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  3. Fuzyhead

Posts by Fuzyhead

  • DE_GWALIOR

    • Fuzyhead
    • March 31, 2013 at 2:32 PM

    Indeed, looks very good. Maybe a little more detail on the background/3d skybox would be good- looks a quite empty ([Blocked Image: http://i.imgur.com/oKPAZd7.jpg])

  • The random model thread!

    • Fuzyhead
    • February 3, 2013 at 6:36 PM

    Is it a 1st or a 3rd person/world model?

    I think you could reduce the polycount at some areas, see this picture.

    You might also want to add some loops at the barrel, otherwise it might get shader errors in some engines

  • WIP in WIP, post your level screenshots!

    • Fuzyhead
    • January 20, 2013 at 4:24 PM
    Quote from D3ads

    is that Insurgency content or your own or both?

    It's only cs:go content so far.

    Quote from D3ads

    Is that supposed to be Al-Sahrij in Morocco btw?

    Eh, no... just a random scene in Syria.

  • WIP in WIP, post your level screenshots!

    • Fuzyhead
    • January 19, 2013 at 10:24 PM

    Just a small one-day project I made for university- nothing innovative

  • The random model thread!

    • Fuzyhead
    • January 17, 2013 at 2:45 AM

    Finally found some time to rework the truck (at 3:00am -.-).

    Fixed the wheel's rim, changed the back wheel and added glass. Also made a new seat, the old one looked a little blocky/low res.

    Hope it's better now?

    [Blocked Image: http://i.imgur.com/lAS4Z.jpg]

  • The random model thread!

    • Fuzyhead
    • January 15, 2013 at 11:22 AM
    Quote from ng.aniki

    Also if you look at your reference, but also at most truck pictures on google image, front tires and back tires are usually different, one of them going further on the outside like yours. I don't know exactly why, but it's really often like that.

    Indeed, I thought I could save same time and uvspace, but now I'm going to rework the back and front tires tires as well.

    Thanks for all the feedback again, this help me to finish this model.

  • The random model thread!

    • Fuzyhead
    • January 13, 2013 at 10:33 PM
    Quote from D3ads

    Nice, reminds me of the wrecked Iveco truck in Metro 2033...

    Didn't knew that Metro used a Iveco truck, quite interesting (evenso I can't view the image you posted- edit: images works now, strange...), my main reference was a Iveco truck as well.

    But good to see that It's recognizable^^

    Quote from kikette

    I think that the wheel looks a bit strange.. maybe the excessive extrusion of the center ?

    Hm, I used this reference for the wheel, so it does really exist. But several people said it looks stange- I'm going to change it on the next step so the extrusion isn't so obvious/extreme.

    Thanks for the feedback.

  • The random model thread!

    • Fuzyhead
    • January 13, 2013 at 2:28 PM

    Currently working on a smaller damaged Truck for a Udk project.

    The broken glass (for the window and spotlights as well) is still missing and will be added on the next step.

    [Blocked Image: http://i.imgur.com/M28W5.jpg]

  • WIP in WIP, post your level screenshots!

    • Fuzyhead
    • November 17, 2012 at 1:01 PM

    Add some decals/overlays for the floor and walls... add ropes, pipes etc.to the ceiling. Everything looks quite empty and undetailed.

  • Mathis Widrat - Environment Artist

    • Fuzyhead
    • October 23, 2012 at 11:47 PM

    Hm, know what you mean. I'm going to edit the badlands description to get rid of this soon.

  • CS_Museum by FMPONE

    • Fuzyhead
    • October 22, 2012 at 4:22 PM

    Really looking great, too bad I don't have any spare time... or cs:go either

  • Mathis Widrat - Environment Artist

    • Fuzyhead
    • October 22, 2012 at 3:31 PM

    New images will now be opened in a new/different tab if clicked.

    Also shortened the descriptions/comments about the projects.

    In addition I deleted the entire Source Engine section because some people said it's the worst piece of my work I've done so far (and showing only the best work is the key feature, right?). I also would like to concentrate on Udk and 3d assets from now on.

    Even so it's quite hard for me to hide all my old source maps

    Currently working on some more difficult 3d assets and another Udk map/project.

    Thanks for the feedback again!

