Edit - Broke this post a bit - Do spoilers work at the moment?
Nice of you to share. Since we're on the topic of design tests I thought I'd share the one I did for Codemasters almost 6 years ago. They had me make a race track in Trackmania.
Here was the brief:
Using the tools, we would like you to build a fun, interesting, varied and above all accessible track that takes between 1m15s to 1m45s to complete a lap. This track should be set up to support a 3-lap race with checkpoints, and will be assessed in a multiplayer race setting.
We would also like you to deliver a short explanatory document detailing:
· How you believe the elements of the track satisfy the brief above
· What you would do to enhance the track if you had access to more comprehensive tools
Things to bear in mind:
· The track should be designed to suit a competitive race, as opposed to a ‘Trials HD’ style challenge
· The track must be accessible (not for just hardcore driving fans)
· What are the track landmarks and signposting?
· What will make your track stand out?
I'd never used the Trackmania before so spent a day or two learning the tools and then I created a track. I then went beyond the test and did a multiplayer test, got some feedback, made changes and then did further tests for some final feedback.
I also made a video diary of my progress each day which can be found here:
They were impressed I went the extra mile with the testing, iteration and video blog and it landed me my first job in the industry. Been loving it ever since ![]()