Indeed, looks very good. Maybe a little more detail on the background/3d skybox would be good- looks a quite empty ([Blocked Image: http://i.imgur.com/oKPAZd7.jpg])
Posts by Fuzyhead
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Is it a 1st or a 3rd person/world model?
I think you could reduce the polycount at some areas, see this picture.
You might also want to add some loops at the barrel, otherwise it might get shader errors in some engines
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Finally found some time to rework the truck (at 3:00am -.-).
Fixed the wheel's rim, changed the back wheel and added glass. Also made a new seat, the old one looked a little blocky/low res.
Hope it's better now?
[Blocked Image: http://i.imgur.com/lAS4Z.jpg]
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Quote from ng.aniki
Also if you look at your reference, but also at most truck pictures on google image, front tires and back tires are usually different, one of them going further on the outside like yours. I don't know exactly why, but it's really often like that.
Indeed, I thought I could save same time and uvspace, but now I'm going to rework the back and front tires tires as well.
Thanks for all the feedback again, this help me to finish this model.
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Quote from D3ads
Nice, reminds me of the wrecked Iveco truck in Metro 2033...
Didn't knew that Metro used a Iveco truck, quite interesting (evenso I can't view the image you posted- edit: images works now, strange...), my main reference was a Iveco truck as well.
But good to see that It's recognizable^^
Quote from kiketteI think that the wheel looks a bit strange.. maybe the excessive extrusion of the center ?
Hm, I used this reference for the wheel, so it does really exist. But several people said it looks stange- I'm going to change it on the next step so the extrusion isn't so obvious/extreme.
Thanks for the feedback.
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Currently working on a smaller damaged Truck for a Udk project.
The broken glass (for the window and spotlights as well) is still missing and will be added on the next step.
[Blocked Image: http://i.imgur.com/M28W5.jpg]
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Add some decals/overlays for the floor and walls... add ropes, pipes etc.to the ceiling. Everything looks quite empty and undetailed.
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Hm, know what you mean. I'm going to edit the badlands description to get rid of this soon.
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Really looking great, too bad I don't have any spare time... or cs:go either

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New images will now be opened in a new/different tab if clicked.
Also shortened the descriptions/comments about the projects.
In addition I deleted the entire Source Engine section because some people said it's the worst piece of my work I've done so far (and showing only the best work is the key feature, right?). I also would like to concentrate on Udk and 3d assets from now on.
Even so it's quite hard for me to hide all my old source maps

Currently working on some more difficult 3d assets and another Udk map/project.
Thanks for the feedback again!
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Quote from Tschoppo
Your Tunnel-Application is awesome, I'm just wondering if they expect so big projects as applications?
Well, at this time I wasn't able to build just one great scene/picture with Source. Instead I was trained in making larger areas and that's what I did in the end.
But I saw applications which were much smaller (compared in quantity) as well - and some of those were also accepted.
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First of all, thanks for the mostly positive feedback
Quote from Corwinit doesn't open pictures in a new page/tab. First time I browsed, I clicked on a picture, then closed it expecting to find the main page again but then realized it was the same tab.
Yeah, some other people also complained about that, I think I'll have to fix that later on.
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Hey everyone !
Finally I would like to present my portfolio at mapcore:
Most images are from maps I've finished over the last years, but I'm going to update my portfolio with much more 3d content during the next months.
Currently I'm studying Game Design in Berlin and looking for an 6 month internship starting in April 2013.
Also I would like to get some feedback about my portfolio - what can I fix, add, remove and so on.
Please feel free to criticise and comment.
Thank you for reading !
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Quote from Evert
Can't you hotlink the images on the forum instead, I don't want to browse ModDB, it's too slow and awkward

Editid the post and linked the smaller pictures directly to the screens on moddb - just for you

But it's still moddb, hope it's ok...
And like we already mentioned in the post, we're really looking for talented level designers. Currently we have several 3d and 2d artists but only 2 active level designers.
So if anyone is interested in this project, feel free to apply !
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Greetings.
Please, do me a favor, stand up and take a look through your window. You’ll recognize summer is drawing to a close. And as autumn is just lurking behind the next corner to take over the control, you may feel just like me when I imagine how it would be like to stand in those deserted streets of Pripyat. Just me and the cold wind in my neck. And even though it has been a while since the last update around here, we are still working hard to deliver you exactly that feeling in the future.
[Blocked Image: http://media.moddb.com/cache/images/m…Recruitment.jpg]
Some things have changed, Ricetlin quit his job as leader due to personal reasons and Av3ris took over to lead this project to success. But therefore and to achieve our ambitious aims we agreed upon, we could use every helping hand who wants to join our team. We are searching especially for talented level designers. But whatever your abilities are, if you think you can be an enrichment for the project, please contact us at av3ris[at]chernobyl-l4d2.com and don’t forget to attach some of your past work.
[Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/08.2.jpg] [Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/00005.jpg] [Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/badlands018coce.jpg] [Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/memorial.1.jpg]
[Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/ch01_jupiter02.jpg] [Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/ch05_reactor_020006.jpg] [Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/ch01_jupiter01.jpg] [Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/ch04_badlands_010011.jpg]
Stay tuned and Dasvidanya.
The Chernobyl-Team
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Still hate you for this pene...

Something I'm currently working on:
[Blocked Image: http://www.abload.de/img/ch05_reactor_020001zczvz.jpg]
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Evenso it's only a game - better deliver a good atmosphere and a balanced gameplay. If everything would be real, it wouldn't make any fun at all

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Looking good, especially the radio tower.
But in my opinion you should rework the Brandenburger Tor and the Reichstag, both of these buildings are impressively large (the Reichstag more then the Brandenburger Tor). Currently the last images (in contrast to the first one) don't deliver any feelings to me.
You also could try to get some different lighting on some special spots
Is this a map for Nuclear Dawn?