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Posts by gav

  • Offtime

    • gav
    • December 10, 2017 at 11:59 PM

    Congrats on the top 10 Jan , GL in the final

  • de_berth

    • gav
    • December 10, 2017 at 11:51 PM

    Well done Graps on making the cut . GL

  • Abbey

    • gav
    • December 10, 2017 at 11:49 PM

    Well done with making the grade . GL

  • [WIP] de_biome

    • gav
    • December 10, 2017 at 11:48 PM

    Good Luck in the Finals JD > Kick some arse :P

  • de_asylum

    • gav
    • December 10, 2017 at 11:47 PM

    Well done man . GL for the final

  • Contest Finalists have been declared!

    • gav
    • December 10, 2017 at 9:36 PM

    Well done guys

  • DE_ORE

    • gav
    • December 10, 2017 at 12:50 AM

    Cheers @Flower_Shop_Guy thankyou very much . Clipping adjustments are easy with that input . That tree is a concern I thought it was from CS_Militia

  • DE_ORE

    • gav
    • December 9, 2017 at 12:21 PM

    Can anyone who understands Hungarian let me know if this playtest was ok please . Seemed to play out close to how I designed it .

    https://youtu.be/39ROVaFyyjI

  • [WIP] de_biome

    • gav
    • December 9, 2017 at 6:34 AM
    Quote from Vaya

    8 hours ago, Vaya said: good boy on leaving the contest WS entry as is. map looks great!

    True . the Entry version was already da bomb . :)

  • Abbey

    • gav
    • December 4, 2017 at 9:38 PM
    Quote from Lizard

    2 hours ago, Lizard said: But for real, we are aware of this but we won't update the map before the end of judging process :)

    Plus 1 for that.

  • [Released] Fiorina

    • gav
    • December 4, 2017 at 4:08 AM

    It is a really good looking map. Bad luck with all the technical drawbacks :(

  • DE_ORE

    • gav
    • December 4, 2017 at 3:59 AM

    So hello to all . I didn't get to update my submission by the deadline and am pretty good with that .

    I do have an updated version that I could post ( mail ) usb to someone but I figure I didn't get to in time so if the gods are kind and i make the cut I could update the bsp after Dec 10.

  • de_asylum

    • gav
    • December 3, 2017 at 8:22 PM

    Haven't had a run around yet but I like what i can see on the screens

  • Brewery

    • gav
    • December 1, 2017 at 11:05 PM
    Quote from JimWood

    On 12/1/2017 at 5:46 AM, JimWood said: Cheers man! Although I wouldn't call it so much a "release", more of a "shit we need to submit this unfinished" :D

    I love it

  • ALL MAPS FROM THE CONTEST IN ONE PLACE

    • gav
    • December 1, 2017 at 11:03 PM

    Thanks -

  • Opal

    • gav
    • December 1, 2017 at 10:30 AM

    Obviously its your Grandma. But seriously I see great potential . The stairs to the left in the second screenshot seem to have very large risers.

  • DE_ORE

    • gav
    • December 1, 2017 at 10:24 AM
    Quote from Squad

    21 hours ago, Squad said: Why can't you upload it?

    My internet drops out quite regularly and if it doesnt drop right out the dips are enough to stop the uplaod :(

  • Abbey

    • gav
    • November 30, 2017 at 7:32 AM

    Looks really really really good

  • Gloss [Released]

    • gav
    • November 30, 2017 at 7:26 AM

    I really like how you have used the 45 degree areas

  • Kaizen

    • gav
    • November 30, 2017 at 3:07 AM

    I like it alot. I think CS needs a better range of maps - daylight through to night. Hope you pull it off

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