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  3. holiestcows

Posts by holiestcows

  • DOTA 2

    • holiestcows
    • August 7, 2014 at 3:11 AM

    Dota 2 Workshop!

    Custom Maps + Modes


    http://blog.dota2.com/2014/08/dota-2-workshop-tools/


    https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools


    [Blocked Image: https://developer.valvesoftware.com/w/images/7/7a/Tile_editor_basics_your_first_map.png]

    [Blocked Image: https://developer.valvesoftware.com/w/images/4/41/Tile_editor_advanced_path_parallel.png]

    [Blocked Image: https://developer.valvesoftware.com/w/images/thumb/d/de/Tile_editor_advanced_detail_3.png/303px-Tile_editor_advanced_detail_3.png]

  • Rainbow Six: Siege

    • holiestcows
    • July 29, 2014 at 9:07 PM

    I hope this game comes out and is the same as what is shown in the trailer. This has potential to be a really fun shooter.

  • Counter-Strike: Global Offensive

    • holiestcows
    • July 11, 2014 at 1:58 AM

    CS:GO Update 7/10/2014


    http://blog.counter-strike.net/index.php/2014/07/9866/


    [Blocked Image: http://media.steampowered.com/apps/csgo/blog/images/graphs/CSGO_PlaytimeSinceOperationBreakout_7_10_2014.PNG]


    [Blocked Image: http://media.steampowered.com/apps/csgo/blog/images/graphs/CSGO_RoundOutcomes_7_10_2014.png]

  • Going to the gym is like a korean MMORPG

    • holiestcows
    • July 10, 2014 at 11:15 PM

    I started dieting / exercising in April of 2013 and lost 40 lb to date. Staying with it is all you gotta do guys! Dont give up.

  • Counter-Strike: Global Offensive

    • holiestcows
    • July 10, 2014 at 6:48 PM

    I really love Insertion, for casual its so fun, but yeah that callout sheet sums up when ever I try to tell my teammates where the enemy is.

  • Counter-Strike: Global Offensive

    • holiestcows
    • July 10, 2014 at 3:18 AM
    Quote from Squad

    What?! You still didn't kill yourself?!!!


    On a more seriously note, get used to it There's always gonna be people who are to dumb to tell their opinion in a proper way. Just yesterday I was in a game where 50% of the players told me I should kill myself

    I can't be bothered to dignify their comments with a reply. Congrats you can


    It's interesting to see Overpass is getting into the official mapcycle for competitive play. I haven't played the map online for a while, but it has received quite some updates along the way.

    Cobblestone seems like an odd choice though. But will still be interesting to see how that plays out

    Display More

    Yeah its been really cool to see that map evolve, ive tried it out at least once every iteration, its neat.

  • Counter-Strike: Global Offensive

    • holiestcows
    • July 9, 2014 at 11:31 PM

    Oh im not in anyway complaining, or even remotely affected, I thought it was just really funny on how upset this man was. He said kill your self, because he doesn't like my map, thats just too funny.

  • Counter-Strike: Global Offensive

    • holiestcows
    • July 9, 2014 at 10:57 PM

    Read the chat


    [Blocked Image: http://i.imgur.com/617SZyo.jpg]

  • DOTA 2

    • holiestcows
    • July 9, 2014 at 10:20 PM

    BOY, this International is good.

  • Counter-Strike: Global Offensive

    • holiestcows
    • July 9, 2014 at 12:03 AM

    leplubodeslapin, I am sorry, but I really don't understand what you're trying to say.


    Quote from El_Exodus

    Since the talk is about BG right now, i'd like to share my thoughts about the map. Imho one of the keyfeatures a map should have, is the balance between both teams. As far as i can say, BG has it. The competitive MM matches i had on the map (~10) were more or less very balanced. Some matches ended up high for CTs and some other matches ended up high for the T side. The rest of the matches had a close end.

    This leads me directly to the layout. I just can't say it's bad, if you look at the balance. Since this is what defines the balance for the biggest part. Personally, i think the layout is quite simple, as you already mentioned. And i like simple layouts.

    Talking about the layout, i think the map is fairly small. To make it feel not that small, there is the 2nd floor which adds some variation to the routes. Vertical Gameplay may be not the most popular game feature about Counter Strike, but the map handles it pretty good.


