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  3. blackdog

Posts by blackdog

  • Dying Light

    • blackdog
    • August 16, 2013 at 12:30 AM

    Gameplay, 12 mins

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    fps parkour is done well, i like particularly the contextual slow-mo.

    Why in the night zombies become so lethal again?

  • Shadow Warrior is back!

    • blackdog
    • August 15, 2013 at 7:17 PM

    Haven't seen previews and gameplays, but the Cynical Brit has laid his hands on a preview build


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  • GTA V

    • blackdog
    • August 15, 2013 at 3:27 PM

    So it's like an MMO, with the city a bit like a giant lobby with everything you can usually do in GTA, plus then starting the different playmodes?

  • Playstation 4

    • blackdog
    • August 15, 2013 at 11:45 AM

    [Blocked Image: http://i.minus.com/ibmjz4qjGmnXvT.png]


    [Blocked Image: http://i.minus.com/ibks3JFKK4Pkuw.png]

  • EA Humble Bundle

    • blackdog
    • August 15, 2013 at 9:37 AM

    Since i'm interested only in BF3, if I want to give away the other games, I should just redeem the codes and pass those away right?

  • What have you watched recently?

    • blackdog
    • August 15, 2013 at 9:09 AM

    End Of Watch

    I don't remember which trailer I saw at the time I put it on watchlist, I'm not linking any because they may be deceptive.

    I randomly picked it up from my list after ignoring it since it was first advertised and liked it a lot, I really suggest it.


    [Blocked Image: http://www.google.it/url?sa=i&source=images&cd=&docid=3HwnBxUBVku5MM&tbnid=Qw48B8nVb5zYQM:&ved=0CAUQjBwwAA&url=http%3A%2F%2Fwww.comingsoon.net%2Fgallery%2F74895%2FEnd_of_Watch_8.jpg&ei=nosMUpv8FOG74ASnx4DwCA&psig=AFQjCNG3yCSxUMmNU38F8iZnFIj6KaTp8g&ust=1376640286394568]

  • Recommendations for a good Beginner tutorial into 3DSMAX and 2D texturing?

    • blackdog
    • August 15, 2013 at 9:00 AM

    Yeah but Blender is free and Linux-based. Makes sense to push it to the community.

    Internally I remember they said they used XSI and Zbrush at HL2 time, but I guess they use all the standard programs depending on the task.

  • Counter-Strike: Global Offensive

    • blackdog
    • August 15, 2013 at 8:56 AM

    You are right. And the title says "Confirmed"!

    You all know what it means

  • Crytek UK - Multiple Positions Available

    • blackdog
    • August 14, 2013 at 10:50 PM

    As far as I understand (I'm looking for jobs abroad since a while) what is meant by companies placing those notices is that you don't have any impediment to get a VISA (read: committed crimes, previous VISA infractions etc.).

    I think some countries allow you to get a VISA without you having a job already, I've read a bit about Canada but also Australia is welcoming specialized immigrants (or maybe you could say leading the way).

  • EA Humble Bundle

    • blackdog
    • August 14, 2013 at 10:41 PM

    I'm probably going to pay those 3.something € to get BF3... sometime in the future i will finally get a rig to play it.

    The rest doesn't interests me, Deas Space I have the first on Xbox and will continue there, own the Crysis collection on Steam as well as Mirror's Edge.

  • Counter-Strike: Global Offensive

    • blackdog
    • August 14, 2013 at 10:18 PM

    FUCK YEAH!

    I was bitching just last week with a friend (old CS player that hasn't converted to GO) about the absence of silenced weapons (and overall animations).


    Please somebody port CS:S models+animations right away.


    Having custom guns available through the Workshop is also great, I still remember you had to erase and reinstall CS:S because after hacking too much it would decrease performances (at least, that how it felt like to me and all my fellows).

    PS: lol!

    [Blocked Image: http://media.steampowered.com/apps/csgo/blog/images/armsdeal/bg7.jpg]

  • Splinter Cell: Blacklist

    • blackdog
    • August 14, 2013 at 9:23 PM

    In the Gametrailers review they say that you shoot light bulbs... so has the OCP been removed?

  • WIP in WIP, post your level screenshots!

    • blackdog
    • August 14, 2013 at 8:48 PM
    Quote from [HP]

    [Blocked Image: http://fatkidatcamp.com/wp-content/uploads/2010/02/cant-see-shit.jpg]


    I was going for Stevie Wonder, but I thought I was being too harsh so i canceled the post

  • What have you cooked recently

    • blackdog
    • August 14, 2013 at 2:43 PM

    Yesterday, my first ever sponge-cake base


    [Blocked Image: https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/q73/s720x720/1003522_10151556722215773_1907660995_n.jpg]


    I chose a pan too big for the occasion so it's not soft as it should :-/

    Filling:


    [Blocked Image: https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn2/q74/s720x720/969277_10151556722950773_249204409_n.jpg]

  • Splinter Cell: Blacklist

    • blackdog
    • August 14, 2013 at 2:16 PM

    Fantastic variety, there will be a lot to play... and re-play!

  • The Wolf Among Us

    • blackdog
    • August 13, 2013 at 11:43 PM

    First trailer


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  • [CS:GO] de_sake worklog by MrSkellyBones

    • blackdog
    • August 13, 2013 at 11:35 PM

    Played today for the first time. Timing to get to the bombsites feels right and there are interesting choke points with nice covers.

    The problem for me is that the map feels too convoluted, too many turns, too many windows and line of sights to check.

    Also there's a bit too much platforming going on.


    The inside of site A feels particularly nailed as far as entrances and camping spots go

  • [CS:GO] de_monsoon WIP

    • blackdog
    • August 13, 2013 at 11:27 PM

    Previous version was much leaner and I preferred.

    My strongest impression was also that timing to reach the bombsites is almost equal between the two now.


    A site

    more than the site itself, the problem is T route that has too many turns... also when you spawn you are looking in the opposite direction of where the first turn to A will be, so I would go back to a frontal spawn that shows immediately the main routes.

    Also, when retreating from the arch that opens on the A site area, i got stuck on the columns you have on the building.

    Felt a bit difficult to climb to the bombsite (I don't mind indoor or outdoor - you have windows so I thought you were going to put a roof on it.


    B site

    I felt it was more entertaining in the previous version, with that two-level approach; I'm sure you can find a way to break the too long line of sights it had before (i'd keep one "long" that would make the map recognizable).


    Mid

    yes the new one is interesting because range feels perfect for both sniping and rifles, interesting angles for nading and especially it's a good spot for CTs to tell if Ts are playing A or B.


    New spawn for CT mixed feelings, I spawned looking toward A every time I think, so again maybe I'd make sure CTs see the main routes immediately.


    Water was nice and did fit well with the supposed theme of the map; I understand there are problems with nades, but Aztec is an official map with water, so maybe you can find a side route to flood.

  • LawBreakers

    • blackdog
    • August 13, 2013 at 4:41 PM

    Did anyone spotted the sneak peek he posted? It's from about ten days ago:


    [Blocked Image: http://img.gawkerassets.com/img/18vnc3yhi64pkjpg/ku-bigpic.jpg]


    apparently the picture is cropped

  • PAYDAY 2

    • blackdog
    • August 13, 2013 at 12:17 PM

    Dig the trailer, congrats on the release!

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