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  3. phantazm11

Posts by phantazm11

  • What movie is this?

    • phantazm11
    • September 11, 2016 at 4:13 PM

    Probably way too easy :)

  • What movie is this?

    • phantazm11
    • September 11, 2016 at 3:56 PM

    Fast Times At Ridgemont High! Actually just watched this the other day ;)

  • Quake Champions

    • phantazm11
    • August 6, 2016 at 4:02 PM
    Quote from Sprony

    6 minutes ago, Sprony said: No, the game has unlocked frame rates but must run at least 120. That's the goal.

    Anyway, this looks more like it:

    [Blocked Image: http://techgage.com/wp-content/uploads/2016/08/Quake-Champions-1.jpg]

    Also, they are going to have pro gamers play it tonight. I hope that we will get to see that!

    They should have had pro players in on the initial design.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • phantazm11
    • July 28, 2016 at 4:06 PM
    Quote from FrieChamp

    5 hours ago, FrieChamp said: I played all of the maps and the top 5 are a selection I can agree with. But there are many more great entries beyond these! Congrats not only to the winners but to everyone who submitted their work! Many thanks to Sprony and the folks at Epic for organizing the contest! :)

    Man, your map was one of my favorites from Phase 1. I really hope you will be able to flesh it out and release it in the future.

    Also, Great job Sprony! You are really becoming a pro at contest organization :)

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • phantazm11
    • July 27, 2016 at 8:08 PM

    Congratulations to everyone!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • phantazm11
    • July 14, 2016 at 6:03 PM
    Quote from RZE

    19 hours ago, RZE said: I posted this on the official forums as well.

    If we can identify that some assets are missing somehow we can release them separately to get this addressed. Again, we're sorry that this issue has occurred.

    From the map load message this is what I seem to be missing:

    I'll cross post in the other thread also. Thank you guys for your hard work!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions

    • phantazm11
    • July 3, 2016 at 8:45 PM

    Name: Tom Perryman

    Nickname: Phantazm11

    Mapname: Oubliette (DM-Oubliette)

    Download: Download

    Alternate Download: Dropbox Download

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

  • Hey mapcore, what's your "comfort" game?

    • phantazm11
    • June 30, 2016 at 7:56 PM

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • phantazm11
    • June 27, 2016 at 8:41 PM
    Quote from huitmottes

    19 minutes ago, huitmottes said: Hey guys ! We're having some trouble with a material that causes the editor to crash when we try to build lighting.

    It seems the problem comes from M_Liandri_MASTER_Material in /Game/RestrictedAssets/Environments/Liandri/Materials It appears to be corrupted for whatever reason... Is there a way to revert it to its original version or can someone send us the vanilla version of it so we can try to uncorrupt it ? :P Thanks guys ! I hope we can sort this out otherwise we're pretty screwed for the deadline and that would be a shame...

    You can always choose to verify your copy of the editor which should make sure everything is correct and up to date. Make sure to backup your original content though as there is always a chance it might be deleted.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • phantazm11
    • June 26, 2016 at 5:41 PM

    Are you using UV Unwrap or UV Mapping? I have been unwrapping my meshes for the lightmaps only (channel 2) and using basic uv mapping for the textures.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • phantazm11
    • June 18, 2016 at 4:56 PM

    I'm having a bit of trouble with lighting indoor spaces also. Static point lights help a lot as they don't bite into performance.

    Also - Great minds think alike: I put together my fire braziers almost identical to the one in your screenshot :)

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions

    • phantazm11
    • April 26, 2016 at 2:38 AM

    Full Name: Tom Perryman

    Nick name: Phantazm11

    Map name: DM-Oubliette

    New 4.12.0 download link: http://www.phantazm11.com/content/downlo…owsNoEditor.pak

    More of a Quake style of map, but it is fun to play in Team Showdown! :)

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]

  • So I have some spare games...

    • phantazm11
    • October 28, 2015 at 7:06 PM
    Quote from jackophant

    You still got a key for either of those games? I'd gladly take them of you if so :3

    I've got a few myself, but there might not be much demand considering the current couple of humble bundles:

    • Insurgency x 1
    • Abyss Odyssey x 1
    • Contagion x 4
    • Resident Evil Revelations 2 - Episode 1: Penal Colony x 1
    • Lost Planet 3 x 1
    • Bionic Commando: Rearmed x 1
    • Resident Evil 5 x 1
    • Remember Me x 1

    First come, first served!

    I wouldn't mind trying Lost Planet 3 if you don't mind :)

  • The random model thread!

    • phantazm11
    • October 12, 2015 at 6:39 PM

    Good advice. Some things I didn't think about. Thank you!

  • The random model thread!

    • phantazm11
    • October 11, 2015 at 10:50 PM

    Awesome stuff in this thead!

    I spent the last couple of days playing around with this low poly lamp for Quake 3. The texture resolution is 1024x1024 in this screenshot but I will cut that in half.

  • Doom (4)

    • phantazm11
    • August 4, 2015 at 4:17 AM

    Well, this kind of worries me: http://www.pcgamer.com/doom-will-not-…ion-to-snapmap/

  • Looking for people that are aspiring to work in the game industry

    • phantazm11
    • July 15, 2015 at 10:55 PM

    I always thought I wanted to be a Level Designer, but I find that I enjoy detailing them and creating textures much more. So, Level Artist?

  • Fallout 4

    • phantazm11
    • June 15, 2015 at 5:20 AM

    Yes, yes and yes.


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  • WIP in WIP, post your level screenshots!

    • phantazm11
    • June 15, 2015 at 4:13 AM

    Part of a little scene I made over the course of about five hours this afternoon, running in Quake Live. I was inspired after playing the Hijacked Well level in Rage this morning. Not completely sure I will make this into a playable level or not, but I will probably will finish the scene at least. I will eventually model the cave walls, lights, pipes and maybe even the archways.


  • Project Cars

    • phantazm11
    • May 17, 2015 at 1:59 AM
    Quote from blackdog

    There's Porsche in the trailer at 1:20

    I'd really dig a driving game atm, this is incredibly beautiful, but I don't like racing on race tracks and i like more arcade-y ones, this seems more on the serious side


    I really like DiRT 3. I'm not a big fan of racing games but I like this one. Fun to play, a lot of cool tracks (including dirt, through border towns, etc.) and the cars are easy to control. I believe you can ramp up the driving difficulty if you want by enabling manual shifting, ect., but I just like running around on the tracks every once in a while and it is easy to just pick a race and have a bit of casual fun. Looks great too.

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