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  3. kanine01

Posts by kanine01

  • The random model thread!

    • kanine01
    • July 5, 2015 at 11:29 PM
    Quote from Vorontsov

    Looks awesome, is an amount of polygons like that for a bike okay in source? Just asking since Valve seems to half-ass models a lot and skip out on detail, unless they're keeping it really low poly on purpose

    I think he's making the scene in UE4? I mean it is in an pretty enclosed space which means that the hallways and rooms mean you can easily not render most of the environment at once.

  • The random model thread!

    • kanine01
    • June 17, 2015 at 5:48 PM
    Quote from Vorontsov

    @kanine01 Looks more like some sort of ray gun from black ops

    http://fallout.wikia.com/wiki/Alien_blaster_(Fallout_3)

  • The random model thread!

    • kanine01
    • June 17, 2015 at 6:41 AM

    [Blocked Image: http://puu.sh/irVz8/49a04b5df6.png]


    fallout 4 hype got me makin fanart, gosh darn

  • The random model thread!

    • kanine01
    • June 4, 2015 at 11:49 PM
    Quote from esspho

    ok. that makes sense. thanks again for sharing.

    How many polys does that crossbow have by the way?

    i havent made the lowpoly yet. the amount of polygons in the hipoly could be literally anything, it doesnt matter

  • The random model thread!

    • kanine01
    • June 4, 2015 at 3:11 PM
    Quote from esspho

    Sure. For example those nuts that you add in 14:00. Wouldn't you delete the faces that are touching the weapon (or whatever) to reduce the polycount?

    Another example may be that bracket that you start building at 13:45. As far as I can tell it has faces on it's underside that could savely be deleted, right?

    I'm just curious.

    It's the hipoly model that's going to be baked down to the low poly, polygons aren't a thing to worry about at this point.

  • The random model thread!

    • kanine01
    • June 3, 2015 at 8:19 AM

    [Blocked Image: http://puu.sh/iaBI4/db3d8c02e3.png]\


    I'm working on BB-8 from the new Star Wars film.

  • The random model thread!

    • kanine01
    • June 3, 2015 at 2:26 AM
    Quote from esspho

    really nice to see your workflow.

    kind of a noob question, I guess: are you cleaning up the different parts in a later step (like deleting the backfaces of those nuts :XD:)?

    could you say at what minute/sec specifically?

  • The random model thread!

    • kanine01
    • May 30, 2015 at 3:09 AM

    [Blocked Image: http://puu.sh/i5rUC/b10e5b07b5.png]

    crossbow work in progress for pvk2

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  • The random model thread!

    • kanine01
    • May 27, 2015 at 10:54 PM

    [Blocked Image: http://puu.sh/i2VGO/c8c91f7c87.png]

    grenade materials heavy w.i.p.

  • The random model thread!

    • kanine01
    • May 26, 2015 at 3:02 AM

    [Blocked Image: http://puu.sh/i0Eef/8fa494cfe5.png]

    mmmm, pineapples

  • The random model thread!

    • kanine01
    • May 18, 2015 at 2:16 PM

    [Blocked Image: http://puu.sh/hRodh/eec70024e2.png]
    I'm pretty happy with the materials now, any crits?

  • The random model thread!

    • kanine01
    • April 1, 2015 at 6:40 AM

    [Blocked Image: http://puu.sh/gXjmB/f814dc64bd.PNG] I was reading about WWI trench warfare so I made a handy dandy trench knife speed-model. (Took around 45 minutes.)

  • The random model thread!

    • kanine01
    • March 25, 2015 at 8:44 AM

    [Blocked Image: http://puu.sh/gOM0y/b48cf69c60.png] Made a barrel just now

  • WIP in WIP, post your level screenshots!

    • kanine01
    • March 20, 2015 at 3:42 AM

    [Blocked Image: http://33.media.tumblr.com/710b8ec06fab871039560f8a4ea023ec/tumblr_nlgtpal0qR1s2wio8o1_500.gif]

  • The random model thread!

    • kanine01
    • March 16, 2015 at 6:56 AM

    [Blocked Image: http://puu.sh/gCpGZ/358a1a5587.PNG]


    20 minute ~barrel~

  • The random model thread!

    • kanine01
    • March 14, 2015 at 10:40 AM

    Oh thx ^^

  • The random model thread!

    • kanine01
    • March 13, 2015 at 7:51 AM

    [Blocked Image: http://puu.sh/gydbX/20bf8f4e86.png]


    wip

  • The random model thread!

    • kanine01
    • March 6, 2015 at 6:13 AM

    [Blocked Image: http://puu.sh/govfY/32946e21a3.png]


    baked an arquebus

  • The random model thread!

    • kanine01
    • March 3, 2015 at 10:55 AM
    Quote from PogoP

    Working on a vehicle in my spare time. This is a space plane I kinda mashed together from various concepts, real space planes, and a few ideas I had floating around in my head. Never done a vehicle before, this is really good fun and it's a real challenge having to think about how everything fits together! This is just the high poly so far. It was only meant to be a small Substance Designer test but now that I'm using SD more at work, I just thought I'd go into more detail on this


    Thinking further ahead, I may create an entire environment for this to sit in. I've been playing a lot of Space Engine, and I really need to practice my organic modelling/texturing more, so I may put this on a runway on some terraformed planet somewhere with a cool little sci-fi vista in the background! Should be good fun.


    you should release this separately for kerbal space program lol

  • The random model thread!

    • kanine01
    • February 18, 2015 at 1:17 PM

    [Blocked Image: http://puu.sh/g2dAD/1e4918747f.PNG] ~3 hour speed model

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