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  3. VIOLATION

Posts by VIOLATION

  • [RELEASED] Fame

    • VIOLATION
    • December 1, 2017 at 6:22 PM

    Congrats on the release, looks great!

  • Brewery

    • VIOLATION
    • November 30, 2017 at 5:44 PM

    Fantastic work on the assets, love all that black metal

  • Abbey

    • VIOLATION
    • November 30, 2017 at 4:45 AM

    Great looking stuff, congrats guys

  • [CS:GO][WIP] Trailerpark

    • VIOLATION
    • September 18, 2017 at 10:02 PM

    Looks great. Really love how you've managed to make a generally simplistic and seemingly un-diverse (on the surface) theme into a really artistically beautiful map. The light pastel colors are really visually pleasing as well. Can't wait to see it in game.

  • ITT: Post maps/scenes that never saw the light of the day.

    • VIOLATION
    • September 15, 2017 at 5:58 PM
    Quote from ElectroSheep

    4 hours ago, ElectroSheep said: [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/004/425/769/large/valentin-levillain-de-highlands-1.jpg?1483655190]


    Woops !

    Probably the saddest thing I've seen on this site, seeing this map in here

  • de_Merazo

    • VIOLATION
    • July 28, 2017 at 11:33 PM

    Really in love with this theme, great job so far mate

  • ITT: Post maps/scenes that never saw the light of the day.

    • VIOLATION
    • June 19, 2017 at 10:07 PM

    Can add two more to my list of interesting ideas I had but nowhere to go with them

    Hanoi/dense Asian city:

    [Blocked Image: http://i.imgur.com/vXnYXaf.png]

    [Blocked Image: http://i.imgur.com/U1vpaMk.png]


    Luxembourg City:


    [Blocked Image: https://i.gyazo.com/dc6d85f859419f1e2236ee17a338f119.jpg]

    [Blocked Image: https://i.gyazo.com/7c6480cddd3a245a5c25fcf67d3d708d.jpg]

    [Blocked Image: https://i.gyazo.com/11d86cb5773662601734bf4f71900d60.jpg]

  • [CS:GO][WIP] de_yacht (demolition mode)

    • VIOLATION
    • June 17, 2017 at 7:55 PM

    By the way, Yacht has been released/finished for the contest deadline of June 17th.

    [Blocked Image: http://i.imgur.com/Qc52lnK.jpg]

    [Blocked Image: http://i.imgur.com/I4dWkOu.jpg]

    [Blocked Image: http://i.imgur.com/nNlbPD4.jpg]

    [Blocked Image: http://i.imgur.com/TZqAVde.jpg]

    [Blocked Image: http://i.imgur.com/PVqbGTb.jpg]

    You can download it here: http://steamcommunity.com/sharedfiles/fi…s/?id=906991448

  • [CS:GO][WIP] de_yacht (demolition mode)

    • VIOLATION
    • May 15, 2017 at 9:06 PM
    Quote from BlueoVerse

    5 minutes ago, BlueoVerse said: Wow, seems like a total rip-off. But, yacht is a yacht, right?

    Considering our layout and custom content is entirely original (with the exception of some borrowed assets from resort) and that the three of us hadn't heard of the map before starting I'd say it's a bit silly to call our map a "total rip-off". Taking into account all the countless maps that have been made for Counter-Strike over the years I'd say it'd be a bit impossible to create something now that's 100% original and not similar to any other map created. So yeah I'd say it's obvious there are similarities considering both are set in the same theme/setting, but calling our map a total rip-off would be the same as calling Cache a total rip of any other old Chernobyl-based map (ex: http://gamebanana.com/maps/79849)

  • MapCore CS:GO Playtesting 5.0

    • VIOLATION
    • January 5, 2017 at 5:06 PM

    Just wondering, are the playtests still being recorded/feedback uploaded? It seems in the feedback folder there hasn't been anything uploaded since the 15th of last month so I'm just curious if this has been discontinued or missed or if you just have to specifically request this now.

  • [CS:GO][WIP] Tel Aviv

    • VIOLATION
    • December 9, 2016 at 4:43 PM

    Pretty large update coming in here. We have still been working on Aviv quietly these past few months and have been setting almost all of our effort into detailing a first art pass. It is still not complete, however I would like to show off some of the work that has been done recently, and receive criticism on our detail work thus far.

