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Posts by holiestcows

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • February 4, 2014 at 11:39 PM
    Quote from leplubodeslapin

    I disagree about the first two points and the last one. CTs come before terrorists at the U-room, which is more than enough to go and stay on the bombsite itself (which is closer to the CT spawn).

    If you don't have a wall-hack, you're not supposed to be able to wallbang at people frequently (joke), it's just a thing that can be useful if you know a very specific spot to spray with bullets. Sometimes it can help to do the last damages needed to kill a target through a corner but i really don't see this as a bad thing.

    And the layout isn't very complicated, it's just that there are like 2 middles (it's the way i see it), but it's still a classic 8-shapped loop layout.


    About docks, first of all here i think the layout is still very confusing, lots of paths and interconnections (mainly with the middle which is a mess right now). For example, i tried to sum up all the paths available :

    [Blocked Image: http://img96.xooimage.com/files/7/e/0/de_docks_v13_radar_complex-43baefa.png]


    The problem is that the map is huge probably because of that, some paths are really long, i think you should make it smaller and easier (while using some vertical things, make it smart and think in 3D not just flat).


    And i suggest to move the bombsite here :

    [Blocked Image: http://img96.xooimage.com/files/1/3/0/de_docks_v13_radar_movea-43baefe.png]


    Because currently CTs aren't even trying to defend it, they rush and find terrorists at the warehouse (think about de_dust2, terrorists and CTs always encounter near the bombsites, except the middle of course). Sry otherwise i don't really have something else to say. It's fun to play on some areas but i think the map is too big and too flat.

    And i also think you should change your type of environment (at least most of your assets), it already looks too similar to Blackgold :/


    Good luck and don't hesitate to make another playtest when you think it's needed

    Display More

    The bombsite move you suggested would make the rotate be much larger than it needs to be, and T would get to A way before CT.


    The Fighting incurs near the bombsites. For B, itll happen at Mid, or the Dock Entrance(192 units from bombsite) and for A itll happen in the warehouse/leaving the warehouse next to A.

    So IE, A warehouse is like B Tunnels in Dust2. If you were to play CT on Dust2 and rush B Tunnel, itd be the same as in this map when you Rush into A Warehouse instead of sitting back and waiting.

    Thanks for all the feedback though, posted and said during the playtest, will hopefully have an improved version later on.

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • February 4, 2014 at 10:41 PM

    Pakistan, visually is really nice, and the layout grew on me.

    Some things id to point out though is that...

    T's can get to B really fast

    Too many walls are "bangable"

    B and A have a large influx of hiding spots in the bombsite

    There might be too many paths, this could just be me not being 100% familiar with the layout.

    Overall I like it, its an improvement from Chinatown in my opinion.

  • [CS:GO] de_import

    • holiestcows
    • February 4, 2014 at 10:37 PM
    Quote from Squad

    Can't tell for sure from the last overview you posted, but is it still the same (didn't participate in the first playtest)?

    The textured images are from today's test, we haven't made any changes yet from the feedback from today. It is different than the version we played last Sunday though.

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • February 3, 2014 at 10:42 PM
    Quote from roflzomglol

    no

    damn

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • February 3, 2014 at 9:45 PM

    Can I reserve a slot for tomorrow for de_docks again? Thanks!

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • February 2, 2014 at 9:38 PM

    Latteh, the map is pretty great, I couldn't find any flaws in it. I definitely prefer Retrofit over any other AR map. Good job!

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • January 31, 2014 at 5:06 AM

    Hey are there any spots available for the Sunday play test? MrTwoVideoCards and I have a map we'd like tested.

  • Counter-Strike: Global Offensive

    • holiestcows
    • January 24, 2014 at 10:17 PM

    Yeah I liked Agency and Cache the most in the most recent operation. The other maps were nice, but I didn't like the flow that much.

  • [CS:GO]de_blackgold

    • holiestcows
    • January 17, 2014 at 10:52 PM

    Hey guys, just wanted to let you dudes know we just released an update to Black Gold in hope for an upcoming operation. http://%7boption%7d

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  • That time of the year!

    • holiestcows
    • December 25, 2013 at 9:04 PM

    Merry Christmas you guys, and any other Holiday you may celebrate!

  • Crystal Cave [NS2]

    • holiestcows
    • November 13, 2013 at 11:33 PM

    Do you have an over view shot, the cave are looks quite interesting.

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • October 26, 2013 at 1:10 AM

    May look a bit darker than it is. Anyway, this is an area that is part of a surreal sequence in something im working on. The sharpness and slight blur is in-game.

    There are a lot of spinny pieces above and below(not shown) and the player has to traverse to the different sections of this area by riding the spinning platforms.

    [Blocked Image: http://i.imgur.com/oPAfqJH.jpg]

  • The Stanly Parable - Hl2 mod - MUST PLAY!

    • holiestcows
    • October 11, 2013 at 11:45 PM
    Quote from generalvivi

    Going to wait for the full release. should be good. I notice I started this thread before Warby thought he was cool.

    I think you should actually play the Demo. From what I have heard the demo alone is its own game entirely and just a prologue of sorts to the Full game, you would be missing out.

  • Counter-Strike: Global Offensive

    • holiestcows
    • September 21, 2013 at 12:01 AM

    Someone have pictures of these hurgs

  • Counter-Strike: Global Offensive

    • holiestcows
    • September 20, 2013 at 4:07 AM

    Congratulations you guys.

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • September 11, 2013 at 7:42 PM

    I missed todays Test, but will there be one tomorrow?

  • [CS:GO]de_blackgold

    • holiestcows
    • August 18, 2013 at 12:45 AM

    Yes.

  • [CS:Go Workshop] Failed to update file! Please try agian later.

    • holiestcows
    • August 17, 2013 at 10:49 PM

    Hey im trying to publish my map on the workshop and I can not. It says failed to publish. Any idea?

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • August 17, 2013 at 2:23 AM

    Hey I am struggling to produce my radar for my cs:go map. I have put in the coordinates of what the console gave me but it is WAY off, and so after painstakingly manually editing it for an hour, I got the Y scale to work and fit but the X is way too big so if I make it smaller, to fit my X, the Y will way too small.

  • [CS:GO] de_BlackGold (oilrush)

    • holiestcows
    • August 2, 2013 at 12:35 AM
    Quote from FMPONE

    Trying to avoid visual noise and using the color yellow is probably not a good mixture

    We got it to work in the end.

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