Been following it, interested. Gotta try the demo at the very least; i've read on the previews that the two-stick controls are not that hard to pick up, curious if it was a personal impression of the author(s) or fact.
Posts by blackdog
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I remember it was clearly said, after id's acquisition, that id Tech 5 would not be licensed outside Zenimax-partners studios. Even if not, I'm not sure how many companies would embrace this kind of tech, seems too demanding/slow to work with compared to others. I mean, 20 mins to load a map/environment? (By the info id released with the SDK for modders.)
Btw, last I heard Prey 2 is still in development with a heavy-modified Tech 4 engine.
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Pic it or it didn't happen guys

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Just finished watching the last two episodes from Falling Skies... damn short season!

As somebody said, some drama around, by I enjoyed it anyway.
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Are you sure your hint brush is completely sealing off the area? I dunno much about it, but that is crucial from what i've read/watched, otherwise you are just adding leaves without optimizing.
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Quote from Taylor
Why do you have a prison tray and cup combo?
LOL

The cup is a souvenir from Alcatraz, my friends who got recently married and had traveled to California for their honeymoon gifted it to me.
The tray is something my mom has since forever, it may well be from the business my grandfather owned when I was 2-3 years old.
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I don't even remember if it's a reboot or what. Why do they have such contemporary weapons? Prequel?
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Me first.
Today was a lazy morning, instead of lunch I had breakfast: pancakes topped with blanched(?) peach and raspberries and powder sugar
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So that you buy the Legendary, give the extra copy to a friend, who will then buy DLCs...
thanks for the info btw

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Wasn't supposed to be Dishonored day today? Is the QuakeCon discount US-only or just have to wait for some time-zone trigger?
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PHRACK! I thought the id games where -75% the whole weekend; the deal it's on the megapack or single games each day (tomorrow Dishonored).
No Rage again.
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First 4 episodes of Falling Skies weren't bad... actually I quite enjoyed those, but there's something like someone said about the drama, and I dunno, not at the level of Season 2 imo.
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Isn't the same discount of the Summer Sale?
Seen it yesterday, thinking to grab Rage and Quake series, or maybe just Q2+exp since I never played it other than some LAN

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I tried Agency yesterday with bots and liked it already; but more appropriate comments after a playtest with humans. Unfortunately next tuesday I will be 90% away.
Available for thursday the 8th and whatever the maps you will have!
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I obviously don't know how much of this is temporary or not, and i'm sure you have looked at a fair amount of reference material; but quickly looking at some pictures, seems that on average oilrigs have 1 drilling platform, and the pylon to sustain the drill is much simpler in its structure (you basically have 4 pylons making what would be a single one).
So maybe you are already building a dedicated prop, but to reduce the noise i'd say you'd benefit in building a single pylon for the drill (A) and eventually have it of a pyramidal shape like traditionally are, making it distinctive. Having a proper platform at its base would also be of help imo (i was very afraid to walk around that area, thinking i could fall in the hole while strafing to avoid fire).
For the pylons near B, which could be considered structural to keep the oilrig up, you could have a building wrapping it around in the lower part... make it to look like the "command center", I feel like you could use some visual height variation.
But again, i dunno what's your main reference and what are your plans so, just my two cents

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Quote from [HP]
I'm thinking about having a intact but rotten version of this little bot somewhere in a corner of the scene with some cloth on top of it as well to add material variety.
Sounds good, what about building a crane with something like an engine dangling from it? It could look like an old workshop.
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I dunno if it's bugged, hence not working properly, but I read that "deactivating the cordon tool will compile the whole map", so i thought it could suit your use.
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