    Spoiler

    T Spawn:

    [Blocked Image: http://i.imgur.com/qNvKNN0.jpg]

    A Site:

    [Blocked Image: http://i.imgur.com/Gm5XU72.jpg]

    Grocery Store @ A:

    [Blocked Image: http://i.imgur.com/vVcdcEy.jpg]

    A Connector:


    ct [Blocked Image: http://i.imgur.com/Ma5TeUr.jpg]

    CT to A:

    [Blocked Image: http://i.imgur.com/jI9F8eH.jpg]

    Laundromat (T to B):

    [Blocked Image: http://i.imgur.com/lBr7dHh.jpg]

    B Site:

    [Blocked Image: http://i.imgur.com/vPzw5pk.jpg]


    As you can see, most of the work has ended up on the A side of the map, followed by B and with Mid not receiving much love yet. Really curious to see opinions/suggestions as I do believe that A site might be far too visually cluttered and has generally just ended up a mess. In the meantime we'll keep chugging along and hopefully hold another playtest before the year is out.

  • [CSGO] Transition

    • VIOLATION
    • September 15, 2016 at 4:13 PM

    This really does look fantastic, seriously great work on this. Composition of each screen is spot on and I love the color choices. Not sure why either, but I really love looking at those cloth-type ducts. Just very organic looking I suppose. Can't wait to see this released!

  • [CS:GO][WIP] Tel Aviv

    • VIOLATION
    • September 13, 2016 at 5:30 PM

    Haven't found any new map crashes after fixing the aforementioned one that ended two playtests so I've taken the time in between submitting for a new one eventually to spruce up a few of the buildings while Quoting made some changes to the layout at mid. Updated overview will be up soon as well.

    [Blocked Image: http://i.imgur.com/c4pA2cF.jpg][Blocked Image: http://i.imgur.com/7sBGkZZ.jpg]

  • [CS:GO][WIP] Tel Aviv

    • VIOLATION
    • September 1, 2016 at 4:07 PM

    The flags and references to Israel were more just to help set the proper theme and immerse the player more into believing the location was actually set in Israel. We don't really plan on removing any sort of indicators all together, just making it more sparse and subtle so that they are distracting nor main features of the map and are merely just little details here and there to help make the scene believable.

    This is actually something we have discussed previously as we're not trying to make any statements either way, just attempting to recreate a specific and recognizable location.

  • [CS:GO][WIP] Tel Aviv

    • VIOLATION
    • August 28, 2016 at 11:41 PM

    Over the past month or so, @Quotingmc and I have been working on a new competitive defuse map set in a rundown refugee slum section of Tel Aviv in Israel.

    As of right now the most developed section of the map is the A Bombsite:

    Spoiler

    [Blocked Image: http://i.imgur.com/uXQw3Q9.jpg]

    [Blocked Image: http://i.imgur.com/xGKGZv9.jpg]

    [Blocked Image: http://i.imgur.com/RHAtup2.jpg]

    [Blocked Image: http://i.imgur.com/k5TdKG5.jpg]

    [Blocked Image: http://i.imgur.com/oGjksWp.jpg]


    T Side:

    Spoiler

    T Spawn

    [Blocked Image: http://i.imgur.com/MmDqJxw.jpg]

    T to B

    [Blocked Image: http://i.imgur.com/uipPmOY.jpg]

    [Blocked Image: http://i.imgur.com/Cg2mONE.jpg]

    T to A

    [Blocked Image: http://i.imgur.com/u1fRpj5.jpg]


    B Bomsite:

    Spoiler

    [Blocked Image: http://i.imgur.com/M8sRqZA.jpg][Blocked Image: http://i.imgur.com/FG0M3pW.jpg]

    Bonus CT Mid to B

    [Blocked Image: http://i.imgur.com/YMpC81L.jpg]


    While we have done quite a bit of detailing thus far, most of it is to capture the feel of the map and experiment with the direction that we can take the art once the layout is finalized. The amount of clutter the map actually features will most likely be heavily edited and tweaked to make sure that it does not impact gameplay visibility, performance, or anything else negatively. We both look forward to any and all feedback, and while be submitting for a playtest shortly after a few more personal playtests to fix timings and small things are worked out.


    Also special thanks to Rick_D for the various Agency assets used throughout the map so far!

  • [CS:GO] Concert

    • VIOLATION
    • August 1, 2016 at 5:53 AM

    I truly feel for you guys having to deal with some of the negativity and ignorance I've seen about this map with people calling it a clone or remake.


    Love the feeling and design of the map, once the bugs get cleaned up I think it'll be fantastic. Really good to see another well-made cs_ map as well. Congrats on the release guys!

  • [CS:GO] de_austria (WIP)

    • VIOLATION
    • July 23, 2016 at 2:39 PM
    Quote from blackdog

    3 hours ago, blackdog said: Why a beauty like this was being down voted??

    What a joke honestly, that most popular page is plagued constantly by these no effort, spam riddled, and bot boosted maps.

    You and every other serious content creator shouldn't have to share the front page of the CS:GO workshop with maps that are created in minutes time and are literally uploaded by someone with the name "Advertising".

