Yeah, that's what I was worried about.
I just hate seeing us release stuff that really lacks in polish or quality compaired to previously released stuff that had a lot of time spent into those departments. I wouldn't be so concerned with the idea of helping out, if it wasn't for the fact that I've been doing that almost entirely for the duration of my time with the project - finishing up abandoned ideas, remaking broken or unfinished stuff from old team members who are no longer on the team, polsihing work from other people, etc.
We now are at a point where we have a very high map saturation and all with varying levels of quality, since almost all of our regular mappers currently are good at producing maps but maybe not so good at polish/detail/finishing them. When we have 6-8 maps in development, starting a new map project feels pointless to me when there's a lot of work to be done on exsisting projects to get them up to snuff.
I feel like for my own personal benefit (even though the team member inside of me hates this) is to just take a break/distance myself from the mod and work on my own non-mod related projects, perhaps for different games and engines. Doesn't help I'm halfway distracted with a scripting/game design project I've been working on for Skyrim, which is totally un-related to level desgin ![]()