Quote from KungFuSquirrelI love the first shot, but the curves in the second shot really bother me - they just don't feel like they belong in the Q1 style. I'm not sure you even need to detail it much more, either, short of some extra floor trims and texturing the sides of the dark plates at the top of your first shot.
Maybe some ceiling variation to your second shot for some depth, but the beauty of that style really is in its simplicity - I think decking it out too much (like with the curves) might actually hurt it in the long run.
Again, good tips. I'm glad I posted this here. I understand where you are coming regarding the curves. Luckily, it's only this area that's 'curve heavy'. The rest of the map has 3 small curved stairs and that's it. I like them myself but I have to see the final result to determine if it breaks the style I'm going for. I want to add more detail but I'm certainly not planning to go overboard. It's my first attempt at a finished map so I'll probably lack the skill to make it too detailed anyway ![]()