  • ITT: Post maps/scenes that never saw the light of the day.

    • VIOLATION
    • July 21, 2016 at 10:14 PM
    Quote from will2k

    On 3/14/2016 at 10:32 AM, will2k said: As I was once commented on your "Monaco scene" last year, I repeat myself now :): you need to convert this into a playable map; it's a real shame to see this splendid effort go to waste and be just a screenshot.

    And you couldn't have asked for a more opportune time: the new Nuke assets will work wonders on this specific theme of yours, trust me :D

    Hope to get a hold of a playable version soon, keep it up.

    continuing off of this theme of never completing or really accomplishing anything past a scene here's some more things I never did anything with...

    I've essentially come to the conclusion that I blow at designing layouts/anything gameplay wise (even after heeding your advice/links) so I essentially just sit and create scenes or straight layouts when I map until I can really figure out how to design a legitimate layout


    Seattle Neighborhood Street:

    Spoiler

    [Blocked Image: https://i.gyazo.com/aadd31250bc72955232cf8c7276e1aeb.jpg]

    [Blocked Image: https://i.gyazo.com/726f4b03fef2e82519edd899a454b0af.jpg][Blocked Image: https://i.gyazo.com/76ea359354a7925d286a7ae9343ec58e.png]

    (idea was/is involving the destruction of newly sanctioned government or privatized marijuana facilities)


    Luxury Golf Course/Lodge:

    Spoiler [Blocked Image: https://i.gyazo.com/96bbec9746a65b548510077636d8a9e9.jpg][Blocked Image: https://i.gyazo.com/4ed117ea4ef3f20be677120960c521df.jpg][Blocked Image: https://i.gyazo.com/a2af5384ecb17c7b8e8994c8ee1cd2ba.png]

    Arctic Submarine Base:

    Spoiler [Blocked Image: https://i.gyazo.com/ccace38313d3ca860830873a84f39880.png][Blocked Image: https://i.gyazo.com/0584d5ee1549a4286d72b7974d2cc3d3.jpg][Blocked Image: https://i.gyazo.com/eb2d10f2b7e301a2afdf5e1456227d6f.png][Blocked Image: https://i.gyazo.com/9933093187b6b8e9da8836537c732a15.png][Blocked Image: https://i.gyazo.com/b3378cd026c172d48e9a479d2ebe7a34.png]

    Construction Site (Either a large nature reserve facility or simply a city construction site):

    Spoiler [Blocked Image: https://i.gyazo.com/97508cb4959b30ec8d0ff642a05503a3.jpg][Blocked Image: https://i.gyazo.com/61fc2efb98f2fb89d6e2719befcb85c6.jpg][Blocked Image: https://i.gyazo.com/bf0ecad6d7abc87f04f64b887f2fe8e3.jpg]

    New Orleans Streets (Posted this one before):

    Spoiler [Blocked Image: http://i.imgur.com/rl14IJk.jpg][Blocked Image: http://i.imgur.com/YQd4Y4J.jpg]

    Now obviously these examples were detailed far before any sort of layout was built, and of course that is a pretty terribly incorrect way to go about doing things, but these are the more nicer looking examples I've got. There are countless attempts/examples of "full" greybox layouts I've made that I've either immediately hated or simply didn't feel were even worth continuing to pursue further. The farthest I've ever gotten with a somewhat decent and more or less acceptable layout has been with Monaco but that's hit a bit of a stagnant point where I've got little inspiration, but I hope to still be able to release that eventually.


    Nothing really to do but keep continuing to create but I do find it rather unfortunate I can't seem to see a defusal map to completion.

  • WIP in WIP, post your level screenshots!

    • VIOLATION
    • July 16, 2016 at 5:41 PM

    @kinggambit that looks incredible man, you've really improved since the map you were working on for the contest


    I just got back from Seattle last night and got some inspiration, but I'm just about to head out again on another trip so before it passed I quickly pieced together a modern townhouse type scene. Sorry for no compile.

    [Blocked Image: https://i.gyazo.com/5a710fb22cbf640282bae8e7ad38225d.jpg]

    [Blocked Image: https://i.gyazo.com/0fa09069ea8224fa71171d641fa55b27.jpg]

    [Blocked Image: https://i.gyazo.com/9fc64375ad7a367d861edd8b6e913b0c.jpg]

    [Blocked Image: https://i.gyazo.com/c363dd48bd346247906aa7a953e04285.jpg]


    Used a bunch of assets from agency and resort as well, so cheers to those creators!

  • Japanese Themed Map [CS:GO]

    • VIOLATION
    • May 8, 2016 at 5:48 PM

    Super glad to see an update again! Will definitely be loading this up in a bit and hopefully give some feedback. Great work guys.

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