    But i also have to offer some criticism. Imho the key problem of the map is the readibility. There is almost an unlimited amount of pipes and railings which make it extremely hard to see the enemies. It doesn't help, that almost all containers and pipes are yellow. The most frustrating moments i had, was when i got killed by someone i din't even see. If you look at the most popular maps right now, there's Dust2, Inferno and Cache. All of these maps have a very good readibility which makes them really pleasant to play on.


    I don't want to be mean, but i think that the map needed some criticism.


    When i'm playing BG in Casual or Deathmatch, it does make a lot of fun. Because of the 2nd floor, you can be a sneaky beaky like ninja assassin


    BTW: How long did you both work on the map? It looked like extremely time consuming when i had a "detail walk" around the map.

    Display More


    Horse and I both put in over 200 hours into working on Black Gold.

    Anyway, i'm sorry, I really didn't mean to come off as a diva or anything, i'm not trying to make this about BG or blow off any CC I receive towards it, I just used BG as an example first hand when talking about the OP because I made it. All in all I can say that this OP has some more unique maps seen in CS then prior. With that comes things that may or may not work. I don't think anyone is being mean by the way by pointing out that BG is very yellow or is very noisy, so don't feel bad El_Exodus

  • MapCore CS:GO Playtesting 4.0

    • holiestcows
    • July 8, 2014 at 8:52 PM

    I couldn't play for long Catfood but from what I saw is another map you'll no doubtfully make beautiful. My only concern so far, due to it being still very WIP is the bridge. I feel that entire area needs to be re-worked, its pretty narrow and coverless, and overall forces both teams into a shooting fight. CT's can just sit there and pick off any T's who dare to cross it.

  • Counter-Strike: Global Offensive

    • holiestcows
    • July 8, 2014 at 6:34 PM
    Quote from Puddy

    I'm sorry, but it's a bit weird dismissing the "multiple paths" criticism like that. Blackgold is clearly more open, interconnected and "pathy" than your typical CS GO map (and which is why the reddit post on the last page has 1300 upvotes, because there's some truth to it). This doesn't mean the map is bad or anything, it's just a different style.

    I'm not trying to dismiss it entirely. For terrorist taking B, there are two main paths to take, which will split into two more. There are literally, only 4 paths to take to get to Bombsite B, unless you go through A to B, but the same can be done on any other map. They all merge together. Also i'm sorry, I didnt mean to make it seem like BG is not more open and more fast paced then any other map, I completely agree that its one of the more obscured map in CS and having it be as small as it is, really makes that stand out.

  • Counter-Strike: Global Offensive

    • holiestcows
    • July 8, 2014 at 3:11 AM
    Quote from tr0nic

    It's not about jumping the gun on this Operation thing, you have to accept that some of the criticism might be true. And in this case, for me and to a vast crowd of players out there. Ignoring that fact is even more silly...


    I know how much effort authors put on their maps, that doesn't make it an automatic classic cs map either. I myself been working on a map for over a year now, and there is still a lot of work left!


    But those bugs I'm talking about are bugs that the authors should have found in the first 5 mins to 1 hour of playtest. I know my map perfectly, I could run in it eyes closed. I know 98% of the bugs.


    I'm comparing the maps to CoD maps because they are, in my opinion, very noisy, hard to read and have a lot of paths (confusing layout?). This is the main problem in this current operation to me.


    Blackgold: Contrast between yellows and blues is way too much with the overdone postprocess It's like my eyes are bleeding HDR. Alpha textures everywhere + structures that make visibility even harder (ultra dark textures (black beams, alpha textures turning pitch black further away). Might have a cool layout, but the minimap also makes it really hard to understand since no inaccessible area were blacked out. (you should focus on making a clear minimap asap)


    Insertion: too much postprocess again, too open, well I haven't played much of that one because it's an hostage rescue.


    Rush: Too much postprocess, contrast problems, noisy environments, havent played the map so can't really speak about gameplay.


    Mist: Ladder + doors + 3 floor stacked onto each other = cool layout but not really competitive at all... So confusing.


    Overgrown: bugs all over the place, a bit too much postprocess again. and visibility problems in a few area but other than that, my favorite map of this operation.


    Castle: Visibility problems and not too much of a fan of the layout, 20+ secs rotate time depending on the route you take.


    I KNOW the authors worked very hard for their projects and I'm not saying they should turn down the opportunity to be featured in a operation. I was just expecting the maps to be more "conventional cs type of maps" with Postprocess kept to a minimum, better readability and more competitive friendly since it's why it's still so popular to this day..

