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Crengine 3 SDK sandbox editor Crashes [FIXED]

  • Tisky
  • November 21, 2011 at 7:48 PM
  • Tisky
    • November 21, 2011 at 7:48 PM
    • #1

    So, i decided to learn some newer technology so i can start working on my portfolio. Installed Cryengine 3 SDK and launched the sandbox editor but it keeps crashing!?

    Does anyone know why? I run Windows 7, 32-bit and i get this error message when it crashes:

    Problem signature:

    Problem Event Name: APPCRASH

    Application Name: Editor.exe

    Application Version: 3.3.7.2572

    Application Timestamp: 00000000

    Fault Module Name: CrySystem.dll

    Fault Module Version: 3.3.7.2572

    Fault Module Timestamp: 00000000

    Exception Code: c00000fd

    Exception Offset: 005ca205

    OS Version: 6.1.7600.2.0.0.256.1

    Locale ID: 1053

    Additional Information 1: 0792

    Additional Information 2: 0792f41f026121b9e1d489c860161305

    Additional Information 3: a351

    Additional Information 4: a351baa670960f16469e0412b7b54d9d


    Read our privacy statement online:

    http://go.microsoft.com/fwlink/?linkid= ... cid=0x0409


    If the online privacy statement is not available, please read our privacy statement offline:

    C:\Windows\system32\en-US\erofflps.txt

  • Corwin
    • November 21, 2011 at 7:52 PM
    • #2

    Can you attach the Editor.log file that you'll find inside the SDK folder? That other error doesn't help really, but the content of the log should

  • Tisky
    • November 21, 2011 at 8:13 PM
    • #3

    Don´t know if this is right but anyway:

    [Warning] Config file %USER%/game.cfg not found!

    Loading Config file system.cfg (system.cfg)

    OnSysSpecChange(3)

    Loading Config file HighSpec.cfg (game\config\highspec.cfg)

    [Warning] Config file editor.cfg not found!

    [Warning] Config file user.cfg not found!

    Stream Engine Initialization

    GameName: CryENGINE 3

    BuildTime: Oct 10 2011 19:36:17

    Font initialization

    Initializing CryFont ...

    Initializing CryFont done, MemUsage=88Kb

    Physics initialization

    Initializing CryPhysics ...

    Initializing CryPhysics done, MemUsage=664Kb

    Sound initialization

    Initializing CrySoundSystem ...

    Initializing AudioDevice now!

    Initialize FMOD with dynamic memory callbacks

    Starting to initialize Windows Audio Session API output!

    Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (932)

    Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (972)

    Drivers found: 2

    Available drivers:

    1. Speakers (High Definition Audio Device)

    2. Digital Audio (S/PDIF) (High Definition Audio Device)

    Using speaker mode: FMOD_SPEAKERMODE_STEREO

    Initializing FMOD-EX now!

    Sound-FmodEx-AudioDevice Thread created: FMOD (WASAPI) feeder thread (1024)

    Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (1040)

    Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (1048)

    Initialized FMOD-EX

    Available record drivers: 0 Microphone (High Definition Audio Device) !

    Available record drivers: 1 Line In (High Definition Audio Device) !

    Available record drivers: 2 Line In (High Definition Audio Device) !

    Record config is set to autodetect using record driver 0

    Using FMOD version: 00043704 and internal 00043704!

    -------------CRYSOUND-EX VERSION = 00043704 -------

    Total number of all hardware channels available: 0

    Initializing SoundSystem now!

    AD: Setting of FMOD debug level failed! The FMOD libraries do not support logging!

    Initializing CrySoundSystem done, MemUsage=14292Kb

    Sound-FmodEx-AudioDevice Thread created: FMOD nonblocking thread (0) (1064)

    Renderer initialization

    Initializing CryRenderD3D9 ...

    CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8

    Initializing CryRenderD3D9 done, MemUsage=38916Kb

    Initializing Direct3D and creating game window:

    D3DX_SDK_VERSION = 42

    Direct3D9 driver is creating...

    Crytek Direct3D9 driver version 2.00 (Oct 10 2011 <19:36:43>)

    Creating window called 'CryENGINE 3 [non-commercial use]' (1024x768)

    D3D Adapter: Driver name: nvd3dum.dll

    D3D Adapter: Driver description: NVIDIA GeForce GTX 560 Ti

    D3D Adapter: Driver version: 8.17.12.8579

    D3D Adapter: Driver GUID: D7B71E3E-5140-11CF-70529CA31FC2C535

    D3D Adapter: VendorId = 0x10DE

    D3D Adapter: DeviceId = 0x1200

    D3D Adapter: SubSysId = 0x83901043

    D3D Adapter: Revision = 161

    NvAPI_Initialize: ok(0)

    NVAPI: Single GPU System

    D3D Detected: NVidia video card

    D3D Device: 'Unknown NVidia card'

    D3D Driver: FFP MaxTextureBlendStages = 8

    D3D Driver: FFP MaxSimultaneousTextures = 8

    Using 'A8R8G8B8' pixel texture format (Can autogen mips)

    Using 'A2R10G10B10' pixel texture format (Can autogen mips)

    Using 'X8R8G8B8' pixel texture format (Can autogen mips)

    Using 'A4R4G4B4' pixel texture format

    Using 'R5G6B5' pixel texture format (Can autogen mips)

    Using 'A8' pixel texture format

    Using 'A8L8' pixel texture format

    Using 'L8' pixel texture format (Can autogen mips)

    Using 'A16B16G16R16F' pixel texture format (Can autogen mips)

    Using 'A16B16G16R16' pixel texture format (Can autogen mips)

