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Posts by blackdog

  • EA sues Zynga for copyright infringement

    • blackdog
    • July 26, 2013 at 2:03 AM

    IGN.com

    Zynga Posts $15.8 Million Loss, Revenue Down 31 Percent

    Daily active users down 33 million

  • WIP in WIP, post your level screenshots!

    • blackdog
    • July 25, 2013 at 10:32 PM

    Better with the trims.

    A bit too dark now?

    (I'm no env artist so please comment on my opinion)

    I don't totally agree with the argument about the APC shadow: lights are not positioned right above it, it stands tall on the ground, the hull has a V shape, so light easily bounce underneath... these are the couple of most similar shots i've found on google #1 #2. So i'm not saying now it's wrong and was better before, but something in between. Older shot really captured the same strong shadow directly underneath and softer gradient, seems to me; also the older shot looked plausible to me, if there was something like a spotlight pointing at the APC from directly above the camera, in that case it could have been elaborated and made believable with some FX in foreground, and a darker background (the area between the APC and entrance).

    Anyways, since there's that big puddle of water, maybe it would fit to put some water dripping from the ceiling?

  • DE_CACHE (new version)

    • blackdog
    • July 25, 2013 at 2:14 PM
    Quote from FMPONE

    [Blocked Image: http://i.imgur.com/5mrSut6.jpg]

    I so much dig this shot; simple scene, great lightning.

    Congrats for the final version!

  • Xbox One

    • blackdog
    • July 25, 2013 at 11:43 AM

    I don't remember, was it said loud and clear they were not allowing self-publishing?

    Good thing they'll continue with the "every console is a devkit" strategy they launched with Xbox.

  • Steam Holiday Sale Discussion and Recommendations!

    • blackdog
    • July 25, 2013 at 11:28 AM

    ROFL

  • Tech Support

    • blackdog
    • July 25, 2013 at 12:54 AM

    Maybe intersting

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  • Gamers are assumed to be immature, whiny assholes. Assumed?

    • blackdog
    • July 25, 2013 at 12:48 AM

    We wrote already in several instances about these behaviours, so I dunno if there's a more appropriate topic to post this in.

    Blog post from Community/Social Media Manager at Treyarch, addressing "the childish comments after a recent update to Black Ops 2"

    Editorial: Stop threatening game developers

  • MapCore CS:GO Playtesting 3.0

    • blackdog
    • July 25, 2013 at 12:07 AM

    No, the problem i've explained here, i get it on any public server i've tried Not that I have tried all the servers out there, but i guess ~10 times is enough(?). I just started always playing with the matchmaking or on "only" servers.

    I assumed it's because of the Mac version, but seems ridiculous.

    Yesterday night it also happened i was kicked to the main screen after one changemap occurred on an official server, then every time i tried i was getting this version error (".pak not matching") as soon as a map was loaded. The error got fixed by verifying the game cache.

    Quote from Squad

    It could be a steam workshop issue. I've had troubles automatically downloading updated maps from the workshop

    You mean a map that has been updated, or a map that one would have already downloaded, and got updated? Because i subscribed to Compound just this evening.

  • MapCore CS:GO Playtesting 3.0

    • blackdog
    • July 24, 2013 at 9:28 PM

    Server crash? Server not listing

    OrnateBaboon: I dunno if you mean downloading the map when in-game, but that never worked for me before. Since i have CS:GO, it starts to download, then at the very moment it reaches 100% i'm prompted of an error.

    But it wasn't this instance though, the map was in the Workshop folder, so i guess it's a Workshop/map-config problem?

  • MapCore CS:GO Playtesting 3.0

    • blackdog
    • July 24, 2013 at 9:12 PM

    Is there a way to download cs_compound manually? I'm subscribed but it doesn't download. It says it does, but then i get the error

    de_blackgold: ok i'm such a noob after all these years i missed playing CS, but I think design wise it needs a lot of reworking. Routes are quite clear, the problem –as other were saying in-game– there are way too many sight-lines to keep an eye on.

    Not a big fan of the scalable crates/containers on the CT side (which also allow to jump on B building roof – dunno if this in particular is a design choice), having someone pop-out of there is just too unexpected imo, since containers are perceived as the walls in this map... it would be like seeing someone running on top of the double-doors' archway in middle of Dust 2, makes sense? If an overlook position is needed in that area, I'd build some catwalk/platform structure, eventually going around some containers to provide some cover.

    Art: dunno how much of the material is final; I still like the yellow after playing it, but i think the texture needs to be much more dirty to be less glaring and more truthful to an oil platform.

    I still suggest to consider to color-code the routes, like Valve did in Black Mesa, with those wall textures with the stripe across to identify labs/floors. A more compact (less noisy) design plus 2-3 main textures, I think could bring benefit to the navigability.

    Hope there's something useful in my observations.

  • MapCore CS:GO Playtesting 3.0

    • blackdog
    • July 24, 2013 at 7:40 PM

    Installed Blackgold-oilrush and Compound; I don't see updates from Tarry so i guess we are all set?

  • Steam Holiday Sale Discussion and Recommendations!

    • blackdog
    • July 24, 2013 at 12:25 PM

    Why Steam Trading Cards Should Embarrass Microsoft and Sony

    A system where everyone wins.

  • De_cache WIP (new version)

    • blackdog
    • July 24, 2013 at 10:33 AM

    Waiting to playtest the next map then [Blocked Image: http://forum.multiplayer.it/images/faccine/notooth.gif]

  • Metritron

    • blackdog
    • July 24, 2013 at 10:17 AM

    That's depressing... and they are supposed to announce what kind of support they're gonna give indie devs for XBone at GC(?).

    Contact Polygon and some other big site, maybe some headline would attract their attention.

  • Gravity

    • blackdog
    • July 24, 2013 at 9:46 AM

    Damn. This taps very deeply into our inner fears, I dunno you, but I was in anxiety during the clip.

  • MapCore CS:GO Playtesting 3.0

    • blackdog
    • July 24, 2013 at 9:35 AM

    I most probably will be playing too this evening

  • Steam Holiday Sale Discussion and Recommendations!

    • blackdog
    • July 23, 2013 at 9:35 AM
    Quote from SpronyvanJohnson

    [...]

    Did they also give you a free ticket for QuakeCon with all that id Software love?

    Quote from Puddy

    I just couldn't finish RAGE... the combat was satisfying but the game did everything it could to keep me from it with horrible "open-worlding" and car-driving.

    I guess that it is worthy of 5 bucks, at least just to admire the great art (at least, what i've seen is inspiring for me).

  • What have you watched recently?

    • blackdog
    • July 22, 2013 at 10:18 PM

    Got to Californication s06e09.

  • The Hunger Games

    • blackdog
    • July 22, 2013 at 10:15 PM

    Seen the movie just a few days ago, a waste of money (making it) and time (watching it).

    I guess I'm not the only one who watched it for J-Law... aww <3

  • Steam Holiday Sale Discussion and Recommendations!

    • blackdog
    • July 22, 2013 at 6:38 PM

    It's finished.

    I didn't keep track of the time so I didn't buy Rage afterall. Well, I guess for the time i'll have a machine to run it, there will be another sale (and maybe I'll get it for even less) [Blocked Image: http://forum.multiplayer.it/images/faccine/rolleyes.gif]

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