    Display More

    I didnt mean to come off as arguing against some of the criticism, obviously some people wont like your map and have their own opinions.

    Ill speak about Black Gold, since I created it.

    First of all, the post process and HDR was done by Valve. If you look at BG on the steam workshop, we have it ALL turned off, even the bloom. About the readability, the T have a White T-Shirt on which, in my opinion is easy to see in the various dark textured areas in the maps. The multiple paths? Black Gold has. B long, B short, A Long, and a "Mid".


    All in all though, it comes down to opinion, I wont say you're wrong for what you think. I just personally think, something like Black Gold's layout, with the abundance of vertical combat was something new and unique to CS that could or could not work in a CS map. If I wanted to make a typical CS map and have a similar art style and have it use the typical figure eight design, I could do that easily and maybe get it in an OP, but its not what Horse or I are trying to accomplish, we're trying to create something new that holds true to CS in some form or the other but in the end is unique.


    Quote from FMPONE

    Ultimately the people are going to decide what they like and don't like, and the way to track it is incredibly simple: by watching the queue times. Time will tell.


    It's also possible that the obvious roughness of some of the maps can be resolved by the authors, and thus teach them and help give them the opportunity to improve. If some people get left behind because their work never gets a chance to get played, they might never realize how much more work is needed to take their maps to the highest level, might never get the financial opportunity to take the time to fix those issues and learn from their mistakes.

    I agree, having made BG, Horse and I have learned a lot about CS level design and what people expect and what they want.

  • Counter-Strike: Global Offensive

    • holiestcows
    • July 8, 2014 at 12:35 AM
    Quote from tr0nic

    Congrats on everyone who made it into the operation. That said, I feel like this operation was rushed. So many easy fixable bugs popping on reddit every day. I thought mappers were working with Valve? Clearly not the case.. Exploits all over the maps, bugs, fps drops.. Also, It feels more like a CoD map pack. So many fucking paths.. Not 1 candidate that could become official in the next operations imo (like Cache)

    The Operation was not rushed. The fixable bugs are the authors fault. Even official Valve maps have bugs and issues, no one is perfect. Valve did work with the various Authors, my self included on their own respective maps. It being compared to a CoD pack is just rude. You can compare a map to a CoD map because it may be visually similar or play similar as in something new to CS:GO but saying all the maps feel like they are from a CoD pack because their different is just asinine. Being unique and new is never a bad thing if you want a game to grow and evolve.


    Originally, a large portion of people around the web, disliked BG and immediately put it off as a comp viable map, but as time went on, more and more people are growing fund of it and enjoy playing it for its unique style and design. Tweeday from NiP praises Black Gold and say its his favorite map, due to its unique layout. Summit1g, the largest CS:GO streamer has mentioned how he enjoys Black Gold. Just because some people dislike the maps or there are some bugs, does not mean that it was rushed or someone was lazy.

    About none of the maps being officially added into CS:GO, such as Cache is also a silly statement. Cache is a OLD map, that was worked on for a long time and got praise for its UNIQUE layout at the time and became a classic. How often do new maps come out get such community praise? You need to take chances, such as some of these new maps, to possibly have success. Who knows, maybe Overgrown becomes a classic and is added into the game officially.


    Sorry for the rant, its nothing personal, im just fed up with people who have jumped the gun on this Operation, especially because I know how much hard work some people put into the maps.

  • What I'm Working On

    • holiestcows
    • July 6, 2014 at 7:52 PM

    The map is coming along nice FMPone.

  • Counter-Strike: Global Offensive

    • holiestcows
    • July 2, 2014 at 1:44 AM

    http://www.counter-strike.net/operationbreakout

    New Operation! Congrats on everyone who got in!

  • [HL2:ep2] Overflow

    • holiestcows
    • June 29, 2014 at 10:58 PM

    Great map! Ive been following your development of it on Interlopers. Good job on the release.

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • June 23, 2014 at 8:38 PM

    Old School level design is beautiful.

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • June 15, 2014 at 6:17 PM

    That is a very unique main expansion spot with the LoS vent blockers.

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • June 12, 2014 at 8:30 PM
    Quote from Castle

    Here is the latest video for my TF2 CTF level


    Episode 11 of Castle Does, TF2 CTF_TheDamned_b3

    External Content www.youtube.com
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    I will begin putting my videos on this thread rather than make new threads as I plan to be making A LOT of these videos and I dont want to spam.

    What program do you use to record hammer?

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