Posts by gtamike_TSGK
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Experience Quake Style Gameplay For Half Life 2 Deathmatch In This Custom Map!
Map: DOWNLOAD[Blocked Image: http://gtamike.tsgk.com/gamebanana/images/arrow.png]External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.This is my sci-fi map inspired by the classic Quake and Unreal Games. I've been working on this map for about 2 year now on and off. I hope you enjoy it as much as I had fun making it. =) Features Jump Pads, Speed Ramp, Speed Ladders, Trap Room, Healing Station, Automatic Ground Shield, Hologram Rotating Weapons and Ammo, Blue Light Bridge, Slam Tripwire Detonator, Toggle-able Prop Fly. Power Ups Invisible Invulnerable Low Grav Speed (With Sprite Trail) Drone (A drone will attach to the player and slowly heal plus shield) 125HP Health dm_lost_base_hd (Tricks/Secrets)
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Quote from blackdog
10 hours ago, blackdog said: Pretty cool, although not sure I would ever use it as it's quite out of the context of the HL2 world.
What I wanted to do when I was thinking of making HL2DM maps, was to place a spotlight above to make obvious weapon and items pickups, and then the light off (or change color) during the cool down before respawn.
Thanks. Yeah the spotlight feature you're talking about is in the 2nd VMF file (holo_slam_grenade_spawns_patch)
The main reason I made this model pack is because I'm porting my Black Mesa Deathmatch map to HL2DM.
It's in the style of the Quake and Unreal games. There's videos and screenshots in the link below. In my opinion the gameplay is perfect with classic jump pads, PowerUps etc.

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Download Link: http://gamebanana.com/maps/195378
Video: https://www.youtube.com/watch?v=nFkaF7lua3o (Hologram Version)
These custom Weapon Models are only for SDK Mappers to use and put into their maps.
The weapons and items hover, turn etc like the Quake and Unreal Game's.
Note: Non mappers can try out the test map called: custom_turning_weapons_holo.bsp and called: holo_slam_grenade_spawns_patch.bsp ------------------------------------------------- The .VMF is also available to help mappers setup the custom weapons for their maps. Extract the .zip file and place the folder called "hl2mp" into your "Half-Life 2 Deathmatch" Folder.
E.G. C:\Steam\steamapps\common\Half-Life 2 Deathmatch
Or wherever you have your game installed. ------------------------------------------------- Have Fun and inform other mappers about these new Custom Animated Weapon/Item Models so they can use them. ------------------------------------------------- Optional: Add Credit if you use these models

12 Skins to choose from[Blocked Image: http://files.gamebanana.com/img/ss/maps/591072f83cf62.jpg]
Skin_colours_RGB0 0 0 //White (skin0) Name:White224 97 12 //Orange (skin1) Name:Orange0 58 117 //Dark_Blue (skin2) Name:Blue_a23 131 210 //Light_blue (skin3) Name:Blue_b1 116 21 //Green (skin4) Name:Green_a0 94 47 //Other_green (skin5) Name:Green_b81 103 48 //Light_green (skin6) Name:Green_c100 57 179 //Purple (skin7) Name:Purple2 238 173 //Ghost (skin8) Name:Ghost73 11 1 //Dark_Red (skin9) Name:Red236 167 23 //Gold (skin10) Name:Gold0 0 0 //Transparent (skin11) Name:Transparent
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Download Link: http://gamebanana.com/maps/194963
Video: https://www.youtube.com/watch?v=c6JuDC-tL68 (None Hologram Version)
These custom Weapon Models are only for SDK Mappers to use and put into their maps.
The weapons and items hover, turn etc like the Quake and Unreal Game's.
Note: Non mappers can try out the test map called: custom_turning_weapons_gta.bsp and called: slam_grenade_spawns_patch.bsp ------------------------------------------------- The .VMF is also available to help mappers setup the custom weapons for their maps. Extract the .zip file and place the folder called "hl2mp" into your "Half-Life 2 Deathmatch" Folder.
E.G. C:\Steam\steamapps\common\Half-Life 2 Deathmatch
Or wherever you have your game installed. ------------------------------------------------- Have Fun and inform other mappers about these new Custom Animated Weapon/Item Models so they can use them. ------------------------------------------------- Optional: Add Credit if you use these models

Screenshot[Blocked Image: http://files.gamebanana.com/img/ss/maps/58e77579e4ae7.jpg]
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(Halloween Map!)
This is a scary church map made for HL2DM made for Deathmatch gameplay.
The map will also work for HL2ep2 and Gmod if you just want to look around. (Build Time 10 months in total)
[Blocked Image: http://forum.tsgk.com/images/icons/icon2.gif]Map Download Link
http://gamebanana.com/hl2dm/maps/169880
Install
The map .bsp file goes here after you extract with winrar.
C:\Program Files\Steam\steamapps\Your-Steam-Name-Here\half-life 2 deathmatch\hl2mp\maps
The map is out of BETA Stage and has been heavily updated in all areas.
(Lighting, effects, textures, lots of details, more scary, improved brush work, better optimized and the list goes on)
There's a few things in the map that will try to scare you.

