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  3. cityy

Posts by cityy

  • [QL] The Edge, Left Behind, Cold Cathode

    • cityy
    • December 19, 2012 at 4:40 PM

    Heyho,

    I didn't post in a while but here is some stuff I made for the most recent QuakeLive update.

    [Blocked Image: http://cityy.explicits.de/blog/wp-conten…12/12/edge1.jpg]

    Q2DM1 Remake - The Edge is property of id Software, LLC. Images used with permission.

    [Blocked Image: http://cityy.explicits.de/blog/wp-conten…2012/12/lb1.jpg]

    Remake of my Quake III level Left Behind (ct3dm5)

    [Blocked Image: http://cityy.explicits.de/blog/wp-conten…2012/12/cc1.jpg]

    Cold Cathode (Capture the flag - QL exclusive)

    I wrote down a few things about this on my Blog.

    Cheers

  • Q1 - In the Shadows

    • cityy
    • December 19, 2012 at 4:35 PM

    This looks so cool! Great work.

  • WIP in WIP, post your level screenshots!

    • cityy
    • September 11, 2012 at 1:21 PM
    Quote from kanine01

    What game is that?

    Xonotic - a community arena FPS running on the Darkplaces engine.

  • WIP in WIP, post your level screenshots!

    • cityy
    • September 10, 2012 at 12:10 AM

    [Blocked Image: https://dl.dropbox.com/u/15072710/XonoticCompetition2012/Screenshots/21.jpg]

    Put another 1.5 hours of work into this one today - not been working on it for a while. It's taking shape however.

  • [Digital Painting] Going into detail

    • cityy
    • September 8, 2012 at 12:13 PM

    I see, that makes sense.

    I've seen people literally setting up a 3 dimensional grid for painting (like in this video:

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    ) - maybe I will try that too. Not sure how to set it up yet but I guess it wont be too hard.

  • [Digital Painting] Going into detail

    • cityy
    • September 8, 2012 at 11:39 AM

    Thanks for the tips I guys.

    @Pericolos0: Is there anything you recommend reading on that eye path topic?

    I'm most likely gonna give the book a try at the end of the month; also those FZD videos are pretty awesome from what I've seen so far.

    Here is what I toyed around with this morning:

    [Blocked Image: https://dl.dropbox.com/u/15072710/2d/townscene.jpg]

    However, I'm kind of dodging real light paint with this one and I have no idea how to continue without messing it up

  • [Digital Painting] Going into detail

    • cityy
    • September 7, 2012 at 8:55 PM

    So I'm looking to get more into digital painting and eventually develop a decent skill set but I find myself having a hard time.

    I usually start out creating some rough shapes with the soft edge brush to give my scene a vague layout and then try to define those shapes further to possibly get a sharp looking image. Whenever I do the latter things start getting out of my hand - things don't fit in anymore and the overall composition looks strange.

    I can't manage to get a smooth transition between my rough sketch and a detailed image.

    Are there any general hints for that part of creating a digital painting?

    Also, should I stick to basic brushes or does it make sense to looks for custom ones (say stuff like leaves, grass or other textures)?

  • WIP in WIP, post your level screenshots!

    • cityy
    • September 5, 2012 at 11:12 AM

    Looks nice! You could try extending your ceillings a bit and possibly adding some background buildings/tanks/containers/shafts/pipes so the level looks less "flat".

    However, it's WIP so you were probably going to do that anyway.

  • WIP in WIP, post your level screenshots!

    • cityy
    • August 29, 2012 at 4:52 PM

    [Blocked Image: https://dl.dropbox.com/u/15072710/Xon…reenshots/5.jpg]

    Getting my hands on Xonotic, a community FPS running on the Darkplaces engine. They are currently running a Competition for 1on1 levels. Yesterday I blocked out my initial layout and today I started to add detail; looking to get a beta version out soon.

  • Level Design Help Files

    • cityy
    • August 26, 2012 at 4:43 PM
    Quote from AtsEst

    I recommend watching all of the parts: http://www.everythingisaremix.info/watch-the-series/

    Fuck, part 2. Mind = blown.

    Edit: Part 3 was impressive.

  • Counter-Strike: Global Offensive

    • cityy
    • August 22, 2012 at 8:25 PM

    Group Chat. Now.

  • Counter-Strike: Global Offensive

    • cityy
    • August 19, 2012 at 11:09 PM

    All this would be easier if you all used either the steam group chat or IRC

  • Counter-Strike: Global Offensive

    • cityy
    • August 19, 2012 at 9:53 PM
    Quote from SotaPoika

    How about someone from Mapcore group just announces a CSGO game when it's happening, rather than make a new group for it?

    I agree.

  • Counter-Strike: Global Offensive

    • cityy
    • August 19, 2012 at 9:17 PM

    Hell, I suck at this game. We should have a mapcore playing group.

  • World of Warcraft: Kung Fu Panda

    • cityy
    • August 17, 2012 at 5:46 PM
    Quote from seir

    Ninja panda, come on! Never say no to panda!

  • WIP in WIP, post your level screenshots!

    • cityy
    • August 17, 2012 at 1:02 PM
    Quote from _gb

    I'm usually shy of posting shots here, since the tech I'm using can't visually hold a candle to the Cryengine and UDK stuff.

    I feel you, brother.

  • Remember Me

    • cityy
    • August 14, 2012 at 10:22 PM
    Quote from PogoP

    The game itself... I don't really know what to think. The whole thing seemed like some kind of massive cutscene, wasn't really much gameplay there.

    Exactly my thinking. Let's wait and see

  • What are you playing now?

    • cityy
    • August 13, 2012 at 12:40 AM

    I don't know, just all those options you have; you can stand there and talk 10 minutes without actually getting anywhere. My guess is I just need to play a bit more to further understand the purpose of the conversations.

  • Working remotely.

    • cityy
    • August 12, 2012 at 10:23 PM

    I never actually had a job in the industry but I imagine it's nice to work in a studio because of social aspects, collaborative brainstorming, drinking a beer post work and stuff like that. However, I guess it always depends if you like the people you work with.

  • What are you playing now?

    • cityy
    • August 12, 2012 at 8:51 PM

    I'm (also) playing fallout 3 right now. I'm not sure if it's my type of game; I find all the dialogues to be a bit annoying.

    However, I'm not far into the game yet.

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