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  3. d1ver

Posts by d1ver

  • The Desert

    • d1ver
    • June 18, 2012 at 7:16 PM

    Wow, that's quite a comparison, thank you very much, Thrik! I tried to stay as far away from Uncharted as I could since anything about exploration of the ancient would already bear too much resemblance and there obviously is some, but to receive that kind of a compliment is incredibly flattering. I just hope I'd be good enough to serve those guys coffee someday

    And I totally agree about presentation. I don't think I'd ever want to go back to static images for presentation. I personally find it very interesting and useful to care about the rhythm, the progression of spaces, composition and moods - static images don't show that as your final audience would see it. Also the ability to compose music on top of your video is as priceless as it is underrated.

    Thank you very much once again!

    Not at all Bunglo! In fact I'm sorry I even mentioned those, 'cause they are of no use to non russian speaking folks and I didn't want to make you a sad panda. Here's a happy panda for you I'll do all this stuff in English as soon as I get to some English speaking place, I promise.

  • The Desert

    • d1ver
    • June 18, 2012 at 1:48 AM

    Helderp, thank you very much, buddy! (I'm sorry I couldn't resist:))

    It's funny you should mention EOT, 'cause that was what drew me in actually I tried to post there first but apparently mods didn't know if I was just some crazy-ass guy posting in weird threads for no particular reason ha-ha which reminds that I have to go to Mr.Jesus appreciation thread and post some George Carlin there once again.)

    And yeah apparently 30 second of Silent Hill soundtrack now warrants prohibition of your video in the land of beer and sausages, so I just had to put Vimeo Embed up there aswell. I hope you've seen it though, 'cause otherwise how could you share this with your colleagues. Speaking of which, endless thanks for sharing this at work!!! I mean, wow, It's an honor, man!

    I'll make sure to stick around for all the awesome art (*ehem* naked chicks and pictures of dogs peeing on each other *ahem*)

    Hey there, Bunglo, huge thanks for the kind words! It's a pleasure to find someone who can appreciate the supremacy of conception over technology and I am more then happy to have been able to help you out! Just keep being conscious about all those fundamentals and in time you'll soak them up from everything you look at. I have a whole lecture about that actually but it's in flipping russian.(can't wait to start doing those in english). But really short, what's helpful is judging all the images you see by this particular properties:

    [Blocked Image: http://artisaverb.info/Ditching%20Diffuse/ZhuExample.jpg]

    Just make sure to break down every image you see into this properties this way you'll be able to absorb good composition and lighting even from otherwise bad images.

    Best of luck!

  • The Desert

    • d1ver
    • June 18, 2012 at 12:10 AM

    Hello MapCore! How are you doing here guys?

    I'm sorry if some of you have seen this already someplace else, 'cause I've been going around trying to share this with people, but there's one great thing that came out of this:

    I got to find MapCore and man do I like it here.) It's cosy, relevant and bad ass as hell around here. So I thought this could be my humble introduction to all you awesome people. I'm a really likeable guy, btw, especially when I jiggle my belly fat!

    So here's the last project I've been working on:

    [Blocked Image: http://artisaverb.info/Desert/Web/Temple_Facade.jpg]

    NOW YOU MAKE SURE TO HD OR I'LL FOLLOW YOU HOME AND POOP ON YOUR PORCH

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    Please make sure to watch the video until the very end, because that's where all the project is! All the following images are merely a bunch of working materials. Thank you very much:)

    Unfortunately youtube blocks the video in some countries so here it is on Vimeo:

    I won't be posting much screenshots for now because this work is not about static images at all and I really want everyone to check the video out.

    Now you've probably guessed by the end titles of the video that this environment has some kind of shader trickery in it.) And you're totally right!

    I figured I'd dump all the diffuse maps and do an environment without them for a change.(And a whole lot of other shader magic)

    I thought I saw an opportunity to improve the way we make our games technically, production-wise and hopefully not make them worse visually.

    I've written a comprehensive paper on "procedural" materials and if you have any ideas on the subject I'm always up for chatting.) Now for those of you who ain't gonna read it I thought I'd post a couple images from it here to give you the gist of it:

    [Blocked Image: http://artisaverb.info/Desert/Web/Separation.jpg]

    [Blocked Image: http://artisaverb.info/Desert/Web/Memory_Damage.jpg]

    [Blocked Image: http://artisaverb.info/Desert/Web/Memory_Multitude.jpg]

    [Blocked Image: http://artisaverb.info/Desert/Web/Coloring_Examples.jpg]

    [Blocked Image: http://artisaverb.info/Desert/Web/ProceduralDamage.jpg]

    [Blocked Image: http://artisaverb.info/Desert/Web/GM_Variety.jpg]

    Now some sculpts, or Normal Map renders to be precise:

    [Blocked Image: http://artisaverb.info/Desert/RidersPres.jpg]

    [Blocked Image: http://artisaverb.info/Desert/DevatasPres.jpg]

    [Blocked Image: http://artisaverb.info/Desert/FacePres.jpg]

    [Blocked Image: http://artisaverb.info/Desert/ProtectorPres.jpg]

    [Blocked Image: http://artisaverb.info/Desert/GoddessPres.jpg]

    [Blocked Image: http://artisaverb.info/Desert/MinorDetailPres.jpg]

    [Blocked Image: http://artisaverb.info/Desert/PatternsPres.jpg]

    yay goats!

