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  3. Sprony

Posts by Sprony

  • What's going on with your life?

    • Sprony
    • April 27, 2016 at 7:26 AM
    Quote from Logic

    22 hours ago, Logic said: Forgot about this until now!

    This is Stanley! He is named after the protagonist of The Stanley Parable, which both me and my girlfriend enjoy immensely. He's been living with us for a week now, peeing on the floor and chewing on my computer gear/cables. He's very lovable though :D

    Adorable man. I love animals!

  • Doom (4)

    • Sprony
    • April 26, 2016 at 9:13 PM
    Quote from dux

    1 hour ago, dux said: I assume we are able to create new assets and import them to be used in snap map?

    [Blocked Image: http://www.reactiongifs.com/r/hhn.gif]

  • Doom (4)

    • Sprony
    • April 26, 2016 at 7:18 PM
    Quote from Minos

    3 minutes ago, Minos said: Damn, snapmap looks so awesome! I wonder if it will be available on consoles too?

    So happy it's getting released too, hopefully it will inspire more people to become designers/artists :)

    Yeah, it is. In the full stream you see him doing all of it with the controller. I see a Mapcore SnapMap Jam coming up.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Sprony
    • April 26, 2016 at 2:48 PM
    Quote from NATO

    On 4/25/2016 at 2:09 AM, NATO said: Put a new version on UT forums https://www.epicgames.com/unrealtourname…ll=1#post238710

    Quote from Mangley

    3 hours ago, Mangley said: Hey everyone!

    Hope this is the right place to put this. I just started my WIP thread for my submission on the UT forums here: https://www.epicgames.com/unrealtourname…8951#post238951

    Don't forget to submit the maps on time in this thread.

  • Wall Worm A-Z (Basics)

    • Sprony
    • April 26, 2016 at 12:22 PM

    It's featured and stickied :)

  • Doom (4)

    • Sprony
    • April 26, 2016 at 10:49 AM

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  • BLACKROOM by John Romero and Adrian Carmack

    • Sprony
    • April 25, 2016 at 9:57 PM
    Quote from Pampers

    2 hours ago, Pampers said: They're moving because of the weather surely.

    So now we get the new doom, unreal tournament, cliffyb's new game, this and probably more. I guess they all figured that the people who grew up with those games have a lot of buying power these days. Ripe for nostalgsploitation.

    I prefer that a million times better than the current modern semi futuristic military FPS crap and the whole MOBA FPS wave we've got going on right now.

  • A Game of Thrones

    • Sprony
    • April 25, 2016 at 2:01 PM

    FUCKING GOT ARGH!!!!!!!!! You're killing me!!!!

  • Overwatch

    • Sprony
    • April 24, 2016 at 10:36 AM

    It's fine that they won't talk about it. I mean, why should they? There are tons of other games that got cancelled and you almost never hear why. But I do wonder how much of Titan is in Overwatch? I'm not saying Overwatch feels rushed or anything like that. But I just feel as if they brought in a lot of designs from Titan. I don't know why really. It would make the cancellation less painful for them I suppose.

  • What have you watched recently?

    • Sprony
    • April 24, 2016 at 10:25 AM

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Now that was a good thriller!

  • What have you purchased recently?

    • Sprony
    • April 24, 2016 at 10:14 AM

    My Logitech MX518 is still going strong after 12 years!

    [Blocked Image: http://ecx.images-amazon.com/images/I/41BQVE1SXZL._SY300_.jpg]

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Sprony
    • April 24, 2016 at 9:43 AM
    Quote from blackdog

    11 hours ago, blackdog said: @Sprony how much the basic layout can change from first deadline through the second phase? (Assuming to get through)

    Havent had time to try anything until now, will try to get something down during this week.

    It depends really. There's not a set limit and there's certainly room to change, but it has to be the same map and not completely something else.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Sprony
    • April 19, 2016 at 8:30 PM
    Quote from krashja

    16 minutes ago, krashja said: Hi! It's a bit late for me , but I'm in, beginner at UE4 and Unreal Tournament, been working in the whitebox for a few days.

    Thanks for making this contest!

    [Blocked Image: http://c0.thejournal.ie/media/2014/04/tyrion_cheers.gif]

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Sprony
    • April 19, 2016 at 10:28 AM
    Quote from Fred82

    27 minutes ago, Fred82 said: Hmm, that sounds very disadvantageous. So there is no way of trying your map with other players before you have to submit it?

    That's not what I'm saying, But the power of Google led me to this.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Sprony
    • April 19, 2016 at 9:46 AM
    Quote from Fred82

    56 minutes ago, Fred82 said: Hi, I've been working a little bit on a map on what little free time I have and now I feel like I will soon need help with play-testing to see if how I need to change my placements. Do you guys have any idea if there are any communities where you could get such help?

    All Phase 1 entries will be playtested by Epic so you have that. I'm not aware of any UT playtest communities.

  • Case Study: Dark Souls 3's Tutorial & Attempts At Increasing Accessibility

    • Sprony
    • April 18, 2016 at 4:43 PM

    Yes, excellent work!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Sprony
    • April 18, 2016 at 10:09 AM
    Quote from Conrad Justin

    On 17-4-2016 at 4:26 PM, Conrad Justin said: About using content: I had The idea and first sketches for my map DM-Broken back in December 2015. This are custom models and textures. The first version I released one week ago (09.04.2016).Map is new and it's not finished nor ready for gameplay, just for testing. Could I present this map as an entry for the competition? Here is the map's link:https://www.epicgames.com/unrealtourname…21864-DM_Broken

    I admit it wasn't designed with this contest in mind in a first place.

