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  3. RaVaGe

Posts by RaVaGe

  • Interlopers.net Half Life 2 Mapping Competition

    • RaVaGe
    • April 21, 2014 at 7:38 PM

    Team Mapcore anyone ?

  • Civilization: Beyond Earth

    • RaVaGe
    • April 19, 2014 at 12:18 PM

    I love the trailer, but as a RTS, it quite loos all the vibe, I would love to see a fps in this setting though.

  • A Game of Thrones

    • RaVaGe
    • April 18, 2014 at 10:22 PM
    Quote

    Victory !!!! Doesn't looks like Tyrion is in a good situation

  • How to make brush not have bullet holes?

    • RaVaGe
    • April 18, 2014 at 4:55 PM

    [Blocked Image: http://www.reactiongifs.com/wp-content/uploads/2013/06/dean-what-gif.gif]

  • [TF2] - ctf_TheDamned WIP

    • RaVaGe
    • April 18, 2014 at 4:26 PM

    Well, it could be the norm for a payload, and maybe in an A/D CP, but not for a CTF, look at ctf_doublecross, you can easily flank because the map is long and there's two distinct paths to go to the flagroom, all of your paths seems pretty packed in the mid, so you can't really call them flanks.


    http://www.nodraw.net/2010/01/interview-iikka/


    Not so much interesting but still worth a read.


    Also about your texturing/brushwork, idk, it's just not good looking enough to my taste.


    [Blocked Image: http://media.cmcdn.net/23908258/940x528.jpeg]


    It's just too simple imo, work on your roofs and make some nice trims.


    [Blocked Image: http://media.cmcdn.net/23908257/940x528.jpeg]


    The mid looks also pretty bland and not really interesting, what's the point a satellite here too ? You should work around that dam idea, take a look on TC_hydro, there's some fine detailling and brushwork on it.

  • [TF2] - ctf_TheDamned WIP

    • RaVaGe
    • April 17, 2014 at 6:16 PM

    Your map need flanks dude, even without playtesting it I know that the middle will be hell.


    Maybe make a path under your map wich lead to this room


    [Blocked Image: http://media.cmcdn.net/23908262/940x528.jpeg]


    or to the flagroom ...


    But anyway, your texturing seems a bit silly in some areas, and i'm not sure to wich theme you are trying to break out. Also you could use some 45° angles to break the overall flatness of the map.


    GL.

  • Beers

    • RaVaGe
    • April 16, 2014 at 9:24 PM

    Oh yeah, La Chouffe, I enjoy it but it has been ages I haven't drink one, still a pretty good one.

  • Beers

    • RaVaGe
    • April 16, 2014 at 7:30 PM

    I fucking love beers, here's some of my fav


    [Blocked Image: http://www.shopbelgium.net/90-146-large/bouteille-d-orval-33-cl.jpg]


    It's an amber, really different from the usuals but I love it, mostly because they brew it at 30km from my place and everyone drink that here, my record is 11 during one night, expect to be drunk after 3 (it's a trappist)


    [Blocked Image: http://www.vanuxeem.com/Vanuxeem/images/Catalogue_Produits/Biere/ciney_brune.jpg.328.550.jpg.resizer.ashx]


    Love this one too, really good for a dinner.


    [Blocked Image: http://upload.wikimedia.org/wikipedia/commons/6/66/Rochefort-beers.jpg]


    Another trappist, I really love the 8, the 10 kills you when you are already drunk.


    [Blocked Image: http://www.guide-biere.fr/bdm/illustrations/0806_4.JPG]


    This one is pretty awesome, really strong too, but it has a lot of taste, defo one of my fav for a blond.


    [Blocked Image: http://www.chimaypromotion.be/docs/web/images/Gastronomie/bieres.gif]


    Less awesome imo, but pretty good nonethless, the blue is the best imo, it's also the strongest.


    [Blocked Image: http://a137.idata.over-blog.com/400x441/4/04/32/38/kwak2-l.jpg]


    One of my all time best, the kwak, the glass is pretty funny, and the taste is like between a blond and an amber, luv's it.


    So if you want to drink some of these, grab the good glass, or the taste will be completly different.


    And if you want a refreshment


    [Blocked Image: http://www.augoutdemma.be/augoutdemma/wp-content/uploads/2013/02/Maes-Radler-Packshot-Fles-HR-Copy.jpg]


    No alcool, but way better than the hoegaarden lemon or desperados/shitlikethat.


    So what do you like guyz ??????

  • DE_CROWN

    • RaVaGe
    • April 16, 2014 at 5:14 PM

    Ok I tested it, and I really like the looks


    The optimisation is almost perfect, but I found some things where you can still work on.


    You should trick this area with an extra visleaf,


    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Crown/2014-04-16_00003.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Crown/2014-04-16_00004.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Crown/2014-04-16_00005.jpg]


    And you should work on the fading distance of those trees/rocks behind


    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Crown/2014-04-16_00006.jpg]


    So overall it's pretty good, good job dude.

  • DE_CROWN

    • RaVaGe
    • April 15, 2014 at 6:20 PM

    Haven't took the time to test it yet, i'm not a cs:go sucker so I just looked at the screens atm

  • DE_CROWN

    • RaVaGe
    • April 15, 2014 at 5:53 PM

    Where is Hurg ??: ??: ??: ??: :fist: :fist:

  • WIP in WIP, post your level screenshots!

    • RaVaGe
    • April 14, 2014 at 9:16 PM
    Quote from dewdle

    Hey All,


    Working on some updates on my mod.


    Variety of areas I'm currently working on:


    You should work on your lighting/texturing/brushwork dude, everything looks flat and not really coherent, check out this article.


    http://magnarj.net/article_funclight.html

  • Sprony and the Pendulum

    • RaVaGe
    • April 14, 2014 at 5:21 PM

    Glad everything went ok, what are you doing now ?

  • Evolve (Turtle Rock Studio's new baby)

    • RaVaGe
    • April 14, 2014 at 5:18 PM

    meh

  • [WIP] Half-Life 2: Dreaming

    • RaVaGe
    • April 13, 2014 at 5:49 PM

    Gimme a DL link already you cocktease :fist: :fist:

  • Watch Dogs

    • RaVaGe
    • April 13, 2014 at 11:12 AM

    Bought it

  • [CS:GO]de_blackgold

    • RaVaGe
    • April 2, 2014 at 7:58 PM

    [Blocked Image: http://cloud-2.steampowered.com/ugc/579014120385951931/700A377FF3013AD72547F340E83E344EF90D9712/]


    I like that blue ambiance behind, but the red color is too much present in this scene imo, emphasize even more the blue ambiance, I think it works well with the yellow.


    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/bluuu.jpg]


    *this post is sponsored by DICE*

  • Source 2 demo with a re-do scene from HL2

    • RaVaGe
    • April 1, 2014 at 7:08 PM

    [Blocked Image: http://www.reactiongifs.com/wp-content/uploads/2013/09/albundy_shock.gif]

  • WIP in WIP, post your level screenshots!

    • RaVaGe
    • March 30, 2014 at 6:58 PM
    Quote from Setin

    Did a lighting and detail pass on my intro level. Finally figured out how to get the lighting to look good.

    External Content vimeo.com
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    Looks cool, it's a bit late to say that I know, but the pacing is really weird, it's like you have to open 20 doors, without really understanding what you do ...

  • Jean-Paul Jarreau - Photographer/Level Designer

    • RaVaGe
    • March 22, 2014 at 10:43 AM

    That's some good porn over here.

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