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  3. holiestcows

Posts by holiestcows

  • Counter-Strike: Global Offensive

    • holiestcows
    • May 26, 2017 at 1:09 AM

    Congrats to everyone that have been chose to be in the OP(obligatory post) but I have to say, the content they included with the Operation was surprising to me, I hope they have more plans for these separate MM gamemodes, and hope for more of them, on that note, the Co-op stuff as well.

    Quote from text_fish

    On 5/24/2017 at 4:50 AM, text_fish said: Lul, a response to being in the earlier operation?[Blocked Image: http://i.imgur.com/oKuiCZt.jpg]

    After working on the layout and balance for the level to such an extent that no lesser than re-designing it from the foundation, I had to just sneak this in for some giggles. Although, I was quite surprised at Valve for letting us put this in, along with some other silly graffiti placed, most of which are just inside jokes among my friends.

  • Dune

    • holiestcows
    • April 11, 2017 at 1:00 PM

    Dune is definitely one of the better book series ive read. Not to circle jerk it, it does have deep philosophical ways of thinking embedded into the writing, but It can be a little wordy at times.

    Quote from Minos

    On 4/6/2017 at 6:52 PM, Minos said: Yeah first book :) I hear the second book has a lot of dialogue and too little action? I might just pick the audiobook for the other ones.

    In regards to the other books in the Frank's 6 Dune Books, Messiah(2nd book) is remarkably different in terms of pacing and style of story telling. While the first book "Dune" takes place over the time span of 2 years(or 3 I dont remember exactly), the 2nd book takes over just a few months, and is at a time of "peace" per say, and is much more introspective thinking with the characters and much more political.

  • You Decide Mapcore's Future

    • holiestcows
    • February 26, 2017 at 3:24 PM

    How about a 1024x contest ran for UT4 and CSGO.

  • The random model thread!

    • holiestcows
    • February 22, 2017 at 3:17 PM
    Quote from RadojeCS

    On 2/12/2017 at 11:39 AM, RadojeCS said: Can someone provide me with some modern skyscrapers for 3d skybox? i am new to forum i dont know where should i ask for it?

    Yeah feel free to use https://migrationtest.mapcore.org/topic/20514-cs…#comment-424354 just be sure to credit :)

  • Counter-Strike: Global Offensive

    • holiestcows
    • February 10, 2017 at 8:34 PM
    Quote

    "Although there is no timeline for reworked Dust 2's release, Johnson did share that Valve doesn't like to "sit on" completed content. In other words, when development of the map is complete, it'll be published whether or not the next operation is ready. And yes, there's an operation on the horizon."

    http://www.gamerevolution.com/features/valve…n-and-overwatch

  • Death Stranding - Hideo Kojima's next game

    • holiestcows
    • December 2, 2016 at 7:44 AM

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  • [CSGO] Junction

    • holiestcows
    • November 21, 2016 at 8:53 PM
    Quote from text_fish

    9 hours ago, text_fish said: Can confirm, map does feel like it hasn't been sufficiently tested. For starters, most of the issues in this post in the WIP thread haven't been addressed. Or perhaps somebody uploaded the wrong build?

    You can still disappear underneath the angled walls at T spawn, and they can be shot through which is the most game breaking bit. I would also argue that it's pretty game breaking to have a model with such terrible collisions (the shiny fountain thing) slap bang in the middle of a bombsite. If the player can't trust that their bullets aren't going to ping off an invisible wall, what's the point in playing? IIt shouldn't be difficult or expensive to make collisions for a model like that, and then you could slap a playerclip over the top if you don't want people climbing all over it.

    I haven't played with any of the related console commands to look at what's being rendered, but movement in larger areas feels rather choppy or sluggish at times, so I feel there may yet be a fair amount of optimization pending.

    Lovely visuals though.

    Ive addressed all of the issues in the WIP thread, as Horse stated we dun goof'd on the version; none the less ive re-addressed them and more found by various people online. Thanks for anyone pointing out bugs though.

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • November 13, 2016 at 6:53 PM
    Quote from blackdog

    3 hours ago, blackdog said: Interesting @holiestcows, looks like is an FPS adventure? You working on a game of your own?

    Yeah kind of, been working on it the last month during my free time between projects with TheHorseStrangler. Spent the first 2 weeks alone learning strictly blueprints, its been fun though, UE4 is just genuinely enjoyable to work in. Especially after all the hoops that source puts you through on bigger scale projects.

  • Dishonored II

    • holiestcows
    • November 12, 2016 at 11:31 PM

    Im sorry you guys are having performance issues. I am enjoying the game at 60fps on my 980. Im not trying to say the problem does not exist, nor that its excusable by Bethesda for this to happen etc, but on a gameplay point of view, I do enjoy the game...

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • November 12, 2016 at 11:08 PM
    Quote from Rusk

    Hi, some screenshots from DM-Dome, a map I was doing for the Epic+Mapcore contest. I finally had some time to finish it.

    You got the UT4 ascetic down, great work.


    Pretty happy with how this is coming along. Have some camera occlusion issues when you look at certain angles, with the water shader. I still have to do some parallax for it as well, but none the less, UE4 is great.

