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Posts by gtamike_TSGK

  • HL2DM: Quake/Unreal style map dm_lost_base_hd

    • gtamike_TSGK
    • March 1, 2018 at 9:53 PM

    Screenshots Updated!

    https://gamebanana.com/maps/196167

  • HL2DM: Quake/Unreal style map dm_lost_base_hd

    • gtamike_TSGK
    • February 12, 2018 at 10:24 AM

    Experience Quake Style Gameplay For Half Life 2 Deathmatch In This Custom Map!


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Map: DOWNLOAD[Blocked Image: http://gtamike.tsgk.com/gamebanana/images/arrow.png]

    This is my sci-fi map inspired by the classic Quake and Unreal Games. I've been working on this map for about 2 year now on and off. I hope you enjoy it as much as I had fun making it. =) Features Jump Pads, Speed Ramp, Speed Ladders, Trap Room, Healing Station, Automatic Ground Shield, Hologram Rotating Weapons and Ammo, Blue Light Bridge, Slam Tripwire Detonator, Toggle-able Prop Fly. Power Ups Invisible Invulnerable Low Grav Speed (With Sprite Trail) Drone (A drone will attach to the player and slowly heal plus shield) 125HP Health dm_lost_base_hd (Tricks/Secrets)

  • [HL2/HL2DM] Hologram Animated Weapons/Items Models/Plus Map

    • gtamike_TSGK
    • May 21, 2017 at 9:27 AM
    Quote from blackdog

    10 hours ago, blackdog said: Pretty cool, although not sure I would ever use it as it's quite out of the context of the HL2 world.

    What I wanted to do when I was thinking of making HL2DM maps, was to place a spotlight above to make obvious weapon and items pickups, and then the light off (or change color) during the cool down before respawn.

    Thanks. Yeah the spotlight feature you're talking about is in the 2nd VMF file (holo_slam_grenade_spawns_patch)

    The main reason I made this model pack is because I'm porting my Black Mesa Deathmatch map to HL2DM.

    It's in the style of the Quake and Unreal games. There's videos and screenshots in the link below. In my opinion the gameplay is perfect with classic jump pads, PowerUps etc. :)

    http://gamebanana.com/maps/190689

  • [HL2/HL2DM] Hologram Animated Weapons/Items Models/Plus Map

    • gtamike_TSGK
    • May 20, 2017 at 10:07 PM

    Download Link: http://gamebanana.com/maps/195378

    Video: https://www.youtube.com/watch?v=nFkaF7lua3o (Hologram Version)

    These custom Weapon Models are only for SDK Mappers to use and put into their maps.

    The weapons and items hover, turn etc like the Quake and Unreal Game's.

    Note: Non mappers can try out the test map called: custom_turning_weapons_holo.bsp and called: holo_slam_grenade_spawns_patch.bsp ------------------------------------------------- The .VMF is also available to help mappers setup the custom weapons for their maps. Extract the .zip file and place the folder called "hl2mp" into your "Half-Life 2 Deathmatch" Folder.

    E.G. C:\Steam\steamapps\common\Half-Life 2 Deathmatch

    Or wherever you have your game installed. ------------------------------------------------- Have Fun and inform other mappers about these new Custom Animated Weapon/Item Models so they can use them. ------------------------------------------------- Optional: Add Credit if you use these models :D

    12 Skins to choose from[Blocked Image: http://files.gamebanana.com/img/ss/maps/591072f83cf62.jpg]

    Skin_colours_RGB0 0 0 //White (skin0) Name:White224 97 12 //Orange (skin1) Name:Orange0 58 117 //Dark_Blue (skin2) Name:Blue_a23 131 210 //Light_blue (skin3) Name:Blue_b1 116 21 //Green (skin4) Name:Green_a0 94 47 //Other_green (skin5) Name:Green_b81 103 48 //Light_green (skin6) Name:Green_c100 57 179 //Purple (skin7) Name:Purple2 238 173 //Ghost (skin8) Name:Ghost73 11 1 //Dark_Red (skin9) Name:Red236 167 23 //Gold (skin10) Name:Gold0 0 0 //Transparent (skin11) Name:Transparent

  • [HL2/HL2DM] Stock Animated Weapons/Items Models/Plus Map

    • gtamike_TSGK
    • May 20, 2017 at 10:06 PM

    Download Link: http://gamebanana.com/maps/194963

    Video: https://www.youtube.com/watch?v=c6JuDC-tL68 (None Hologram Version)

    These custom Weapon Models are only for SDK Mappers to use and put into their maps.

