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Posts by irishstorm

  • Level design/Game Flow Tip

    • irishstorm
    • March 1, 2012 at 4:34 PM
    Quote from RedYager

    You show a start location, but no end location

    There are no end locations because, i am breaking the Layout Pictures into different sections. I know that’s stupid and takes longer but i prefer to do it that way.

    Quote from RedYager

    You give no story, go no goal, so I don't know what the objective is of having these rooms around the halls.

    Yeah i haven't started them yet as i just got the assignment yesterday!, But basically its going to be something on the lines of a arcade style game, where you need to survive a certain amount of "Waves" of enemies before you can continue to the next level this will more then likely change.

    Quote from Algor

    Do the "locked" rooms ever open?

    Yes! i am going to add hidden ways into them and then have them unlock from the inside.

    Quote from seir

    it's very typical and a bit lame to start a player's exploration in toilet.

    the player starts in a elevator, as the level begins there is a 10 second delay and the elevator doors open.

    Quote from seir

    Remember that you're making a game and you can't just copy/paste original floor plans form real buildings.

    Maybe i am picking this up wrong, but are you implying that i am using someone else’s floor plans ?

    Quote from insta

    It's not a layout, it's a floor plan

    What’s the difference? this is the way i always design my levels

    I also forgot to mention that this is my first attempt at making a game, so please be nice

  • Level design/Game Flow Tip

    • irishstorm
    • March 1, 2012 at 12:09 AM

    Hey there guys!

    I am making a Sci-fi themed game for a college assignment that's due in at the end of March, it’s going to be very basic game with the timeframe given.

    So a little bit about the game concept. I am going with a generic Sci-fi setting, scientist’s experimenting with robotics, building robotic super soldiers for the military ( might be a bit to ambitious ).

    It’s going to be a survival third person shooter singleplayer. I was wondering if anyone could help me with game flow, I know that most multiplayer maps are done in a figure eight pattern so that it always loops and singleplayer is generally quite liner, so I was thinking of mashing the two together.

    For my level i am going to do it in sections, I have done a rough sketched on paper and then designed it in Photoshop for my first section!

    Here's a pic of the third draft! - Very liner =)

    [Blocked Image: http://img854.imageshack.us/img854/194/leveldesignsectiononedr.png]

    anyone got any thoughts, tips or suggestion? I would very much appreciate it.

  • ITT: Post maps/scenes that never saw the light of the day.

    • irishstorm
    • February 12, 2012 at 12:18 PM
    Quote from 2d-chris

    Oh and this is really good man, you should finish it! Just needs a little more contrast in the lighting and your set to go! well that area of the map anyway ha.

    Thanks! yeah i will get around to it sometime, nah that area need's more detail

  • ITT: Post maps/scenes that never saw the light of the day.

    • irishstorm
    • February 8, 2012 at 1:16 AM

    Hey there!

    This is my first post! This was a map i was working on a while back, i never got the chance to finish it! hope you like it!

    Made for Call of Duty :World at War

    [Blocked Image: http://img814.imageshack.us/img814/9939/scene1.png]

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