Keep an eye out for secrets/hidden things as I added lots.
Let me know what you think. :wink:
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KEY AUTHORS
_______________________________________________________________________________CONTRIBUTORS
Code
Display Morestoopdapoop (From interlopers) Optimizing/Recompiling about 40 models to cheaper prop_static Laggomundi (gamebanana) For his inside detailed church roof brush Prefab Alex Brown (my old friend) For doing the Church Illustration Art Painting (Front Cover For Map) http://abrownart.deviantart.com_______________________________________________________________________________SPECIAL THANKS
Code
Display MoreTopHATTwaffle (Youtube) For his useful SDK Hammer youtube video tutorials. 3kliksphilip (Youtube) For his useful SDK Hammer youtube video tutorials. Thecorp303 (Youtube) Help on how to pack orange box engine particles in the map .bsp Borg_TSGK Private Beta tester (constructive feedback) http://www.freesound.org For a few sounds that was added to the map._______________________________________________________________________________Tools Used (gamebanana info option)
Code
Display MoreSDK Hammer Photoshop Serif PhotoPlus 9.0 MDL Decompiler Fixed guistudiomdl_2.2 peazip (powerful .bz2 tool) MDLTextureInfo_1.0 pakrat-095 packbsp-2.0.5 VIDE Propper_0.3 MP3QualityModifier MP3GainGUI crazybump Wavosaur.1.0.5.0 VTFedit hl2 ep2 particle editor Notepad++_______________________________________________________________________________
Ingame Screenshots
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Thanks.
Also here's the Graphics Comparison. [2009 SD Textures] VS [2012 HD Textures]
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Map Name: dm_ob_battle_lobby_hd_rc1
Developer: gtamike_TSGK
Source Engine
Game Half Life 2 Deathmatch
DOWNLOAD LINK
:arrow: http://forum.tsgk.com/viewtopic.php?mode=attach&id=8432
Battle Lobby HD is finally out of its Beta stage, thanks for the beta testing and feedback!

Brief Description
The map has 8 hallways 4 on the lower level, and 4 on the upper level. On the lower
level there are 2 stair ways to get to the 2nd level also 4 lifts and 4 ladders. The main
area is the middle lobby this is a nice and open area. The weapon layout has been
well thought about and the gameplay is fast. The lighting took along time to get just right.
New features/Gameplay
Added speed ladders, walk/run out of windows and they break; plus 1% glass shard cut
damage to player, teleport areas are smaller for faster teleporting, areas where ladders
are a bit bigger so you can use the ladder more easily, map lighting completely redone,
custom prop textures for explosive barrels and ammo crates, animated models on top of
circle glass windows, HD textures, as well as other materials tricks to make textures look
nice quality and HD env_cubemap reflections added for best quality.
Pictures (Click for High Res)
[Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/800_600_big_1.jpg]
[Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10009.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10010.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10003.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10004.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10000.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10014.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10006.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10007.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10001.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10002.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10013.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10005.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10011.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10022.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10020.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10019.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10021.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10018.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10017.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10016.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/800_600_big_2.jpg]Enjoy!

Here's another HD hl2dm map I did this year.
https://migrationtest.mapcore.org/viewtopic.php?f=57&t=17093
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Map Name: dm_ob_combat_house_hd_rc1
Developer: gtamike_TSGK
Game: Half Life 2 Deathmatch
DOWNLOAD LINK
http://hl2dm.gamebanana.com/maps/166120
Or
http://www.snarkpit.net/index.php?s=maps&map=3477
Brief Description
The map has been completely redone in all areas and is fully completable with the orange box engine.
It has nice NEW HD textures, HD reflections and other graphical effects that take full advantage
of the engine, also the map is well optimized.
Gameplay Video
The gameplay is fast and very fluid also there are many trick jumps about.
Here's an OLD gameplay video from the beta version.
Here's a NEW video of "Strafe Jumps" (Trick Jumps)External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Combat House Graphics Comparison Before and After [2008 Vs 2012]External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.http://forum.tsgk.com/viewtopic.php?t=5022
Pictures (Click for High Res)
[Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/big/dm_ob_combat_house_hd_800_600.jpg]
[Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_2_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_3_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_4_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_5_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_6_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_7_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_8_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_9_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_10_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_11_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_12_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_13_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_14_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_15_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_16_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_17_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_18_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_19_1.jpg][Blocked Image: http://gtamike.tsgk.com/ob_combat_house_hd/small/dm_ob_combat_house_hd_20_1.jpg]Enjoy!

