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  2. AkiRa

Posts by AkiRa

  • WIP in WIP, post your level screenshots!

    • AkiRa
    • March 10, 2013 at 9:08 PM

    robert.briscoe: This looks so awesome!

    I'am working a small environment in CE3 at the moment to push my overall skills a bit and get some more familiar with that great engine. Still early stages as you see.

    [Blocked Image: http://i.imagebanana.com/img/fggp3z6j/Editor2013031022024405.jpg]

    [Blocked Image: http://i.imagebanana.com/img/944zhial/Editor2013031022031050.jpg]

  • [UDK] Sci-Fi Stuff. Looking for advice!

    • AkiRa
    • March 25, 2012 at 2:14 PM
    Quote

    i appreciate the desire to detail the floor of the corridor like you have, but it just looks like a sprained ankle.. err toe... waiting to happen...perhaps sink the panels (so you can keep the relief) and put a corresponding grate system over them to even the floor surface?

    You are right.

    I'll look for a new design and make them flatter.

    Quote

    neat, try adding some white painted panels, still metal though. And breakup the blue ambient lighting by making the white panels look white - could look cool and breakup that avatar feeling you have right now.

    Hey, thanks for that tipp! Here is what it looks like with white panels:

    [Blocked Image: http://img684.imageshack.us/img684/3668/udk02.jpg]

    I also need to modify the lighting to make those panels look really white. Just need to figure out how to exactly do it.

    Quote

    Perhaps give the hospital room some shape, the gurney's could roll into "bays"It's very square, and there's only so much you can dress up a square, dressing up a shapelier shape in the same way you'd dress up the square may inherently look better.

    You could perhaps think about where the doctor's would stand, make that part of the floor different. etc. Sometimes if you think about how the room is used the details flow naturally.

    I'll try to give it some rounder, softer forms maybe. Thanks for your tipp!

    BTW:

    I've started building the starboard cargo now. Still WIP:

    [Blocked Image: http://img407.imageshack.us/img407/5583/udk01.jpg]

  • [UDK] Sci-Fi Stuff. Looking for advice!

    • AkiRa
    • March 21, 2012 at 10:12 PM

    Vilham:

    Thank you!

    I'll think about adding some hatches. Just looking for a place for them.

    Thrik:

    Thanks a lot!

    Warby:

    Quote

    turn of every other point-light and boost the intensity of those that are left

    I don't really what you exactely mean. Everywhere you see emissive surfaces, a point light was placed. I don't know wich ones to turn off.

    Quote

    add cubemap reflection to almost all materials

    There is a cubemap reflection on all parts of the corridor and also on the walls and ceiling in the room.

    Quote

    that red PAINT stripe on the wall going over those panels make one big one rather than 3 small ones per wall

    Good tipp, thanks a lot! I'll try this immediately!

  • [UDK] Sci-Fi Stuff. Looking for advice!

    • AkiRa
    • March 21, 2012 at 4:55 PM

    Made some progress.

    Added some more pipes on the ceiling and added a reflection to the wall, floors and ceiling.

    Overworked the hologram materials and added a lot of things in the medical room.

    [Blocked Image: http://img13.imageshack.us/img13/152/udk06.jpg]

    [Blocked Image: http://img607.imageshack.us/img607/2979/udk04.jpg]

    [Blocked Image: http://img62.imageshack.us/img62/5583/udk01.jpg]

    Any C&C is very welcome!

  • [UDK] Sci-Fi Stuff. Looking for advice!

    • AkiRa
    • March 11, 2012 at 11:21 PM

    Thank you Rick_D!

    Yes, I know it lacks variation atm. I'am thinking about things to break up the repetition but I still wait for some good ideas.

    I know the Deus Ex HR concepts. I love the style of the game and the concepts are awesome but for some reason I can't find solutions to transfer some of the "ideas" into the complete diffrent art sytle of my enviorment.

    I'll absolutely take a look at the Natural Selection concept arts. Just googelt it quick and it seems to be awesome!

  • [UDK] Sci-Fi Stuff. Looking for advice!

    • AkiRa
    • March 11, 2012 at 8:37 PM

    Hey Latteh thanks for your reply and the tipps!

    Atm I'am working on some kind of "wall support" thing to fill up the walls in that medical room.

    I plan to add some hanging lockers between two of the wall support units later. Also some desks, computer terminals, smaller medical equipment and machines to controll those robotic arms.

    Furthermore I'll add some more pipes to the corridor but I don't really know where to place them atm. Maybe some smaller ones on the ceiling?

    Don't have any ideas for the design of those things yet. Will maybe do some sketching.

  • [UDK] Sci-Fi Stuff. Looking for advice!

    • AkiRa
    • March 10, 2012 at 9:13 PM

    Hi together,

    I'am a beginner in enviorment creation and I'am currently working on an sci-fi styled level in UDK and got stuck.

    Now I'am looking for advice to improve it since it lacks a bit of ideas at the moment.

    Here are some shots of the current progress:

    [Blocked Image: http://img16.imageshack.us/img16/3812/highresscreenshot00003.jpg]

    [Blocked Image: http://img534.imageshack.us/img534/7150/highresscreenshot00002.jpg]

    [Blocked Image: http://img26.imageshack.us/img26/9803/highresscreenshot00002w.jpg]

    Looking forward to hear what you think!

    Any C&C is really appreciated!

    Thank you in advance!

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