    Using 'G16R16F' pixel texture format (Can autogen mips)

    Using 'G16R16' pixel texture format (Can autogen mips)

    Using 'V16U16' pixel texture format

    Using 'R16F' pixel texture format (Can autogen mips)

    Using 'R32F' pixel texture format (Can autogen mips)

    Using 'A32B32G32R32F' pixel texture format (Can autogen mips)

    Using 'DXT1' pixel texture format

    Using 'DXT3' pixel texture format

    Using 'DXT5' pixel texture format

    Using '3DC' pixel texture format

    Using 'D24S8' pixel texture format

    Using 'D16' pixel texture format

    Using 'NULL' pixel texture format (Can autogen mips)

    Using 'D16' pixel texture format (Can autogen mips)

    Using 'D24S8' pixel texture format (Can autogen mips)

    D3D Driver: Supports MaxAnisotropy level 16

    D3D Driver: Textures (8x8)-(8192x8192), Max aspect 8192

    Renderer HDR_Scalar: R32F

    ****** D3D9 CryRender Stats ******

    Driver description: NVIDIA GeForce GTX 560 Ti

    Full stats:

    Hardware acceleration: Yes

    Full scene AA: Disabled

    Current Resolution: 1024x768x32 Windowed

    Maximum texture size: 8192x8192 (Max Aspect: 8192)

    Default textures filtering type: TRILINEAR

    HDR Rendering: FP16

    MRT HDR Rendering: Disabled

    Occlusion queries: Supported

    Geometry instancing: Supported

    Vertex textures: Supported

    Render to vertex buffer: Not supported

    R16F rendertarget: Supported

    NormalMaps compression : Supported

    Gamma control: Hardware

    Vertex Shaders version 3.0

    Pixel Shaders version 3.0

    used GeomInstancingThreshold is 8

    Pixel shaders usage: PS.3.0, PS.2.X, PS.2.0 and PS.1.1

    Vertex shaders usage: VS.3.0, VS.2.0 and VS.1.1

    Shadow maps type: Mixed Depth/2D maps

    Stencil shadows type: Two sided

    *****************************************


    Init Shaders

    Flushing pended shaders...

    Finished flushing pended shaders...

    Flushing pended shaders...

    Finished flushing pended shaders...

    General shader quality: High

    Metal shader quality: High

    Glass shader quality: High

    Vegetation shader quality: High

    Ice shader quality: High

    Terrain shader quality: High

    Shadow shader quality: High

    Water shader quality: High

    FX shader quality: High

    PostProcess shader quality: High

    HDR shader quality: High

    Sky shader quality: High

    Render quality: High

    Allocate render buffer for particles (16384 verts, 32768 tris)...

    Init textures management (993 Mb of video memory is available)...

    Enabling of textures streaming...

    Using 128 Mb of textures pool for streaming...

    Video textures: Atlas clouds max size: 32 Mb

    Video textures: Atlas sprites max size: 32 Mb

    Video textures: Dynamic managed max size: 80 Mb

    Reloading all textures...

    Finished reloading textures...

    Finished initializing textures streaming...

    [Warning] Cannot open Pak file engine\shadercachestartup.pak

    Compile Stereo@DualHeadPS(RT0)(PS) (2 instructions, 2/2 constants) ...

  • Ginger Lord
    • November 22, 2011 at 6:13 PM
    • #4

    I believe its 64 bit only, may not be true.

    Edit: C2 SDK was 64 bit only, so CE3 SDK should be fine. Ignore me

  • Corwin
    • November 22, 2011 at 6:32 PM
    • #5

    The log is not reporting anything interesting, which could mean it's not a problem with your SDK setup, but rather with the drivers. What drivers do you have installed? I found this in the release logs of the latest SDK build:

    "NOTE: The 32-bit version of Sandbox/Launcher may not run with the latest NVidia graphics drivers. We apologize for this problem and recommend you use the 64-bit Editor/Launcher if possible. If you'd still like to use the 32-bit executables, you can download the compatible 275.33 drivers for 32-bit Windows Vista/7"

    http://www.nvidia.com/object/win7-winvi ... river.html

    Source: http://www.crydev.net/newspage.php?news=77227

  • Tisky
    • November 23, 2011 at 4:45 AM
    • #6

    Dannit, ill try that tonight. I got a new gfx card together with battlefield three, gtx 570. Got the latest drivers so it might be the problem .

  • Vilham
    • November 23, 2011 at 3:35 PM
    • #7

    reinstall?

  • Tisky
    • November 23, 2011 at 7:04 PM
    • #8
    Quote from Vilham

    reinstall?

    Well it kinda didnt work ever so i dont think its the install.

  • Tisky
    • November 23, 2011 at 7:36 PM
    • #9

    Well, the driver installation failed.I´l probably install UDK instead, don´t have time for this

  • Teto
    • November 27, 2011 at 9:06 AM
    • #10

    Hi!

    Before you quit : Is your sound device in 5.1 ? In this case, don't seek further, and change it to basic stereo. Crytek's team is working on it.

  • Tisky
    • November 30, 2011 at 3:16 PM
    • #11

    Wasnt the sound .

  • Teto
    • November 30, 2011 at 7:05 PM
    • #12

    So... what ?

  • Tisky
    • December 1, 2011 at 11:21 AM
    • #13

    So.. today it worked. I have no idea why though! :DD:D:DD:D:D:D:D Now i gotta send naked pics to HP so he gets me the Eat3D dvds for free.

  • Teto
    • December 1, 2011 at 5:04 PM
    • #14

    Pleased to read that !

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