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GAME: HL2DM
Map Name: ob_gtamikes_vote_gallery_r1
Made By: gtamike_TSGK
Models and Textures From various places I collected over time.
OB Leaf Particle Effect By: [FF]Assn.NTG56
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In short this is a highly polished Vote Map Level.
The aim is to break just one of the many doors to Vote for a map.
The level has a build in "God Mode" feature so players can't kill each other.
There's a few hidden weapons to help break the doors, the more people breaking a single door the faster the choosen map will load/win the vote.
Install (simple)
To install download and extract all the maps in your \hl2mp\maps folder.
Load up HL2DM and run the map called: ob_gtamikes_vote_gallery_r1
Below are Screenshots and Videos
[Blocked Image: http://thumbnails54.imagebam.com/17164/e1ce45171632653.jpg] [Blocked Image: http://thumbnails43.imagebam.com/17164/4679ac171632661.jpg] [Blocked Image: http://thumbnails46.imagebam.com/17164/154132171632665.jpg] [Blocked Image: http://thumbnails47.imagebam.com/17164/8845e5171632669.jpg] [Blocked Image: http://thumbnails49.imagebam.com/17164/1fa7f9171632677.jpg] [Blocked Image: http://thumbnails38.imagebam.com/17164/f1cbdb171632681.jpg] [Blocked Image: http://thumbnails43.imagebam.com/17164/47b58d171632686.jpg] [Blocked Image: http://thumbnails64.imagebam.com/17164/4562da171632693.jpg] [Blocked Image: http://thumbnails63.imagebam.com/17164/cb4050171632702.jpg] [Blocked Image: http://thumbnails56.imagebam.com/17164/fdb3e8171632711.jpg] [Blocked Image: http://thumbnails67.imagebam.com/17164/6b2735171632719.jpg] [Blocked Image: http://thumbnails53.imagebam.com/17164/7f0296171632725.jpg] [Blocked Image: http://thumbnails61.imagebam.com/17164/e1cd0b171632729.jpg]
General Video Showing Graphics and Main Feature.
Video Showing Features, E.G. If you don't have map installed on server.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.---> Download LinkExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.http://www.mediafire.com/?epttul6yqvr3d6g
Have Fun!