    The weapons and items hover, turn etc like the Quake and Unreal Game's.

    Note: Non mappers can try out the test map called: custom_turning_weapons_gta.bsp and called: slam_grenade_spawns_patch.bsp ------------------------------------------------- The .VMF is also available to help mappers setup the custom weapons for their maps. Extract the .zip file and place the folder called "hl2mp" into your "Half-Life 2 Deathmatch" Folder.

    E.G. C:\Steam\steamapps\common\Half-Life 2 Deathmatch

    Or wherever you have your game installed. ------------------------------------------------- Have Fun and inform other mappers about these new Custom Animated Weapon/Item Models so they can use them. ------------------------------------------------- Optional: Add Credit if you use these models :D

    Screenshot[Blocked Image: http://files.gamebanana.com/img/ss/maps/58e77579e4ae7.jpg]

    v3_custom_animated_weapons (1).rar

  • (Halloween Map!)

    • gtamike_TSGK
    • November 1, 2012 at 10:18 AM

    lmao

  • (Halloween Map!)

    • gtamike_TSGK
    • October 31, 2012 at 1:49 PM

    (Halloween Map!)

    This is a scary church map made for HL2DM made for Deathmatch gameplay.

    The map will also work for HL2ep2 and Gmod if you just want to look around. (Build Time 10 months in total)

    [Blocked Image: http://forum.tsgk.com/images/icons/icon2.gif]Map Download Link

    http://gamebanana.com/hl2dm/maps/169880

    Install

    The map .bsp file goes here after you extract with winrar.

    C:\Program Files\Steam\steamapps\Your-Steam-Name-Here\half-life 2 deathmatch\hl2mp\maps

    The map is out of BETA Stage and has been heavily updated in all areas.

    (Lighting, effects, textures, lots of details, more scary, improved brush work, better optimized and the list goes on)

    There's a few things in the map that will try to scare you.

    Keep an eye out for secrets/hidden things as I added lots.

    Let me know what you think. :wink:

    _______________________________________________________________________________

    KEY AUTHORS

    Code
    gtamike_TSGK
    
    
    Mapper

    _______________________________________________________________________________CONTRIBUTORS

    Code
    stoopdapoop (From interlopers)
    
    
    Optimizing/Recompiling about 40 models to cheaper prop_static
    
    
    
    
    Laggomundi (gamebanana)
    
    
    For his inside detailed church roof brush Prefab
    
    
    
    
    Alex Brown (my old friend)
    
    
    For doing the Church Illustration Art Painting (Front Cover For Map) http://abrownart.deviantart.com
    Display More

    _______________________________________________________________________________SPECIAL THANKS

    Code
    TopHATTwaffle (Youtube)
    
    
    For his useful SDK Hammer youtube video tutorials.
    
    
    
    
    3kliksphilip (Youtube)
    
    
    For his useful SDK Hammer youtube video tutorials.
    
    
    
    
    Thecorp303 (Youtube)
    
    
    Help on how to pack orange box engine particles in the map .bsp
    
    
    
    
    Borg_TSGK
    
    
    Private Beta tester (constructive feedback)
    
    
    
    
    http://www.freesound.org
    
    
    For a few sounds that was added to the map.
    Display More

    _______________________________________________________________________________Tools Used (gamebanana info option)

    Code
    SDK Hammer
    
    
    Photoshop
    
    
    Serif PhotoPlus 9.0
    
    
    MDL Decompiler Fixed
    
    
    guistudiomdl_2.2
    
    
    peazip (powerful .bz2 tool)
    
    
    MDLTextureInfo_1.0
    
    
    pakrat-095
    
    
    packbsp-2.0.5
    
    
    VIDE
    
    
    Propper_0.3
    
    
    MP3QualityModifier
    
    
    MP3GainGUI
    
    
    crazybump
    
    
    Wavosaur.1.0.5.0
    
    
    VTFedit
    
    
    hl2 ep2 particle editor
    
    
    Notepad++
    Display More

    _______________________________________________________________________________

    Ingame Screenshots

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…/screen_(6).jpg]

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…/screen_(7).jpg]

    >

    <img src=

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…/screen_(4).jpg]

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…/screen_(1).jpg]

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…/screen_(5).jpg]

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…/screen_(9).jpg]

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…screen_(10).jpg]

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…screen_(11).jpg]

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…/screen_(3).jpg]

    _______________________________________________________________________________

  • [Source SDK Map] dm_ob_battle_lobby_hd_rc1 [HL2DM]

    • gtamike_TSGK
    • July 30, 2012 at 5:29 PM

    Thanks.