    If that's not possible I would want to know whether I could use models I have designed and created for that map.

    You can use any and all assets you've previously made. Because it would be unfair not to allow that. There's no difference in using assets made Epic, buying them from the marketplace or using your own portfolio. In regards to the map, it has to be specifically made for this contest. Otherwise it would be unfair to other contestants. We want everybody to have a level playing field. We can't of course, check people's computers, but since yours has been posted online already, we would not allow that same layout to reappear.

  • Daredevil

    • Sprony
    • April 18, 2016 at 9:34 AM
    Quote from jakuza

    On 11-4-2016 at 6:15 AM, jakuza said: Probably my favorite scene in the whole season. Reminded me of some of Daredevil's really brutal fights from the first season, where he is just barely able to hold them off. I felt that was kind of missing for him this season, he was just a little too competent.

    Still a great season though, couldn't stop watching till it was over, just like the last one.

    This was indeed excellent. I love it how they've portrayed The Punisher. I'm at EP 10 now. I'm expecting a big finale :)

    But that like, 7 minute fight in EP 3/4 or something was even more bad ass. So well shot.

  • Doom (4)

    • Sprony
    • April 18, 2016 at 9:24 AM

    Lol...

    Quote

    Quote TL;DR DOOM feels like "Bruce Lee with a shotgun on a skateboard" says Id. DOOM feels like "Master Chief with a squirtgun on a shopping cart" says me. aka generic, unimpressive, uninspired.

    But this one is actually good constructive criticism and addresses many of my complaints as well.

    Quote

    Quote I've played in closed and open beta. I did not pre-order the game and don't pre-order games on principle. I had zero expectations going into the beta. I'm not a Doom fanboy; I've played the single player modes of the original Doom (enjoyed) and Doom 3 (did not enjoy) in their entirety. I share some concerns with the more sensible negative reviews here. My recommendation is "Positive" but my real review is "Mixed."

    • Here's some points I want to address:
    • Mouse acceleration: A lack of option to disable it is not acceptable in a PC FPS. This should be first on the list of things to fix.
    • Matchmaking: If server browser isn't an option in the final game, then that's a negative.
    • Loadouts/progression: I'm mixed on this because XP walls weapons and equipment, which is a negative. On the other hand, I really like the idea of picking and having the weapons and equipment that suit my playstyle every time.
    • Speed: Yeah, the game could benefit from a speed bump but it's not unbearably slow as it stands. I watched and compared some gameplay of Doom, Doom II, Doom 3 and Doom (2016) and, aside from the lamented absence of bunny hopping and side strafing, the speed isn't as vastly different as these reviews make it out to be. If you think this game is slow, go play or watch Doom 3 multiplayer. Seriously.
    • Mods: SnapMap is going to have to be amazing to make up for a lack of mod support. I have my doubts.
    • Weapons: Most of the weapons feel pretty weak. Super shotty is the only really useful and satisfying weapon in the game.
    • Demons: It's a fun concept but it means that a lot of the time a team that's snowballing can just further their lead by getting this. A losing team can use a demon to close the gap but this is pretty rare.

    I think a fair number of my complaints can be fixed with alternate game modes and patches and I'm hoping they do. The common thread I see in a lot of the negative reviews is "This isn't Doom" or "I expected this to be Quake/UT and it isn't." I feel that a number of people with the first complaint would also complain that it's just a copy of original Doom if the game was how those people want it to be. Change it too much and it's "not Doom." I'm not sure if that's unfair for me to say since I'm neither with you or against you on this. For the second complaint, I can't find an instance where it was promised. Marty Statton has said two things that could be construed to mean, but never explicitly stated, it here and here . If it was said, either I didn't dig as deep as I thought or the alleged promise is hard to find. I've only ever heard other people say it reminded them of Quake/UT.

    Another common complaint I keep seeing is the game didn't "live up to the hype." Hype is a really bad criteria by which to judge a game. How many times do people need to get hyped for game and get disappointed by the resulting product before they start to realize that maybe they are the reason why the game isn't "good?" It's about as likely as the game is actually crap. Just a thought.

    When the closed beta was over, I asked myself three questions and my answers are still the same after the open beta. Did it meet my expectations? I had none before I played. Did I have fun playing it? Yes. Will I buy it? Undecided.

    Maybe you'll have the same experience, maybe you won't. Give it a try and decide for yourself.

    EDIT - Final thoughts post-beta weekend Now that the original dogpiling on this game has subsided and the weekend has come to a close, you can see a larger number of people sharing their satisfaction with the Doom beta. The nature of the game makes it divisive and it really comes down to what you expected out of the game going into it. Some of my comments may have come off as accusatory as a result. The people who more sensibly expressed their dissatisfaction I can understand, and in some cases, agree with. At the end of the day, what I care about from a game is an enjoyable experience and I had fun with the Doom beta. I hope the issues that I and others had get addressed post-launch.

    Display More
  • Mirrors Edge Catalyst

    • Sprony
    • April 18, 2016 at 9:04 AM
    Quote from blackdog

    On 17-4-2016 at 9:02 AM, blackdog said: im pretty sure there was already a topic on this game, also updated not long ago.

    merge? @Sprony

    Done! Changed the title as well.

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