Quote from RedYagerYou show a start location, but no end location
There are no end locations because, i am breaking the Layout Pictures into different sections. I know that’s stupid and takes longer but i prefer to do it that way.
Quote from RedYagerYou give no story, go no goal, so I don't know what the objective is of having these rooms around the halls.
Yeah i haven't started them yet as i just got the assignment yesterday!, But basically its going to be something on the lines of a arcade style game, where you need to survive a certain amount of "Waves" of enemies before you can continue to the next level this will more then likely change.
Quote from AlgorDo the "locked" rooms ever open?
Yes! i am going to add hidden ways into them and then have them unlock from the inside.
Quote from seirit's very typical and a bit lame to start a player's exploration in toilet.
the player starts in a elevator, as the level begins there is a 10 second delay and the elevator doors open.
Quote from seirRemember that you're making a game and you can't just copy/paste original floor plans form real buildings.
Maybe i am picking this up wrong, but are you implying that i am using someone else’s floor plans
?
Quote from instaIt's not a layout, it's a floor plan
What’s the difference? this is the way i always design my levels ![]()
I also forgot to mention that this is my first attempt at making a game, so please be nice ![]()