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Posts by Teto

  • [Sketchup] to [XSI] or [Blender]...

    • Teto
    • December 1, 2011 at 5:13 PM

    OK, I'll explain why I use XSI.

    - Yes XSI mod is limited : 65000 polygons are "available". But it's fair enough for my models because they'll be always "in pieces" in order to save memory in the engine and make big structures with small pieces... You got the idea.

    - Plus, XSI has a great plug-in to make trees, that is especially designed to save polys, LOD are much simpler to make with it and so on.

    - BUT, I don't like how it works, so I use mainly Blender (that I don't like that much too, but it's more user friendly anyway), and use XSI to export in CE3, Blender hasn't the plugin for the moment.

    -> By the way, if someone has a plugin for blender that allows change mouse configuration, be my guest.

  • Crengine 3 SDK sandbox editor Crashes [FIXED]

    • Teto
    • December 1, 2011 at 5:04 PM

    Pleased to read that !

  • Crengine 3 SDK sandbox editor Crashes [FIXED]

    • Teto
    • November 30, 2011 at 7:05 PM

    So... what ?

  • [Sketchup] to [XSI] or [Blender]...

    • Teto
    • November 30, 2011 at 7:05 PM
    Quote from arhurt

    a) Become a student and get a free license for Max

    b) Cash out and buy a license of Max

    c) Pirate Max and use it to study

    As long as you don't make a profit from option "c" I believe you should just live with that. After all you are studying, you just don't have the official papers, but who cares about those?

    Autodesk, unfortunately... And I'm against piracy, definitively.

    About my problem, few people helped me on another forum, and obviously me was me the problem.

    Wrong orientation of faces, misconception... The list is long...

    So basically, export is working, but I think that for few things (like the tiles) will be done with other soft, like Blender of FreeCAD.

    Anyway, many thaks everybody!

  • [Sketchup] to [XSI] or [Blender]...

    • Teto
    • November 30, 2011 at 5:24 PM

    3D Max or Maya are free ?

    Ouch...

  • [Sketchup] to [XSI] or [Blender]...

    • Teto
    • November 27, 2011 at 9:47 AM

    Hi!

    As you can see, I'm new here. Someone advised me that Mapcore is a good forum, so I'm here.

    Here is my noob problem. I decided to develop on CE3 seriously, and I started to make my own assets. I made a little house in Sketchup, and wanted to export it in XSI or Blender because I'm not a student nor a pirate, and it's the only free softs I can use (I didn't try Sculptris yet). Anyway, the goal was to lower the original shape in order to make a normal map (with xNormal). And that's my problem. It was impossible to do that. In Blender, the option "Object -> modifiers -> decimate" is not available, and I didn't how to do it in XSI (that is painful to use).

    I'm using free edition of Sketchup, of course, and you're making faces, not solids. It's perfect for games, but when you export objects (in .obj because .dae doesn't work well) it seems that they are imported like "special surfaces" and you can't do anything with.

    Anyone has an idea about where I'm wrong ?

  • Crengine 3 SDK sandbox editor Crashes [FIXED]

    • Teto
    • November 27, 2011 at 9:06 AM

    Hi!

    Before you quit : Is your sound device in 5.1 ? In this case, don't seek further, and change it to basic stereo. Crytek's team is working on it.

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