Was incredibly slow earlier but now for me is zippy
Posts by blackdog
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Think I understand what you mean. Guess every engine has weaknesses and strengths…
What I don't like here is the concept that something like ProBuilder, that conceptually is a plugin, it's a component in a specific project?? Always thought this sort of "plugin" would become available and part of the native UI like it happens in PS. Seems really stupid having to add it to every project (although I know you can object that for other projects you might not need it).
Guess that with Unity 6 they'll overhaul the UI as right now seems quite old?
As soon as I'm finished shopping and I'm back home I'll try building some rooms.
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Hey @Skybex in terms of moneyz it's probably more expensive, but if you are not buying a second monitor to place next to the old one… why not just buy a single fat ass one like a 30" curved or something like that? Would resolve your problem of single kind display output.
I've often wished for multi-monitor, but I think that's most effective if you stack them vertically (in this regard a laptop workstation is great cos it definitely can accommodate all the secondary tools palettes), or if you are a coder and need a vertically rotated one to write and one to display.
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Quote from Minos
Have you tried ProBuilder? I always hear people talking about it:
http://www.sixbysevenstudio.com/wp-flexible/pr…r-for-unity-3d/
Oh that what I was thinking of! Thanks for the link, I thought it was pay only, I see they have a free version. I'm definitely trying it to see what happens.
Quote from AlexMUnity seems to basically collapse into itself once you scale up beyond simple mobile games. You can certainly get it working but the amount of work it takes from the engineers to get those features up makes it not worth it.
Mmh, they are using it for a bit more than that though now... or you mean proper AAA caliber games? Stuff like Republique or any other reel-worthy project is not big enough to fall into the description?
Just curious
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Went to the asset store to download ProBuilder and thought to download the Tanks demo for curiosity... tells me I need v.5.2, but if I try the update command says I'm up to date?? While on the website can download the installer for 5.2 :?
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I remember playtesting this

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Hey guys, I'm in the process of reading some documentation and attempting a project on Unity with a programmer friend.
Suggestions for an optimal workflow in building environments?
I don't mean fully arted environments, I just want to build some rooms and work on creating the prototype, see if the ideas we have work.It was with great surprise after several hours spent in the manual that I understood that there's no brush editor (anymore?). As brushing is still present in UE4, I was expecting this to be easily accessible in Unity 5 as well. Seems too much work to have to learn a modelling tool to do basic level design.
I remember in past versions there was brush building, also improved by plugins... I watched some tutorials for Unity 3-4 then. Do I have to get a plugin to do this sort of thing now? I've read that -ironically- it's possible to block out stuff in UE4 and get it in Unity since they work with .fbx files.
My buddy said to use Blender.
Do you know any other freely accessible tools that would work well with Unity? I wouldn't be displeased in trying UE4 for basic level building, as it's like learning two tools at once... just seems a bit ridiculous and I think to understand the environment would be one big mesh non editable in Unity other than scale. -
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You made me curious to find out if there are sound bars that have bluetooth options for the music only use.
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Went to cinema yesterday and enjoyed it a lot. My girl although she was sceptical liked it… science!

Was expecting it to be more serious and dramatic, while with the several jokes it made it flow quicker.
For me the first really good movie from Scott since Matchstick Man.
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So the guys at Ill Fonic are developing the official Friday 13 game. They earned the IP owner's attention with Summercamp and been trusted to make it the official tie-in using the Unreal Engine 4.
An asymmetrical multiplayer game, where it's Jason vs 7 campers that have to try surviving the night.
From the Kickstarter interview comes out that player will scavenge for improvised weapons but also means of transport to get away from Jason (they mention fixing a small two-seater boat).
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Yeah those renders look too noisy, but rather than FPS-third person I'd rather see the game having a third person-isometric view.
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From the trailer I got a different idea of what was going to happen... anyway it's definitely a must.
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Yup! Sicario was on my list since trailer #1 and didn't disappoint!
Been this afternoon to watch it* and it's fucking badass. Goddamn intense. I want to watch the border scene over and over again now.Can describe it as having the intensity of Bigelow's The Hurt Locker (awarded Best Movie and Best Director in 2009, for reference).
Plus, goddamn fucking Benicio Del Toro. Love that man.
*could recommend early shows as room was basically empty and my sister and I sat on the "premium" seats in the OdeonExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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Sorry Chris, but why are we talking about Harry Gregson Williams for stuff other than the MGS Snake Eater soundtrack??
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If I hadn't such a back catalog I would have picked it up on release. Will wait to play couple other games and for the price to come down I. The meantime.
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YT popped this up on my homepage
I don't remember seeing an intro sequence stiff as this one, since when intro sequences were done in CG and keyframed in the 90s.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.The whole locomotion system doesn't look good at all, everything seems fake and there's not a proper transition between animations. When she jumps feels like the first Super Mario, jumping way higher than you would expect.
I don't have hopes they'll improve by release, as Tomb Raider reboot already suffered of this problem (not this much, but control felt jaggy. I haven't picked that game back up since the first brief session! -_-
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Yeah that's incredibly intense.
The few videos I've seen have only wins up to this point, I wish I've seen some explosion. I bet I would make my friends blow up lol.
This must be on easy setting
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Subtitles are an option to set in the settings, not bound to difficulty from what I remember... and even if so in previous titles, they can change it for this one, is not like there's an unchangeable framework that dictates these choices.