Quote from leplubodeslapinDisplay MoreI disagree about the first two points and the last one. CTs come before terrorists at the U-room, which is more than enough to go and stay on the bombsite itself (which is closer to the CT spawn).
If you don't have a wall-hack, you're not supposed to be able to wallbang at people frequently (joke), it's just a thing that can be useful if you know a very specific spot to spray with bullets. Sometimes it can help to do the last damages needed to kill a target through a corner but i really don't see this as a bad thing.
And the layout isn't very complicated, it's just that there are like 2 middles (it's the way i see it), but it's still a classic 8-shapped loop layout.
About docks, first of all here i think the layout is still very confusing, lots of paths and interconnections (mainly with the middle which is a mess right now). For example, i tried to sum up all the paths available :
[Blocked Image: http://img96.xooimage.com/files/7/e/0/de_docks_v13_radar_complex-43baefa.png]
The problem is that the map is huge probably because of that, some paths are really long, i think you should make it smaller and easier (while using some vertical things, make it smart and think in 3D not just flat).
And i suggest to move the bombsite here :
[Blocked Image: http://img96.xooimage.com/files/1/3/0/de_docks_v13_radar_movea-43baefe.png]
Because currently CTs aren't even trying to defend it, they rush and find terrorists at the warehouse (think about de_dust2, terrorists and CTs always encounter near the bombsites, except the middle of course). Sry otherwise i don't really have something else to say. It's fun to play on some areas but i think the map is too big and too flat.
And i also think you should change your type of environment (at least most of your assets), it already looks too similar to Blackgold
Good luck and don't hesitate to make another playtest when you think it's needed
The bombsite move you suggested would make the rotate be much larger than it needs to be, and T would get to A way before CT.
The Fighting incurs near the bombsites. For B, itll happen at Mid, or the Dock Entrance(192 units from bombsite) and for A itll happen in the warehouse/leaving the warehouse next to A.
So IE, A warehouse is like B Tunnels in Dust2. If you were to play CT on Dust2 and rush B Tunnel, itd be the same as in this map when you Rush into A Warehouse instead of sitting back and waiting.
Thanks for all the feedback though, posted and said during the playtest, will hopefully have an improved version later on.