    Also here's the Graphics Comparison. [2009 SD Textures] VS [2012 HD Textures]

    :arrow: http://forum.tsgk.com/viewtopic.php?t=5065

  • [Source SDK Map] dm_ob_battle_lobby_hd_rc1 [HL2DM]

    • gtamike_TSGK
    • July 29, 2012 at 7:50 PM

    Map Name: dm_ob_battle_lobby_hd_rc1

    Developer: gtamike_TSGK

    Source Engine

    Game Half Life 2 Deathmatch

    DOWNLOAD LINK

    :arrow: http://forum.tsgk.com/viewtopic.php?mode=attach&id=8432

    Battle Lobby HD is finally out of its Beta stage, thanks for the beta testing and feedback!

    Brief Description

    The map has 8 hallways 4 on the lower level, and 4 on the upper level. On the lower

    level there are 2 stair ways to get to the 2nd level also 4 lifts and 4 ladders. The main

    area is the middle lobby this is a nice and open area. The weapon layout has been

    well thought about and the gameplay is fast. The lighting took along time to get just right.

    New features/Gameplay

    Added speed ladders, walk/run out of windows and they break; plus 1% glass shard cut

    damage to player, teleport areas are smaller for faster teleporting, areas where ladders

    are a bit bigger so you can use the ladder more easily, map lighting completely redone,

    custom prop textures for explosive barrels and ammo crates, animated models on top of

    circle glass windows, HD textures, as well as other materials tricks to make textures look

    nice quality and HD env_cubemap reflections added for best quality.

    Pictures (Click for High Res)

    [Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/800_600_big_1.jpg]

    [Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10009.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10010.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10003.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10004.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10000.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10014.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10006.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10007.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10001.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10002.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10013.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10005.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10011.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10022.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10020.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10019.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10021.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10018.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10017.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10016.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/800_600_big_2.jpg]Enjoy!

    Here's another HD hl2dm map I did this year.

    https://migrationtest.mapcore.org/viewtopic.php?f=57&t=17093

  • [Source SDK Map] dm_ob_combat_house_hd_rc1 [HL2DM]

    • gtamike_TSGK
    • May 31, 2012 at 5:13 PM

    Map Name: dm_ob_combat_house_hd_rc1

    Developer: gtamike_TSGK

    Game: Half Life 2 Deathmatch

    DOWNLOAD LINK

    http://hl2dm.gamebanana.com/maps/166120

    Or

    http://www.snarkpit.net/index.php?s=maps&map=3477

    Brief Description

    The map has been completely redone in all areas and is fully completable with the orange box engine.

    It has nice NEW HD textures, HD reflections and other graphical effects that take full advantage

    of the engine, also the map is well optimized.

    Gameplay Video

    The gameplay is fast and very fluid also there are many trick jumps about.

    Here's an OLD gameplay video from the beta version.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Here's a NEW video of "Strafe Jumps" (Trick Jumps)

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Combat House Graphics Comparison Before and After [2008 Vs 2012]

    http://forum.tsgk.com/viewtopic.php?t=5022

    Pictures (Click for High Res)

    [Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/big/dm_ob_combat_house_hd_800_600.jpg]

    [Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_2_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_3_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_4_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_5_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_6_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_7_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_8_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_9_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_10_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_11_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_12_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_13_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_14_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_15_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_16_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_17_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_18_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_19_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_20_1.jpg]Enjoy!

  • [Source SDK Map] Real Time Votemap Level (well polished)

    • gtamike_TSGK
    • January 25, 2012 at 11:45 PM

    ______________________________________

    GAME: HL2DM

    Map Name: ob_gtamikes_vote_gallery_r1

    Made By: gtamike_TSGK

    Models and Textures From various places I collected over time.

    OB Leaf Particle Effect By: [FF]Assn.NTG56

    ______________________________________

    In short this is a highly polished Vote Map Level.

    The aim is to break just one of the many doors to Vote for a map.

    The level has a build in "God Mode" feature so players can't kill each other.

