Pushed out an update addressing those issues and some more!
Posts by cashed
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I have to agree with @TheOnlyDoubleF I designed my website so it can be accessed by a cellphone. Be simple, but layout all the info you need. Nothing more. Hide descriptions behind expandable sections. If a designer is looking for more info, its there. If recruiting is passing through the visuals are there.
1 thing to remember, Recruiters looks at thousands of websites a month.
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Amazing feedback @tr0nic thanks!
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I tried to reduce as much spam as possible from my submissions, but its non-stop. Valve needs to really get things sorted out. It's not enjoyable to contribute when the system can be rigged and you just get endless spam.
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I didnt repost de_lite. I didnt get in the new section but i havent gotten any negative ratings.
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Amazing work guys!
On a workshop note, it's brutal. Needs a complete overhaul.
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Thanks! Will put on my list
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Not that much. I made meshes using stock textures (flatmapped), reused and tweaked parameters in others.
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to a degree the workshop rating and sub count has little bearing on whether it gets selected for an operation.
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A bomb defusal map set in the Midwest, USA.
"Terrorist have targeted an Oil Refinery in the USA. Stop them before they send the price of oil skyrocketing."
Please support and download the map at:
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please do, latest is up on the workshop.
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These are my thoughts on what CSGO should do.
- Create Seasons. 3-4 months long.
- Increase the active duty map pool
- Rotate Active duty list every season
- Reserves list has votes for 2-4 past operation maps (valve also throws in none voted to keep it fresh)
- Operations are shorter or last 2 seasons, but older maps become intertwined.
- Have season achievement drops.
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The sites made money from ad services, no? Using valve's IP as the main income generator.
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Had a run around last night. Great improvements from the last.
Things I thought were strange:
- The spec on the asphalt.
- The mountains. The image mountain is of better clarity than the world machine type model.
- The brightness outside
overpowering - I would also like to reiterate on the ladder issue.
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Quote from jackapples
1 hour ago, jackapples said: I really hope you re-consider using this night theme, good competitive maps have never been set at night because of visibility issues. Castle, Rails, and Mist have all been forgotten about and we're never intended for serious competitive play, so why put de_lite in that weird mix of maps? de_lite was a phenomenal map in 1.6 so why change that by giving it a completely new look, for gods sakes don't kill this map by giving it a night theme, just keep it set in daylight just like your version of de_season.
Also their is a serious amount of ambient noise in the updated workshop version, especially around middle.
To say all comp maps have to be daytime is opinion. If valve thinks its should be day to be used in Active Duty I would oblige. Right now I'm looking for a theme target to hit.
Sounds will be fixed asap.
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I think I need more pipes tho

Going to make a low res multi-pipe asset asap
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you find that too? Been using that ref for a while

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new batch of screeens!
and updated the workshop! http://steamcommunity.com/sharedfiles/fi…s/?id=632040311