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  3. cashed

Posts by cashed

  • [CS:GO] DE_LITE

    • cashed
    • July 30, 2016 at 1:07 AM

    Pushed out an update addressing those issues and some more!

  • Jeffy Zachariah - Level Designer

    • cashed
    • July 29, 2016 at 2:50 PM

    I have to agree with @TheOnlyDoubleF I designed my website so it can be accessed by a cellphone. Be simple, but layout all the info you need. Nothing more. Hide descriptions behind expandable sections. If a designer is looking for more info, its there. If recruiting is passing through the visuals are there.

    1 thing to remember, Recruiters looks at thousands of websites a month.

  • [CS:GO] DE_LITE

    • cashed
    • July 27, 2016 at 4:00 PM

    Amazing feedback @tr0nic thanks!

  • Counter-Strike: Global Offensive

    • cashed
    • July 25, 2016 at 2:56 PM

    I tried to reduce as much spam as possible from my submissions, but its non-stop. Valve needs to really get things sorted out. It's not enjoyable to contribute when the system can be rigged and you just get endless spam.

  • [CS:GO] de_austria (WIP)

    • cashed
    • July 20, 2016 at 10:15 PM

    I didnt repost de_lite. I didnt get in the new section but i havent gotten any negative ratings.

  • [CS:GO] Thrill

    • cashed
    • July 20, 2016 at 7:27 PM

    Amazing work guys!

    On a workshop note, it's brutal. Needs a complete overhaul.

  • [CS:GO] DE_LITE

    • cashed
    • July 20, 2016 at 3:08 PM

    Thanks! Will put on my list

  • [CS:GO] DE_LITE

    • cashed
    • July 19, 2016 at 5:35 PM

    Not that much. I made meshes using stock textures (flatmapped), reused and tweaked parameters in others.

  • [CS:GO] de_austria (WIP)

    • cashed
    • July 19, 2016 at 4:02 PM

    to a degree the workshop rating and sub count has little bearing on whether it gets selected for an operation.

  • [CS:GO] DE_LITE

    • cashed
    • July 19, 2016 at 2:35 PM

    DE_LITE by Ted

    [Blocked Image: http://i.imgur.com/Bf8Nqy7.jpg]

    [Blocked Image: http://i.imgur.com/2k6s98I.jpg]

    [Blocked Image: http://i.imgur.com/r79JDDp.jpg]

    [Blocked Image: http://i.imgur.com/MeAR4Ym.jpg]

    [Blocked Image: http://i.imgur.com/orug1RP.jpg]

    [Blocked Image: http://i.imgur.com/7iS5LHh.jpg]

    A bomb defusal map set in the Midwest, USA.

    "Terrorist have targeted an Oil Refinery in the USA. Stop them before they send the price of oil skyrocketing."

    Please support and download the map at:

    http://steamcommunity.com/sharedfiles/fi…s/?id=632040311

  • [CS:GO] DE_LITE

    • cashed
    • July 18, 2016 at 9:14 PM

    please do, latest is up on the workshop.

  • Counter-Strike: Global Offensive

    • cashed
    • July 18, 2016 at 9:13 PM

    :P

  • Counter-Strike: Global Offensive

    • cashed
    • July 18, 2016 at 6:16 PM

    These are my thoughts on what CSGO should do.

    1. Create Seasons. 3-4 months long.
    2. Increase the active duty map pool
    3. Rotate Active duty list every season
    4. Reserves list has votes for 2-4 past operation maps (valve also throws in none voted to keep it fresh)
    5. Operations are shorter or last 2 seasons, but older maps become intertwined.
    6. Have season achievement drops.
  • [CS:GO] DE_LITE

    • cashed
    • July 18, 2016 at 6:20 AM

    A new screen and album

    http://imgur.com/a/Lrnmq

    [Blocked Image: http://i.imgur.com/2k6s98I.jpg]

  • Counter-Strike: Global Offensive

    • cashed
    • July 15, 2016 at 7:44 PM

    The sites made money from ad services, no? Using valve's IP as the main income generator.

  • [CSGO] de_import (bomb/defuse) (final for reals this time)

    • cashed
    • July 15, 2016 at 7:40 PM

    Had a run around last night. Great improvements from the last.

    Things I thought were strange:

    1. The spec on the asphalt.
    2. The mountains. The image mountain is of better clarity than the world machine type model.
    3. The brightness outside :| overpowering
    4. I would also like to reiterate on the ladder issue.
  • [CS:GO] DE_LITE

    • cashed
    • July 12, 2016 at 7:19 PM
    Quote from jackapples

    1 hour ago, jackapples said: I really hope you re-consider using this night theme, good competitive maps have never been set at night because of visibility issues. Castle, Rails, and Mist have all been forgotten about and we're never intended for serious competitive play, so why put de_lite in that weird mix of maps? de_lite was a phenomenal map in 1.6 so why change that by giving it a completely new look, for gods sakes don't kill this map by giving it a night theme, just keep it set in daylight just like your version of de_season.

    Also their is a serious amount of ambient noise in the updated workshop version, especially around middle.

    To say all comp maps have to be daytime is opinion. If valve thinks its should be day to be used in Active Duty I would oblige. Right now I'm looking for a theme target to hit.

    Sounds will be fixed asap.

  • [CS:GO] DE_LITE

    • cashed
    • July 12, 2016 at 6:04 PM

    I think I need more pipes tho :)

    Going to make a low res multi-pipe asset asap

  • [CS:GO] DE_LITE

    • cashed
    • July 12, 2016 at 4:01 PM

    you find that too? Been using that ref for a while ;)

  • [CS:GO] DE_LITE

    • cashed
    • July 12, 2016 at 2:20 PM

    new batch of screeens!

    http://imgur.com/a/FwGWG

    and updated the workshop! http://steamcommunity.com/sharedfiles/fi…s/?id=632040311

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