    There's a few hidden weapons to help break the doors, the more people breaking a single door the faster the choosen map will load/win the vote.

    Install (simple)

    To install download and extract all the maps in your \hl2mp\maps folder.

    Load up HL2DM and run the map called: ob_gtamikes_vote_gallery_r1

    Below are Screenshots and Videos

    [Blocked Image: http://thumbnails54.imagebam.com/17164/e1ce45171632653.jpg] [Blocked Image: http://thumbnails43.imagebam.com/17164/4679ac171632661.jpg] [Blocked Image: http://thumbnails46.imagebam.com/17164/154132171632665.jpg] [Blocked Image: http://thumbnails47.imagebam.com/17164/8845e5171632669.jpg] [Blocked Image: http://thumbnails49.imagebam.com/17164/1fa7f9171632677.jpg] [Blocked Image: http://thumbnails38.imagebam.com/17164/f1cbdb171632681.jpg] [Blocked Image: http://thumbnails43.imagebam.com/17164/47b58d171632686.jpg] [Blocked Image: http://thumbnails64.imagebam.com/17164/4562da171632693.jpg] [Blocked Image: http://thumbnails63.imagebam.com/17164/cb4050171632702.jpg] [Blocked Image: http://thumbnails56.imagebam.com/17164/fdb3e8171632711.jpg] [Blocked Image: http://thumbnails67.imagebam.com/17164/6b2735171632719.jpg] [Blocked Image: http://thumbnails53.imagebam.com/17164/7f0296171632725.jpg] [Blocked Image: http://thumbnails61.imagebam.com/17164/e1cd0b171632729.jpg]

    General Video Showing Graphics and Main Feature.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Video Showing Features, E.G. If you don't have map installed on server.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    ---> Download Link

    http://www.mediafire.com/?epttul6yqvr3d6g

    Have Fun!

    gtamike_TSGK

  • [Source SDK Map] dm_nightmare_church (BETA5)

    • gtamike_TSGK
    • January 22, 2012 at 7:20 PM

    Thanks

  • [Source SDK Map] dm_nightmare_church (BETA5)

    • gtamike_TSGK
    • January 20, 2012 at 12:00 AM

    Old Beta 1 Build

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • [Source SDK Map] dm_nightmare_church (BETA5)

    • gtamike_TSGK
    • January 18, 2012 at 12:31 PM

    [Blocked Image: http://thumbnails60.imagebam.com/16498/43af3f164973967.jpg] [Blocked Image: http://thumbnails42.imagebam.com/16498/12d4d8164973981.jpg] [Blocked Image: http://thumbnails39.imagebam.com/16498/9770c6164974005.jpg] [Blocked Image: http://thumbnails60.imagebam.com/16498/fe6596164974022.jpg] [Blocked Image: http://thumbnails13.imagebam.com/16498/c59293164974036.jpg] [Blocked Image: http://thumbnails67.imagebam.com/16498/a4d18f164974049.jpg] [Blocked Image: http://thumbnails58.imagebam.com/16498/677fe8164974060.jpg] [Blocked Image: http://thumbnails42.imagebam.com/16498/8316dd164974068.jpg] [Blocked Image: http://thumbnails20.imagebam.com/16498/776e89164974103.jpg] [Blocked Image: http://thumbnails41.imagebam.com/16498/afa164164974164.jpg]

    [source SDK Map] dm_nightmare_church (BETA5)

    Game: HL2DM (should work in Garry Mod fine to)

    http://www.gamebanana.com/maps/162517

    This is a scary church map for HL2DM.

    The map took 8 months to build, alot of that time was making the map look nice and planning.

    I'm looking for feedback any kind so I can improve the map, so post what you think so far for this BETA stage!

    Here's the map beta changes

    Beta 1 (kind of a test version)

    ________________________________________________

    Beta 2

    Full updates

    Frame rates improve in sewer and the rest of the map.

    You can now go in the bell tower and the church roof!

    More detail in bath room area.

    Use sprites above objects that have a use feature.

    Network performance improved (needs testing)

    A few texture changes/improvements

    Fixed crash if trap was used on linux servers

    Grave teleport now works with 600 and 400 gravity.

    Added fog at gate where the 2 zombies are.

    Some Sounds are much louder to make people jump.

    Clock hands now have a ghost distort effect

    Fixed bug where clock hands didn't fall to the ground after they stop turning.