    [Blocked Image: http://artisaverb.info/Desert/CarriagesPres.jpg]

    [Blocked Image: http://artisaverb.info/Desert/ColumnsPres.jpg]

    [Blocked Image: http://artisaverb.info/Desert/HorsesPres.jpg]

    [Blocked Image: http://artisaverb.info/Desert/GeesePres.jpg]

    [Blocked Image: http://artisaverb.info/Desert/DinoPres.jpg]

    [Blocked Image: http://artisaverb.info/Desert/CalendarPres.jpg]

    [Blocked Image: http://artisaverb.info/Desert/XochipiliPres.jpg]

    [Blocked Image: http://artisaverb.info/Desert/CenterDuderPres.jpg]

    [Blocked Image: http://artisaverb.info/Desert/CenterPiecePres.jpg]

    [Blocked Image: http://artisaverb.info/Desert/Web/Ocelot.jpg]

    [Blocked Image: http://artisaverb.info/Desert/Chucky.jpg]

    Yeah my stuff rarely comes without reading material:P

    [Blocked Image: http://artisaverb.info/Desert/Web/BookIntro.jpg]

    [Blocked Image: http://artisaverb.info/Desert/Web/BookHints&Map.jpg]

    And the crappiest part that I'm actually most proud of:) Now I know I suck at concept art, but anyway:

    [Blocked Image: http://artisaverb.info/Desert/Storyboard.jpg]

    [Blocked Image: http://artisaverb.info/Desert/StepsStudy.jpg]

    [Blocked Image: http://artisaverb.info/Desert/Entrance.jpg]

    [Blocked Image: http://artisaverb.info/Desert/EntranceStudy.jpg]

    [Blocked Image: http://artisaverb.info/Desert/DoorStudy.jpg]

    [Blocked Image: http://artisaverb.info/Desert/PoolStudy.jpg]

    [Blocked Image: http://artisaverb.info/Desert/BridgeStudy.jpg]

    [Blocked Image: http://artisaverb.info/Desert/PyramidsStudy.jpg]

    Once again I don't post much stills because that's not what this project was about and hopefully all this production materials will convince you to check out the video(in HD with sound On).

    Now if you're interested in all of the shader trickery and technical details that are aplenty in this environment, or concepting and ideation of a project of such scale feel free to check out my making of videos.

    It's a bit on the long side, but hopefully you'll get compensated with interesting info for your time.

    Technical:

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    Conceptual:

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    Thank you very much for your time MapCore. I like you all around here. I hope you can finally allow me top post without being moderated now

    P.s. There's one thing I wanted to share with you guys...

    ...THE MATERIALS!

    Click the image to grab them!

    [Blocked Image: http://artisaverb.info/Desert/GM_Demo.jpg]

    There are all kinds of "procedural" materials for you to check out as well as a couple of example textures and meshes. Also there's a .PSD that makes for very smooth gradient map production as it allows you to preview your gradient mapping, normal, specular, damage and diffuse pattern influence right in photoshop! It's like you're painting your gradient map directly in UDK and can immediately see the end result! I've made a little video that will hopefully make things more visual for you:

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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I hope this will help you guys to do your stuff faster, prettier and more efficient! Though it does take a little getting used to, I can't wait so see what great stuff you awesome people will come up with.

    Have fun and thank you very much for your time!

  • Blade Runner 2049

    • d1ver
    • June 16, 2012 at 11:37 PM
    Quote

    ":2t3pclg4]

    have you seen robin hood?

    This.

    Though I must say I'm still excited as tits for it. Even if he messes it up I'd rather see Riddley try something in the BR universe and fail rather then see someone else do it. I just hope it won't involve the principal characters of the first movie much.

    Quote from SpronyvanJohnson

    What is it with Ridley and his Director cuts? Gladiator, crap, Kingdom of heaven, crap, Blade Runner, crap. He should look at Cameron for proper Director cuts.

    I'm sorry but the theatrical version of Kingdom of Heaven is a load of poop. But the Directors Cut is one of my favorite movies eva. Same goes for bladerunner and alien. Gladiator was ok, I didn't see much value added in it, didn't see much taken. It just tinkered with the pacing a bit.

  • Wesley Tack - Level Design/Art

    • d1ver
    • June 16, 2012 at 11:24 PM

    Love your stuff, Wesley. I come to your site from time to time for inspiration

    It's cool that you have the blog section in there and that new Amnesia trailer, man, I never knew pigs could that scary. Keep up the great work!

  • Beyond: Two Souls

    • d1ver
    • June 16, 2012 at 11:09 PM

    Funny you should say that, Chimeray, 'cause I was just about to say that those guys totally crossed the uncanny valley, as I looked at her as a beautiful lady more than a game character and that speaks volumes. Those screen are awesome, btw. I like 'em way better then the trailer.

  • My natural-selection 2 map

    • d1ver
    • June 16, 2012 at 11:01 PM

    Hey, dux, amazing work. Pure pleasure for my eyes!

    Somehow it feels so different from the stuff I'm used to seeing lately. The freshness of it for me makes me enjoy it twice as more. Loved the lighting work btw, even at places where I felt there was too much of different colors, I looked at it from gameplay point of view and things totally made sense. You guys rock there

    It was also funny seeing some of the assets I did for NSII years ago

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