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Posts by Rexy

  • [TF2] Zinkenite Valley (Control Points)

    • Rexy
    • September 28, 2011 at 1:02 AM

    Beta 3 Out now!

    [Blocked Image: http://dl.dropbox.com/u/1293763/download_button.png]

    Other downloads:

    .bz2

    http://dl.dropbox.com/u/1293763/cp_zinkenite_b3.bsp.bz2

    or .zip:

    http://dl.dropbox.com/u/1293763/cp_zinkenite_b3.zip

    Beta 3

    _________________

    Based on many playtests in the public realm, I have changed the spawn times from b2 to b3 as shown to be mostly successful from beta2_test1. This change turns respawn waves from blu 3, red 6, to a more dustbowl standard of blu 2, red 9 (for reference, dustbowl is blu 2, red 10). Our win ratios in all the alpha tests at TF2Maps.net proved to be successful in each individual stage that was tested--but failed in the fact that our testing servers were rarely completely full. An ideal 'full server' effect shows that dustbowl has it right, and I hope these changes in respawnwave times will satisfy most of the complaints about map balance, and the extreme difficulty for blu to take 3-3.

    Other changes include:

    *much more signage

    *clipping fixes

    *moved the resupply cabinets at red's 3-3 further back

    *reduced lightmap scale in parts of the map (filesize)

    *disabled the intro-camera after 1-2 is taken (shows cp 1-1).

    *opened the sniper window in the building at 2-1 by popular request

    *filled in the deathpit between 2-1 and 2-2 (sorry if you liked it)

    *clipped off the detail island at the death pit between 3-1 and 3-2

    *re-arrangement/assignment of health and ammo pickups on stage 1

    *removal of the handrails at 3-2 above the point

    *Zinkenite Laser now animates to point upward and fires a laser when red successfully holds 3-3.

    As always, the full changelog can be read here:

    http://%7boption%7d

  • [TF2] Zinkenite Valley (Control Points)

    • Rexy
    • September 21, 2011 at 9:10 PM

    Hello Mapcore!

    I'm promoting my level design project today, cp_zinkenite (3 stage/dustbowl-esque). Here's a plot synopsis:

    "Deep in the Northwestern wilderness, the Reliable Excavation and Demolition company has discovered a veritable treasure trove of a rare variety of piezoelectric crystal: zinkenite! The Builders League United, not to be outdone by their rivals, set forth into this wild expanse in hopes of claiming rights to this new-found wonder--by any means necessary!"

    Screenshots:

    [Blocked Image: http://dl.dropbox.com/u/1293763/zinkenite_promotional_01a.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1293763/zinkenite_promotional_02a.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1293763/zinkenite_promotional_03a.jpg]

    Youtube showcase:

    [email='%7Boption%7D'][email protected][/email]

    Thanks! I hope you have fun in Zinkenite Valley!

    Also, does mapcore have a community tf2 server by chance?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

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