FC3 so i did finish this game as well (I gave up on FC5). As far as villain is concerned, there's a lot of build up in FC4 that goes nowhere (plus he's too forced)
Yeah totally, it also feels soooo stupid that you keep killing baddies and this guy just gives you one opportunity after the other to get you on his side. Same in FC5, I destroyed his statues and he radios in some blabber that he'll convert me?
Quote from Lizard1 hour ago, Lizard said: The world of FC5 is beautiful but i feel that its mostly empty. Traversing the land was most of the times boring. It would be better to have some smaller open world activities to do. Loved the setting and the story overall.
Quote from Radu1 hour ago, Radu said: Thing about Far Cry is that the maps are too big and it takes too long to complete. Everytime I get 20 hours in, I feel like that would be a good time to end it. The reason for it is that you can liberate so many outposts and do the same 4-5 generated side road quests before you get bored. It would be a much more memorable and digestable experience if they cut 1/3 of the map size.
Although, I liked what the series did with the Expendition quests in New Dawn. You'd basically load into a different map and do a sort of heist, where you have to infiltrate a location and then escape. That was a good change of pace and scenery from the main map. I hope they will expand on these by adding something that Breakpoint featured, but also FC3, explorable non-combat areas that focus on background story telling.
I'd say map size is not necessarily the big problem, you can address this aspect with traversing capabilities, narration and mission importance. So for example make a more linear story and teleport the player with some cutscenes (a-la Just Cause) and sort of "fence" the map with narration. Then, instead of having these "dynamic" events of liberating prisoners from vans or raiding supply trucks, promote them to almost full blown missions and have a setup-execution to say a supply truck raid (same way they had escort missions in FC3 and FC4).
But I guess the problem is that these games are not really for us adults but youngsters, who only care to get lot of value out of their purchase and are probably not that bothered by the story aspects and just need the endorphin drip. When I think of these games and their problems my mind goes back to one of my young teammates... one evening after training we were talking videogames and another mate of my age asked "so why you like this Assassin's Creed game" and the answer was "Cos you kill everybody!!11" which is clearly not the way the game is intended to be played ![]()