Updated the workshop, couple bugs and fps drops, now the tedious work
Posts by cashed
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shhhhh
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@'RZL havent decided on a CC and lighting it feels a bit too brown now with textures being more in that hue. So im going to tweak the colours
Started branding ideas
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Album and pics
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Another update. soon it will be moving to beta! weeee
http://steamcommunity.com/sharedfiles/fi…s/?id=632040311
Pics to come
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lynx thanks!
I forgot to extend the railing in CT spawn. I have a lot of optimizing to do once I've nailed everything down. Step one would be reducing a lot of objects that can be reduced
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Quote from tr0nic
12 hours ago, tr0nic said: This railing corner is a bit annoying. I would expect to be able to jump on it to check the corner below. Replace with fences or remove clip!
this is a corner that i also agree needs more work. it will be done!
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big update today as well as a temp radar

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that highlighted area was definitely one of them
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Gave a quick run around. Biggest recommendation would be to simplify routes/mergers.
A couple routes meet up really quick or simply have the same goal. Taking a look at what to reduce will help players but also you
finishing art.I felt that A door was unnecessary and will create bottlenecks for T.
I think you should move the bombsites into the middles. They are great spaces but you're pushing them to the sides!
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Gutting TSpawn
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Will include overview with next update. Even if its quick
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Uploaded latest version to workshop
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Wow this was poorly handled. Giving demands is not feedback. Saying how things are easy is also not encouraging.
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Quote from nota
On 5/12/2016 at 11:53 PM, nota said: Thanks for the advice! However, I only just now realized that Ted was also making a remake. Guess I'm a year late to the party. Ah well. I'm still going to work on this, though.
I am the original author as well. I do take it as a form of flattery to see other remaking it. Interested to see where you go with it and what you learn on your way!
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hehe
I'm compiling in Cordon mode still. Optimization will be worked on when the art and layout are in good shape. Hence the bad performance. Ill get a compile up soon of the latest updates.