    Hedges now has lighting on top surface.

    Green cuter Sprite on locked door near transformer area.

    Dead girl on the ground in the Hedge area is more noticeable to the player.

    Updated the texture that saying not to feed the fish with added "Gremlins" images.

    On drop the model gnone will face the player and stand up right on the ground better than before.

    Fixed bug with green metalgate texture near the blood bath area

    Lighting on wall improved in fire place for the candle

    Updated 2D concept art terxture

    The TV static will not turn off when you use the phone, the girl will still appear on tv screen

    Added NEW TRAP!

    Added garbage outside of the dumpster

    When "Combat Box" button has been pressed a light will flash in the church showing where the "Combat Box" has spawned.

    Added text message about "multicore rendering" this display in 180 sec's on map load.

    Black Crosses s in the map now have a Glow Moving Effect to show you can shoot them.

    Tree near grave hp charger lights up green and red depending on charger.

    Toilet sound in bath room

    Added skulls in the sewer

    Sprays near Dr Freemans body on the wall.

    Change texture near transformer area in the wall.

    Small clock in TV room has a tick sound loop.

    Also alot of bugs have been fixed and map tweaks.

    Performance Changes

    Converted door arch ways to models.

    Converted white stairs to model hedge.

    The inside of the detailed church roof is now a single model.

    Some overlays (like decals) now have a set fade.

    When in the sewer the rest of the outside map area will not be visable/rendered. (optimized/func_areaportalwindow)

    Sparks and lasers in transformer area have been optimized

    and will not be rendered if no players are near by.

    Made some areas/brushes func_detail for performance.

    Map shadows have been optimized (light map scale)

    Lowered some of the model textures resolution.

    Most models have a Set Fade Distance.

    Green water that runs down the walls in Sewer will only render/spawn if you're near it.

    Removed bats and shooting flies in web feature.

    Removed 1 moving zombie by the front gate.

    Changed alot of "prop_dynamic" models to cheaper "prop_static".

    Changed alot of "prop_ragdolls" have been changed to cheaper models.

    Converted some brushes to func_lod.

    Sounds in the map are alot more optimized.

    ________________________________________________

    BETA 3

    Full updates

    The "Welcome Screen Bug" and some "Loop Sound Bugs" if you

    rejoin server annoyed me and some testers, so i've done a quick fix.

    FIX LIST

    I Removed the "Welcome Screen" as it does not obey my commands if more that 1 player is on server.

    Fixed strange random phone ring sound in odd places after used by player and if others rejoins server.

    Fixed strange random baby crying that plays every where if someone rejoins server.

    ______________________________________________________________

    BETA 4

    Full updates

    Sprite optimation transformer area

    Booster.wav louder and optimated

    More frame rate optimation (Vis leaf)

    Small changes to a few lights

    Beta screen image improved

    Beta texture in wall changed

    Few small map fixes

    Map file size compression

    From

    dm_nightmare_church_b3 (201MB .BSP)

    dm_nightmare_church_b3 (92.3MB .BZ2)

    To

    dm_nightmare_church_b4 (125MB .BSP)

    dm_nightmare_church_b4 (59.5MB .BZ2)

    BETA 5

    Full updates

    Teddy bear changes texture skin on gravity gun pick up and drop. (Evil and Good change)

    Player spawns have been rased

    Flies in web texture resize/fixed

    Fixed sprite in transformer area

    Gmans head moved in kitchen sink

    24 models have been re-compiled to support "prop_staic" (These models use no stress networking on server)

    5 models changed to "prop_staic" (no re-compiled needed) (These models use no stress networking on server)

    The green metal railing near the clock area can be jumped over now.

    The benchs inside the church are not soild now (helps for player movement)

    You can now throw greandes over the hedge maze area

    Sometimes the server does not load some models (this should be fixed now)

    Sprite fire animation works now

    Trap sound now works now

    Fire extinguisher sound is less loud

    Picture on wall near toilet is darker

    ---> Download (Beta 5) 59MB .BZ2 (Last Updated Dec 28th 2011)

    http://gtamike.tsgk.com/my_maps/hl2mp/m ... b5.bsp.bz2

    gtamike_TSGK

    http://www.gtamikes-maps.piczo.com

    ________________________________________________

    TSGK Forums Map Topic

    http://forum.tsgk.com/viewtopic.php?t=4704

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