Quote from Radu25 minutes ago, Radu said: Yeah, ok, I can probably deal with the massive segmentation of having several launchers and services as long as I can play the games. What is troubling me more lately, and this is something that Ross Scott is also stressing a lot, are the games that require authentication to an online server. With this subscription service that is being pushed and also stadia's streaming, I think this will become even more of an issue in the future. Sure, you can argue that this is an issue even with regular platforms that offer digital copies. If the platform dies, then shieeet. But that's less likely to happen than say a game's servers being shut down. Take for instance the Games for Windows Live. When they shut that down they also killed a lot of games. Some of them were patched to use Steamworks, but others not (Dirt 2).
Ross Scott tried last month to push forward the idea that some games being advertised as services are fraud. While he does have some fair points, the argument was partially shut down by various lawyers. However, some pointed out that he could instead try to branch into the duration of granted copyright time. Here's his video:
This is one of the lawyers responding with the copyright idea:
Ultimately, shitty monetization and segmented as the market might become aside, I'm more concerned about the actual games and being able to play them long after their release.
Yeah I don't care about multiple launchers, I've already got like 4 or 5 on my PC. I meant subscription services (ala Netflix, Prime, HBO, Disney etc...) and the fear that gaming equivalents will become the norm in the future doing away with physical/digital copies of games. There would be no way for those games to be preserved except in YouTube lets plays like Jim Stirling mentioned.
I saw that Ross Scott video and it was really good, hopefully it does get somewhere and will lead to a way to keep games alive once their servers are switched off.