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  3. cashed

Posts by cashed

  • de_Russka Remake

    • cashed
    • February 16, 2017 at 6:02 PM

    Honestly, I would avoid remakes. I've went down this road many time. Making your own map is the best way to improve your design skills and tbh isn't as tenuous as you might think. Iteration is key and quite frankly, remakes really hold this back.

    Blockout -> Test -> Iterate -> Test -> Iterate -> Test -> Finalize -> Ship

    The more you do these steps the more efficient and better you become.

    If you like certain aspects of russka, why not implement iterations into your own designs?

    On a side note, who's to say Brute isn't working on Russka? The only issues he's had about remakes are with FMPONE, still worth a shot to try and contact him.

  • Ubisoft Toronto -- Senior LD (Exciting Projects)

    • cashed
    • February 10, 2017 at 7:41 PM

    Oooo Wonder what project :)

  • totally random texture thread

    • cashed
    • January 22, 2017 at 6:25 PM
    Quote from Vorontsov

    17 hours ago, Vorontsov said: Looks very nice. One thing that "worries" me about Substance is we get the nicest normalmaps to go along with our textures and people will likely be playing on low settings so the texture becomes less effective so to say.

    That's a risk in all pc games. Hitting the highest mark is better than only going half way.

  • totally random texture thread

    • cashed
    • January 22, 2017 at 12:31 AM
    Quote from Squad

    On 1/20/2017 at 11:41 AM, Squad said: Nice!

    If you're using it for Source, don't forget to grab Yanzl's PBR to Source shader in case you haven't already :)

    I am using it!


    how it looks in source after color tweaking

    [Blocked Image: http://i.imgur.com/PWIVBNF.jpg]

  • totally random texture thread

    • cashed
    • January 20, 2017 at 5:18 AM

    fuck i love substance designer... 3 hours just vanished before my eyes

    [Blocked Image: http://i.imgur.com/sIBNkE2.png]

  • Happy new year!

    • cashed
    • January 1, 2017 at 6:21 PM

    Happy new year and a safe and successful year to all! :)

  • Im so lost right now. Need advice!

    • cashed
    • December 6, 2016 at 5:43 PM

    Sorry to hear about the pain you've gone through. But like many have said its past pain.

    I've listened to this a lot when I went through breakups.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    And in sprony fashion this is also a great motivator.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Counter-Strike: Global Offensive

    • cashed
    • November 29, 2016 at 4:26 PM

    Where's the damn Operation 8

  • What's going on with your life?

    • cashed
    • November 2, 2016 at 7:35 PM

    Made an iso and got it reinstalled. I'm lucky to have all my data on other drives and its a matter of reinstalling apps. I came over from win7 so a clean install is probably for the best.

  • What's going on with your life?

    • cashed
    • November 1, 2016 at 9:33 PM

    Computer bricked after win10 auto update

    Tried restore point and backup copies to no avail. Had even more trouble creating a USB bootloader, but got that going and trying again to fix.

  • Counter-Strike: Global Offensive

    • cashed
    • October 19, 2016 at 7:31 PM

    One thing people tend to forget is valve looks at old maps as well. Everyone is compiling lists of the latest submissions

  • Counter-Strike: Global Offensive

    • cashed
    • October 12, 2016 at 4:35 PM

    Ever since CSS Inferno, banana has been crap. As the only direct path to B for Ts, it is the tightest choke. The pillars always pissed me off.

  • [CSGO] Transition

    • cashed
    • September 22, 2016 at 4:42 PM

    are you using a custom Color Correction?

  • Can't decide - maya or 3da max?

    • cashed
    • September 15, 2016 at 3:58 PM
    Quote from tr0nic

    18 hours ago, tr0nic said: What about Cache?

    My guess would be that it gets payments like operations still. FMPONE still updates it. If Valve bought it, they would be doing them themselves.

  • Can't decide - maya or 3da max?

    • cashed
    • September 14, 2016 at 4:39 PM
    Quote from RealaxFourX

    5 hours ago, RealaxFourX said: And if I will make all models for my level with student's license modeling program, will valve be able to add my level to the next operation (a.k.a. buy the map from me)?

    Valve don't buy maps. This is the purpose of the workshop and operations. Essentially, when you create work in hammer it is owned by Valve. When chosen for an operation they give a percentage of the "pass".

    Prior they would purchase the "IP" from the creator/s. ie. Mirage

  • Jérôme Cyr - Level Designer

    • cashed
    • September 12, 2016 at 8:58 PM

    Ubisoft wont let me look at your site for Spam reasons :|

  • Mars-like planet skybox

    • cashed
    • August 17, 2016 at 11:34 PM

    Planets are quite similar in a lot of cases. I can see something like this for the Salt flats in Bolivia

    [Blocked Image: http://i.dailymail.co.uk/i/pix/2011/08/17/article-0-0D77489500000578-808_964x638.jpg]

  • Substance Designer/Painter and CS:GO (Some Questions)

    • cashed
    • August 11, 2016 at 9:37 PM

    You can use both. You just need to export the right textures and models after. (csgo supports fbx)

    Remember Source only uses Diffuse, Specular, Normal. (All other params like phong are added) So using the PBR settings isn't quite useful. I believe standard works fine, but you don't get the nice parallax like you do with the PBR shader.

    I've made a few textures in SD and brought them into Source. Just how you put in the example. You're basically not using Photoshop and instead using SD

  • Counter-Strike: Global Offensive

    • cashed
    • August 3, 2016 at 6:08 PM

    I'd like them to implement a stair IK clip brush. where it doesnt look like the character is floating, his feet match the stairs (somewhat) and the transition is smooth.

  • [CS:GO] DE_LITE

    • cashed
    • August 2, 2016 at 1:26 AM

    @RadimaX thanks for the find. was reducing materials and derped on a couple. Compile as started to fix this

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