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  3. 9centwhore

Posts by 9centwhore

  • Exporting decals?

    • 9centwhore
    • December 3, 2015 at 9:04 AM

    Hey guys

    Is it possible to export decals from CS:GO?

    Specifically, it's the bomb-site one's I'm after as I want to use the design in a xmas gift.

    Any help much appreciated!

    Cheers,

    9

  • Roman City - First UDK Project

    • 9centwhore
    • August 8, 2011 at 7:58 AM

    The new plaster texture is heaps better too _b

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • 9centwhore
    • August 8, 2011 at 7:47 AM
    Quote from dead.pixel

    This

    Makes me think of google mail icon

    [Blocked Image: http://203.148.253.29/natapan/files/2009/10/gmail-icon.jpg]

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • 9centwhore
    • August 3, 2011 at 7:52 AM

    Can someone please humour me and try combining these two earlier submissions from generalvivi and Jenn0_Bing by using the gradients or gradient colours to shade the inner area for the white version and to shade the core for the black version.

    I think some of you were moving toward this iteration anyway before other awesome submissions came in but I'm still curious as to what this would look like outside of my imagination :derp:

    Hope this makes sense:

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • 9centwhore
    • July 19, 2011 at 4:18 PM

    Mackin, I love your idea _b

    My Photochop-fu is weak but can I suggest a change/iteration along these lines or is it killing what you were already subtly suggesting

    [Blocked Image: http://db.tt/XiKgHwp]

  • Whatever happened to Insurgency Mod

    • 9centwhore
    • July 19, 2011 at 4:24 AM

    ^ Nice.

    Could almost be a section of STALKER running on HL2 engine ...STALKER is one of my favourite games, I just love it's setting and the atmosphere

  • The Elder Scrolls V: Skyrim

    • 9centwhore
    • July 18, 2011 at 9:59 PM
    Quote

    ":z3o5ro34]Oblivion can still look amazing if correctly modded, I have to play this again (and finish it this time around)

    What mod is that? Tineye doesn't find the images anywhere else

  • [Portal 2] Overgrowth

    • 9centwhore
    • July 16, 2011 at 6:01 PM

    Nice although I get the feeling I didn't do it right as I only fired my portal device three times and only jumped once

    4schmitt.dem

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • 9centwhore
    • July 15, 2011 at 6:58 AM

    I've only got access to mspaint so mines a bit rough round the edges and is only intended as a lighthearted submission anyway but this is actually the first thing that came to mind

  • Level Design Help Files

    • 9centwhore
    • July 15, 2011 at 5:48 AM

    This guy has some really good video tutorials for hammer, I really like his presenting style too:

    http://www.tophattwaffle.com/?page_id=62

  • WIP in WIP, post your level screenshots!

    • 9centwhore
    • July 12, 2011 at 12:51 AM

    Hi all, I've been quietly lurking here a little while and am loving the good stuff everyone posts.

    I used to make maps for quake 1 waaay back and dabbled a little with source when hl2 came out but haven't touched an editor in years so decided to jump back into it a week or so ago so am a bit rough and am relearning a lot.

    Anyway, here's what I've done on my current map so far, still a lot to tidy up.

    [Blocked Image: http://i1138.photobucket.com/albums/n521/9centwhore/de_eden_wip/2011-07-12_00003.jpg]

    [Blocked Image: http://i1138.photobucket.com/albums/n521/9centwhore/de_eden_wip/2011-07-12_00001.jpg]

    [Blocked Image: http://i1138.photobucket.com/albums/n521/9centwhore/de_eden_wip/2011-07-12_00002.jpg]

    Also, sorry if this is the wrong place to post but I need a little help getting a door to work how I want in a cs:s map.

    I'm using a mostly transparent texture and for gameplay reasons, would like the door to block the player, but not block bullets and grenades.

    I was unable to find a setting/flag that allowed this so jerry rigged up this for now:

    Two doors, one inside the other.

    The door with the texture, blocks nothing.

    The door with the player clip obviously blocks the player.

    This actually works well except sometimes if the player is hard up against the door, they open in different directions, leaving an invisible door sticking out

    Due to it's placement it's not too much of an issue but I'd like to clean this up.

    [Blocked Image: http://i1138.photobucket.com/albums/n521/9centwhore/de_eden_wip/gate.png]

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