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[Source SDK Map] dm_ob_battle_lobby_hd_rc1 [HL2DM]

  • gtamike_TSGK
  • July 29, 2012 at 7:50 PM
  • gtamike_TSGK
    • July 29, 2012 at 7:50 PM
    • #1

    Map Name: dm_ob_battle_lobby_hd_rc1

    Developer: gtamike_TSGK

    Source Engine

    Game Half Life 2 Deathmatch

    DOWNLOAD LINK

    :arrow: http://forum.tsgk.com/viewtopic.php?mode=attach&id=8432

    Battle Lobby HD is finally out of its Beta stage, thanks for the beta testing and feedback!

    Brief Description

    The map has 8 hallways 4 on the lower level, and 4 on the upper level. On the lower

    level there are 2 stair ways to get to the 2nd level also 4 lifts and 4 ladders. The main

    area is the middle lobby this is a nice and open area. The weapon layout has been

    well thought about and the gameplay is fast. The lighting took along time to get just right.

    New features/Gameplay

    Added speed ladders, walk/run out of windows and they break; plus 1% glass shard cut

    damage to player, teleport areas are smaller for faster teleporting, areas where ladders

    are a bit bigger so you can use the ladder more easily, map lighting completely redone,

    custom prop textures for explosive barrels and ammo crates, animated models on top of

    circle glass windows, HD textures, as well as other materials tricks to make textures look

    nice quality and HD env_cubemap reflections added for best quality.

    Pictures (Click for High Res)

    [Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/800_600_big_1.jpg]

    [Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10009.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10010.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10003.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10004.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10000.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10014.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10006.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10007.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10001.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10002.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10013.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10005.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10011.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10022.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10020.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10019.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10021.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10018.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10017.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/dm_ob_battle_lobby_hd_rc10016.jpg][Blocked Image: http://gtamike.tsgk.com/ob_battle_lobby_hd/small/800_600_big_2.jpg]Enjoy!

    Here's another HD hl2dm map I did this year.

    https://migrationtest.mapcore.org/viewtopic.php?f=57&t=17093

  • Mr. Happy
    • July 30, 2012 at 12:03 AM
    • #2

    I like how the grenade box is placed in an alcove, gives it an air of importance and recognizable location. Also the refracting "waterfall" texture is a nice touch.

  • gtamike_TSGK
    • July 30, 2012 at 5:29 PM
    • #3

    Thanks.

    Also here's the Graphics Comparison. [2009 SD Textures] VS [2012 HD Textures]

    :arrow: http://forum.tsgk.com/viewtopic.php?t=5065

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