gtamike_TSGK
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Old Beta 1 Build
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
[Blocked Image: http://thumbnails60.imagebam.com/16498/43af3f164973967.jpg] [Blocked Image: http://thumbnails42.imagebam.com/16498/12d4d8164973981.jpg] [Blocked Image: http://thumbnails39.imagebam.com/16498/9770c6164974005.jpg] [Blocked Image: http://thumbnails60.imagebam.com/16498/fe6596164974022.jpg] [Blocked Image: http://thumbnails13.imagebam.com/16498/c59293164974036.jpg] [Blocked Image: http://thumbnails67.imagebam.com/16498/a4d18f164974049.jpg] [Blocked Image: http://thumbnails58.imagebam.com/16498/677fe8164974060.jpg] [Blocked Image: http://thumbnails42.imagebam.com/16498/8316dd164974068.jpg] [Blocked Image: http://thumbnails20.imagebam.com/16498/776e89164974103.jpg] [Blocked Image: http://thumbnails41.imagebam.com/16498/afa164164974164.jpg]
[source SDK Map] dm_nightmare_church (BETA5)
Game: HL2DM (should work in Garry Mod fine to)
http://www.gamebanana.com/maps/162517
This is a scary church map for HL2DM.
The map took 8 months to build, alot of that time was making the map look nice and planning.
I'm looking for feedback any kind so I can improve the map, so post what you think so far for this BETA stage!
Here's the map beta changes
Beta 1 (kind of a test version)
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Beta 2
Full updates
Frame rates improve in sewer and the rest of the map.
You can now go in the bell tower and the church roof!
More detail in bath room area.
Use sprites above objects that have a use feature.
Network performance improved (needs testing)
A few texture changes/improvements
Fixed crash if trap was used on linux servers
Grave teleport now works with 600 and 400 gravity.
Added fog at gate where the 2 zombies are.
Some Sounds are much louder to make people jump.
Clock hands now have a ghost distort effect
Fixed bug where clock hands didn't fall to the ground after they stop turning.
Hedges now has lighting on top surface.
Green cuter Sprite on locked door near transformer area.
Dead girl on the ground in the Hedge area is more noticeable to the player.
Updated the texture that saying not to feed the fish with added "Gremlins" images.
On drop the model gnone will face the player and stand up right on the ground better than before.
Fixed bug with green metalgate texture near the blood bath area
Lighting on wall improved in fire place for the candle
Updated 2D concept art terxture
The TV static will not turn off when you use the phone, the girl will still appear on tv screen
Added NEW TRAP!
Added garbage outside of the dumpster
When "Combat Box" button has been pressed a light will flash in the church showing where the "Combat Box" has spawned.
Added text message about "multicore rendering" this display in 180 sec's on map load.
Black Crosses s in the map now have a Glow Moving Effect to show you can shoot them.
Tree near grave hp charger lights up green and red depending on charger.
Toilet sound in bath room
Added skulls in the sewer
Sprays near Dr Freemans body on the wall.
Change texture near transformer area in the wall.
Small clock in TV room has a tick sound loop.
Also alot of bugs have been fixed and map tweaks.
Performance Changes
Converted door arch ways to models.
Converted white stairs to model hedge.
The inside of the detailed church roof is now a single model.
Some overlays (like decals) now have a set fade.
When in the sewer the rest of the outside map area will not be visable/rendered. (optimized/func_areaportalwindow)
Sparks and lasers in transformer area have been optimized
and will not be rendered if no players are near by.
Made some areas/brushes func_detail for performance.
Map shadows have been optimized (light map scale)
Lowered some of the model textures resolution.
Most models have a Set Fade Distance.
Green water that runs down the walls in Sewer will only render/spawn if you're near it.
Removed bats and shooting flies in web feature.
Removed 1 moving zombie by the front gate.
Changed alot of "prop_dynamic" models to cheaper "prop_static".
Changed alot of "prop_ragdolls" have been changed to cheaper models.
Converted some brushes to func_lod.
Sounds in the map are alot more optimized.
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BETA 3
Full updates
The "Welcome Screen Bug" and some "Loop Sound Bugs" if you
rejoin server annoyed me and some testers, so i've done a quick fix.
FIX LIST
I Removed the "Welcome Screen" as it does not obey my commands if more that 1 player is on server.
Fixed strange random phone ring sound in odd places after used by player and if others rejoins server.
Fixed strange random baby crying that plays every where if someone rejoins server.
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BETA 4
Full updates
Sprite optimation transformer area
Booster.wav louder and optimated
More frame rate optimation (Vis leaf)
Small changes to a few lights
Beta screen image improved
Beta texture in wall changed
Few small map fixes
Map file size compression
From
dm_nightmare_church_b3 (201MB .BSP)
dm_nightmare_church_b3 (92.3MB .BZ2)
To
dm_nightmare_church_b4 (125MB .BSP)
dm_nightmare_church_b4 (59.5MB .BZ2)
BETA 5
Full updates
Teddy bear changes texture skin on gravity gun pick up and drop. (Evil and Good change)
Player spawns have been rased
Flies in web texture resize/fixed
Fixed sprite in transformer area
Gmans head moved in kitchen sink
24 models have been re-compiled to support "prop_staic" (These models use no stress networking on server)
5 models changed to "prop_staic" (no re-compiled needed) (These models use no stress networking on server)
The green metal railing near the clock area can be jumped over now.
The benchs inside the church are not soild now (helps for player movement)
You can now throw greandes over the hedge maze area
Sometimes the server does not load some models (this should be fixed now)
Sprite fire animation works now
Trap sound now works now
Fire extinguisher sound is less loud
Picture on wall near toilet is darker
---> Download (Beta 5) 59MB .BZ2 (Last Updated Dec 28th 2011)
http://gtamike.tsgk.com/my_maps/hl2mp/m ... b5.bsp.bz2
gtamike_TSGK
http://www.gtamikes-maps.piczo.com
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TSGK Forums Map Topic