1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. RedYager

Posts by RedYager

  • Subjects/Studies that help with Level Design/ Env art

    • RedYager
    • January 4, 2012 at 4:50 PM

    Most levels I've made have been Mulitplayer. Often its hard to even think of something to create a level for because although I enjoy video games and creating levels for them, I don't actually play a large variety of them. The most enjoyable level design project I've done was a map for Red Orchestra Ostfront. I love the history of ww2, and so have a love for the video games. The map took about 4 months to complete, and I did it properly that time, playtested loads before moving on. Half the development time was me researching the actual battle, studying maps, gathering accounts of the battle. I even had a dude translating German for me, it was brilliant!

  • Subjects/Studies that help with Level Design/ Env art

    • RedYager
    • January 4, 2012 at 2:16 PM

    I can understand people want results too fast. My problem is looking at other peoples incredible work who are employed and finding out they are younger than me or have been doing it for less time than me. I think I made many mistakes in my first few years, getting stuck in a 'remake' mod for years, then leaving that with nothing to actually show as nothing was original work. From there I had decent working knowledge of the source engine and Hammer editor, but had nothing to show for it when I started looking for new mods to join.

    Bah, if only I could go back in time !

  • Subjects/Studies that help with Level Design/ Env art

    • RedYager
    • January 3, 2012 at 7:32 PM
    Quote from e-freak

    http://gameartstudentbullfrog.tumblr.com/

    That sums up 95% of my old class! Brilliant

  • Subjects/Studies that help with Level Design/ Env art

    • RedYager
    • January 3, 2012 at 6:04 PM

    Thank you so much you guys, you have no idea how much it means to me to see people who don't even know me give me great advice. I'm 20 and I was at Leeds Met University here in the UK. I didn't expect it to be so basic, I'd been using 3ds max and Photoshop since I was 13 and was rather disappointed when I was learning the same stuff I had years earlier. Our tutors weren't that great, instead of really teaching us they pulled stuff from google and told us to follow it. The whole thing just demotivated me, I had no freedom over what I created. The start of the second year was less interesting than the first, with a new tutor who was teaching us less advanced stuff than the last. One Tutor got me excited saying we'd be doing some normal map baking. The next lesson he said forget it, we aren't good enough.

  • Subjects/Studies that help with Level Design/ Env art

    • RedYager
    • January 3, 2012 at 4:16 PM

    I'm starting to think the only way I could have a chance of getting into the industry is with a degree, but thanks to my cock up the chances of being able to go to University again within the next 10 years are very slim. I'm such a fool for ever signing up to that games design course, now that I've quit it I can see how horrendously crap it was.

  • WIP in WIP, post your level screenshots!

    • RedYager
    • January 2, 2012 at 4:51 PM

    The ladders and logs I also made myself. I've uploaded the vmf along with the assets for you to take a look at, its still validating at the moment so wait a bit.

    http://www.gamefront.com/files/21144957 ... es+SRC.rar

    Before i started the structures of the cave I had a look at what tutorials were available on them, as well as looking as other examples. I managed to take a look at the EP2 .vmfs and noticed instead of using one brush for say 6 displacement faces, they used 6 brushes which overlapped each other . I couldn't really understand why at the moment, but I followed the same example and realised why they had done it when it came to sculpting the caves. It made sewing the disps together and subdividing them so much easier, the only downside I found was view ports became a confusing mess. Anyway its rather difficult to explain so Ill let the vmf do the talking.

    Cheers

  • WIP in WIP, post your level screenshots!

    • RedYager
    • January 1, 2012 at 10:36 PM

    Only the texture used on the exterior rocks was my own, The custom meshes and textures were made myself also. The rest is all Ep2 content.

  • WIP in WIP, post your level screenshots!

    • RedYager
    • December 31, 2011 at 7:22 PM

    If anyone would like to play the level, here's a DL

    http://www.gamefront.com/files/21139542 ... asures_rar

  • WIP in WIP, post your level screenshots!

    • RedYager
    • December 31, 2011 at 6:19 PM
    Quote from 2d-chris

    arrrh hahahttp://img190.imageshack.us/img190/5667 ... 100036.jpg

    I remember this scene in the goonies, I had a crush for the chick and when she jumped off the board you could see her panties

    oh man me too, I always wished I was the kid when she mistook him for the older dude in the dark. lucky bastard.

  • WIP in WIP, post your level screenshots!

    • RedYager
    • December 31, 2011 at 4:47 PM
    Quote from Puddy

    It looks sourcy. Not in a bad way though.Looks really good, liked the ship-shot the most. Was Dear Esther an influence?

    Dear Esther was one of my main influences along with tomb raider, 'The goonies' (awesome film) and a bunch of other stuff which I'll write up in the next few days.

    The map is for Hl2 : Ep2, chose it because of its cave assets. I maxed out the displacement limit which I hadn't foreseen foolishly, which limited what I did with the outdoors. I probably could cut down on the displacements in some places but I think I'm done with this exercise now.

  • WIP in WIP, post your level screenshots!

    • RedYager
    • December 31, 2011 at 12:56 PM

    [Blocked Image: http://img252.imageshack.us/img252/6319/2011123100006.jpg]

    [Blocked Image: http://img215.imageshack.us/img215/6937/2011123100007.jpg]

    [Blocked Image: http://img268.imageshack.us/img268/69/2011123100041.jpg]

    [Blocked Image: http://img190.imageshack.us/img190/5667/2011123100036.jpg]

    [Blocked Image: http://img225.imageshack.us/img225/530/2011123100016.jpg]

    [Blocked Image: http://img21.imageshack.us/img21/3451/2011123100020.jpg]

    Little level I've been working on, a mysterious boat hidden in Ha Long Bay (Forgive me for the blorange). Feedback would be great, cheers.

  • WIP in WIP, post your level screenshots!

    • RedYager
    • December 31, 2011 at 12:15 PM

    Looks really nice dude, I also just checked your website and there's some great pieces on there.

  • Post Your Pic Extravaganza

    • RedYager
    • December 26, 2011 at 1:24 PM

    [Blocked Image: http://img600.imageshack.us/img600/86843/29017710150446800388517.jpg]

    Most painful Christmas day, ever.

  • Black Mesa Source

    • RedYager
    • December 26, 2011 at 1:21 PM
    Quote from Minos

    BMS is the Duke Nukem Forever of the mod community.

    Lets hope its slightly better

  • Black Mesa Source

    • RedYager
    • December 25, 2011 at 12:53 AM
    Quote from Seldoon182

    Moreover it a shame we didn't release beta 1.2

    Do eeeet!

  • Black Mesa Source

    • RedYager
    • December 24, 2011 at 5:15 PM

    I saw it updated on moddb and got all excited.

    Where is PD:S Seldoon? Such a shame it was left alone.

  • STALKER devs closed down?

    • RedYager
    • December 24, 2011 at 4:50 PM

    I'm confused, why do they play with my emotions like this?

  • "Level with Me", my level design interview series at RPS

    • RedYager
    • December 23, 2011 at 4:08 PM
    Quote from Rick_D

    well.

    couldn't have said it better myself

  • Level Design Help Files

    • RedYager
    • December 23, 2011 at 1:41 PM

    Awesome ! I'll add them to my 'To read' list. Thanks man

  • The random model thread!

    • RedYager
    • December 21, 2011 at 2:46 PM

    Nice

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™