Sock: Like it very much! What immediatly jumped my eye is the overall style: It reminds me somehow of Gears of War. It has a "bold" feeling, where big, solid, oversized elements are favoured over small and fragile things (not a bad thing, just caught my attention). An example could be the stairs on the second shot: With just 4 steps, the ceiling would be way too low, so that makes the stairs looking too big for their surrounding. Also the shearlift on the first shot looks way oversized, as if it could carry a house, like you said. All together an interesting piece, could fit right into the next GoW-title.
Posts by Potkinrot
-
-
LATTEH, slowdev, mclogenog: Thanks! I'm more or less just doodling around. Idea is to have an agent of the G-Man besides Gordon Freeman as the player. The mod begins in C17, on the evening of the day Gordon arrived. The paths of the two are supposed to cross at some points. Main areas will probably be C17, the coastline and a combine facility. The first shot is from the starting level.
Mclogenog: I like the architecture and the atmosphere, but i think the eyes are drawn to the spiral on the wall too strongly, as it's very bright (not as in "emits too much light", but as in "emits few light, but is very blinding")
-
Some screens of a Source mod i'm currently doing:
[Blocked Image: http://bildupload.sro.at/a/thumbs/d1_terminal_010000.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/d2_coast_0x0032.jpg]
[Blocked Image: http://bildupload.sro.at/a/thumbs/d2_coast_0x0028.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/d2_coast_0x0029.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/d2_coast_0x0030.jpg]