  • Mathis Widrat - Environment Artist

    • Fuzyhead
    • October 11, 2012 at 5:23 PM
    Quote from Tschoppo

    Your Tunnel-Application is awesome, I'm just wondering if they expect so big projects as applications?

    Well, at this time I wasn't able to build just one great scene/picture with Source. Instead I was trained in making larger areas and that's what I did in the end.

    But I saw applications which were much smaller (compared in quantity) as well - and some of those were also accepted.

  • Mathis Widrat - Environment Artist

    • Fuzyhead
    • October 10, 2012 at 2:31 PM

    First of all, thanks for the mostly positive feedback

    Quote from Corwin

    it doesn't open pictures in a new page/tab. First time I browsed, I clicked on a picture, then closed it expecting to find the main page again but then realized it was the same tab.

    Yeah, some other people also complained about that, I think I'll have to fix that later on.

  • Mathis Widrat - Environment Artist

    • Fuzyhead
    • October 9, 2012 at 1:42 PM

    Hey everyone !

    Finally I would like to present my portfolio at mapcore:

    http://www.mathiswidrat.com

    Most images are from maps I've finished over the last years, but I'm going to update my portfolio with much more 3d content during the next months.

    Currently I'm studying Game Design in Berlin and looking for an 6 month internship starting in April 2013.

    Also I would like to get some feedback about my portfolio - what can I fix, add, remove and so on.

    Please feel free to criticise and comment.

    Thank you for reading !

  • [L4D2] Chernobyl

    • Fuzyhead
    • October 3, 2012 at 1:40 PM
    Quote from Evert

    Can't you hotlink the images on the forum instead, I don't want to browse ModDB, it's too slow and awkward

    Editid the post and linked the smaller pictures directly to the screens on moddb - just for you

    But it's still moddb, hope it's ok...

    And like we already mentioned in the post, we're really looking for talented level designers. Currently we have several 3d and 2d artists but only 2 active level designers.

    So if anyone is interested in this project, feel free to apply !

  • [L4D2] Chernobyl

    • Fuzyhead
    • October 1, 2012 at 9:50 PM

    Greetings.

    Please, do me a favor, stand up and take a look through your window. You’ll recognize summer is drawing to a close. And as autumn is just lurking behind the next corner to take over the control, you may feel just like me when I imagine how it would be like to stand in those deserted streets of Pripyat. Just me and the cold wind in my neck. And even though it has been a while since the last update around here, we are still working hard to deliver you exactly that feeling in the future.

    [Blocked Image: http://media.moddb.com/cache/images/m…Recruitment.jpg]

    Some things have changed, Ricetlin quit his job as leader due to personal reasons and Av3ris took over to lead this project to success. But therefore and to achieve our ambitious aims we agreed upon, we could use every helping hand who wants to join our team. We are searching especially for talented level designers. But whatever your abilities are, if you think you can be an enrichment for the project, please contact us at av3ris[at]chernobyl-l4d2.com and don’t forget to attach some of your past work.

    [Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/08.2.jpg] [Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/00005.jpg] [Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/badlands018coce.jpg] [Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/memorial.1.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/ch01_jupiter02.jpg] [Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/ch05_reactor_020006.jpg] [Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/ch01_jupiter01.jpg] [Blocked Image: http://media.moddb.com/cache/images/mods/1/18/17429/crop_120x90/ch04_badlands_010011.jpg]

    Stay tuned and Dasvidanya.

    The Chernobyl-Team

  • WIP in WIP, post your level screenshots!

    • Fuzyhead
    • September 17, 2012 at 9:36 PM

    Still hate you for this pene...

    Something I'm currently working on:

    [Blocked Image: http://www.abload.de/img/ch05_reactor_020001zczvz.jpg]

  • [L4D] Warm Welcoming

    • Fuzyhead
    • July 1, 2012 at 8:42 PM

    Evenso it's only a game - better deliver a good atmosphere and a balanced gameplay. If everything would be real, it wouldn't make any fun at all :/

  • WIP in WIP, post your level screenshots!

    • Fuzyhead
    • June 19, 2012 at 10:21 PM

    Looking good, especially the radio tower.

    But in my opinion you should rework the Brandenburger Tor and the Reichstag, both of these buildings are impressively large (the Reichstag more then the Brandenburger Tor). Currently the last images (in contrast to the first one) don't deliver any feelings to me.

    You also could try to get some different lighting on some special spots

    Is this a map for Nuclear Dawn?

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