    [Blocked Image: https://i.gyazo.com/8d54d01dc793f7b836968a957d0efad6.gif]

  • Counter-Strike: Global Offensive

    • holiestcows
    • October 11, 2016 at 4:56 AM
    Quote from DrywallDreams

    3 hours ago, DrywallDreams said: oh my god valve just dropped new inferno like it's nothing

    [Blocked Image: http://i.imgur.com/86NYWRe.jpg]

    cute little easter egg at A.

    This isnt the final version of inferno though correct? There seems to be some areas that are unfinished.

  • [CSGO] Transition

    • holiestcows
    • September 16, 2016 at 3:18 AM
    Quote from Squad

    2 hours ago, Squad said: Looks fucking amazing! The lighting is superb. I'm not a fan of how the foliage is turning out in the last 2 pics though. But I'm looking on a tablet, so this might not be the best judgement :) Either way, great work!

    The foliage definitely has a lighting issue right now, Horse will be working on a way to address that. Glad you like it though. :)

  • de_Forlorn

    • holiestcows
    • July 20, 2016 at 11:09 PM

    I really dig this level's theme it has going. To me it reminds me of a cool hybrid of the remade Season by FMPone and Cache. I will definitely have to check this one out in game.

  • [CS:GO] SHIPPED

    • holiestcows
    • July 20, 2016 at 11:07 PM

    Beautiful map as always. I have not gone in game to play it(sadly it will be with bots) yet, but the first and only thing I could mention is that the map is one sided. What I mean in that is its a north vs south kind of push. Obviously that can be said the same for most maps, like Dust II but I just feel that this is a tad more stream lined. Clearly it could play totally different than what im envisioning via screen shots, so take this with a grain of salt. Overall very visually pleasing map CatFood, great job!

  • [CSGO] de_import (bomb/defuse) (final for reals this time)

    • holiestcows
    • July 20, 2016 at 11:02 PM
    Quote from cashed

    On 7/15/2016 at 2:40 PM, cashed said: Had a run around last night. Great improvements from the last.

    Things I thought were strange:

    1. The spec on the asphalt.
    2. The mountains. The image mountain is of better clarity than the world machine type model.
    3. The brightness outside :| overpowering
    4. I would also like to reiterate on the ladder issue.

    Thanks for giving it a look Ted!

    Quote from tr0nic

    On 7/14/2016 at 4:53 PM, tr0nic said: There's something off about the post process or lighting you use that makes my eyes want to implode. Too bright? Too much HDR? Too much fog? Combination of all maybe. I can't put my finger on it.

    Couple of things I also noticed:

    1. Those metal grate textures in front of the many ladders disappear at distance, which lead players to believe they can be used.

    2. Many gaps between models across the whole map, which will be abused by snipers

    3. Some weird clipping at back of B site.

    4. Bombsite A rotating piece should have a lot more sides to it. Optimize somewhere else in that room!

    5. Make it retard proof that those Black Doors are locked.

    Display More

    1. Thanks, that was a big issue in Black Gold so ill look into it.

    2. Im going through that with a fine comb, thanks though.

    3. Noted

    4. Horse will try!

    5. Like Walmart?

  • Counter-Strike: Global Offensive

    • holiestcows
    • July 13, 2016 at 11:51 PM

    @Beviels


    Essentially, before I get into my response, I want to establish I have a smurf account. I use this account to play with my lower ranked friends, who are not within the 5 rank bracket required to que, unless in a 5 man group. Along with that, I too, have had fun beating other players who are a lower rank than me. However, I dont explicitly search out for low rank players in which whom I am clearly better than due to my experience playing the game. Not all times do I also try at my max potential when I play on my smurf with my lower ranked friends, because it would not technically help them grow, if they were always carried. With all that said, I feel as if your attitude towards smurfing and the reason it exists as a terminology, and the principle of facing players who are obviously less skilled than you, is silly. Its nothing to be proud of for winning an unchallenged situation. I recommend you stop posting passive aggressive comments in response to users. I say that not as an authoritative figure, I am not one, but as a regular member of Map Core, an environment I would prefer to stay civil. Now having said that, I openly welcome your response to my statement, and I will have no malice or prejudice reading it.

  • [CSGO] de_import (bomb/defuse) (final for reals this time)

    • holiestcows
    • July 13, 2016 at 11:32 PM
    Quote from Vaya

    1 hour ago, Vaya said: [Blocked Image: http://i.imgur.com/s7FEBVv.jpg]

    overlay on wrong face? :S

    Thanks for pointing this out!

  • de_colosseum [WIP]

    • holiestcows
    • June 8, 2016 at 11:14 PM
    Quote from RedHawk

    1 hour ago, RedHawk said: Ohh, wow... that´s the 3rd best thing that´s happened to me today and possibly all year. Really makes me feel good to see that my favourite "map maker" commented here. Thanks a lot!

    Keep working on the map and stay dedicated, more people will comment. Overall though, Rome is definitely a beautiful place in areas, I hope to see you follow through with the theme.

  • What music have you listened to recently?

    • holiestcows
    • April 30, 2016 at 6:30 PM

    Drake's new album Views is different, but solid, very laid back and chill. Meanwhile, Deathgrips new Album Bottomless Pit leaked, and I have given it a listen, much heavier and aggressive than usual, but I can dig it.

  • Dark Souls 3

    • holiestcows
    • April 11, 2016 at 7:03 PM

    Today is the day! 6PM Est on Steam!

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