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  3. RaVaGe

Posts by RaVaGe

  • How to work together?

    • RaVaGe
    • October 12, 2013 at 11:26 AM

    Actually, how I work in a collab is kinda how kokos explained.


    Basically you need to agree about the final result, and what's the goal of your map before starting anything, the really good stuff about a collab, it's that the work from the other inspire you a lot, when someone has an issue with his block-out/detail, the other can work on it and make awesome things, then it inspire you, etc.


    Be aware that two guys who know their stuffs don't have the same opinions about how to do something, so be sure that your way of designing, your tastes, and your skill barely match.


    You'll be prompted to do a lot of concessions to please the other, if you don't have the same opinion about how this brush need to looks, then talk about it, and be honest, if you think that the other got a better argument, then go with his point of view.


    Collabs are really cool, don't compare how much you made and how much he made, if his works inspire you, he could have made 35% of the thing, it doesn't really matter if the final result is even better than what you expected.

  • GTA V

    • RaVaGe
    • October 10, 2013 at 10:04 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    If it's already posted go fuck yourself.

  • Newbie here looking for help of all kinds in hammer.

    • RaVaGe
    • October 10, 2013 at 8:50 AM
    Quote from Tutorial Doctor

    The response is to the need to "make worthwhile maps," and to "help of all kinds." Whether it be in hammer or in UDK or in CRY etc, making a worthwhile map (that part there) is general.

    I don't know if any info on my site can help, but if it can, good.

    I will be looking for tutorials on hammer to add to my site (if I can find any good or "worthwhile" ones)


    That's called plagiarism.

  • Newbie here looking for help of all kinds in hammer.

    • RaVaGe
    • October 6, 2013 at 7:51 PM

    Try to do your mansion by yourself -> fail -> try again.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • RaVaGe
    • October 4, 2013 at 8:18 PM

    Guys, just chill out, stfu, and wait until it's ready.

  • The Hobbit: The Desolation of Smaug

    • RaVaGe
    • October 1, 2013 at 7:35 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • GTA V

    • RaVaGe
    • October 1, 2013 at 7:07 PM

    My bad I don't read this thread tbh.

  • GTA V

    • RaVaGe
    • October 1, 2013 at 6:58 PM

    http://www.break.com/video/the-most…ll-time-2523214


    LMAO

  • Battlefield 4

    • RaVaGe
    • October 1, 2013 at 5:20 PM

    Oh there's a map at Arecibo, now that's cool

  • DE_Overgrown

    • RaVaGe
    • September 30, 2013 at 8:39 PM

    Woah that's pretty a solid work here Aaron, congratz, I love the vibe.

  • Recommendations for a good Beginner tutorial into 3DSMAX and 2D texturing?

    • RaVaGe
    • September 29, 2013 at 3:29 PM

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/table.jpg]


    I'm really good at mod too.

  • MapCore CS:GO Playtesting 3.0

    • RaVaGe
    • September 29, 2013 at 10:31 AM

    Donated, hail for the hurg !!1!!1!

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • RaVaGe
    • September 27, 2013 at 4:28 PM

    ^ Now that's old

  • I need a chair

    • RaVaGe
    • September 17, 2013 at 4:54 PM

    [Blocked Image: http://img.gawkerassets.com/img/17yf4y177ggjqpng/original.png]


    I have this one IKEA MARKUS, bretty good.

  • I need a chair

    • RaVaGe
    • September 16, 2013 at 7:57 PM

    [Blocked Image: http://www.cotemaison.fr/imgs/105/280.jpg]


    7357€ But that's a good one.

  • Tiger Man live action movie

    • RaVaGe
    • September 15, 2013 at 1:45 PM

    [Blocked Image: http://images2.wikia.nocookie.net/__cb20130804041912/creepypasta/images/e/e0/Wtf-is-this-shit.jpg]

  • Call of Duty: Ghosts

    • RaVaGe
    • September 10, 2013 at 5:37 PM

    Weapons in space ? I have missed an episode.

  • ITT: Post maps/scenes that never saw the light of the day.

    • RaVaGe
    • September 10, 2013 at 5:30 PM
    Quote from Setin

    I have this problem as well. At first I'm always really motivated, but after a time I just hate everything about it. Would you mind sharing what steps you take now to help prevent you from loosing your motivation?


    1 - Find a good idea/theme wich I really want to work out.

    2 - Gather a huge amount of references and elaborate the layout of your map from that.

    3 - Create a solid layout on paper.

    4 - Do a really fast block out part with only dev textures and work on a 124/64 units grid.

    5 - Test it and do the changes you need for a perfect gameplay.

    6 - Work on your geometry and create some good looking brushwork.

    7 - Texturing + brushwork details.

    8 - Prop/overlay pass.

  • ITT: Post maps/scenes that never saw the light of the day.

    • RaVaGe
    • September 9, 2013 at 4:29 PM

    All these maps aren't finished, this is just some bits of maps that I started to detail but where I lost the motivation because "it didn't looked that good anyway". I lost everything so I can't finish/give them, but yeah that's the main issue with me when I try to map, it's never good looking enough, and after a moment I hate everything I made.


    I actually learned from that, and now I try to create my maps by using some well defined steps, and this way I don't loose my motivation so quickly.

  • ITT: Post maps/scenes that never saw the light of the day.

    • RaVaGe
    • September 8, 2013 at 9:34 AM

    WTF RAVAGE SRSLY.

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