Just add another pair of identical entities and swap em on the fly?
Posts by AtsEst
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Good going

Though you might want to enable alpha blending on the grass texture to get rid of the jaggies. But if you end up using a lot of grass it will drag your performance down.
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Beating a dead horse here again, but how about a challenge where you have to make a sp map that has to last excactly for a pre set time. Like for example 3min 14sec?
What you do with the player in that time is totally up to you: strap a bomb to the poor fellows chest and set a timer to it or whatever you like.
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Did some trikery in Ps with it.
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/painover_for_macattack.jpg]
Tried making the colours more like the original, also actually layed it over your image to add more detail (use decals) to the scene.
Played with the levels/contrast/brightness, hue, tried to alter the shading of the cliffs, to give em more depth, changged the shadow to a bluer tone.
Tried to make the water look like the original, the greenish blue colors it emits is pure awesomeness. Also got rid of the waves as in the painting it is almost mirror like(the colours that are default in the crysis 2 editor are meant for NY and thus, mkaaing the water look kinda dirty, and those brown orange bits make it look good for this scene)!
Look at the use of colour and small details tha make the painting look so good, try to mimic them as much as possible.
I sometimes edit some shots of my raw scenes in ps as it is far faster than doing things in ToD editor, and gives some extra possibilities, to get a better feel for what i like the scene end up like, then try to make those things happen in the actual scene as well.
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Again not much of a level, but I consider this to be more of a concept/teaser than a model.
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/woldc2_01.jpg]
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Fond a link to this on RPS, thought might as well drop it here: http://1916.dadiugames.dk/
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[Blocked Image: http://fotomag.com.ua/stat/product/14/b128834.jpeg]
Bought myself a Dell XPS 15 for school work some two weeks ago.
The FHD B+RG led display is quite something. It puts my desktop display to shame.
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It ain't 3D yey , but there is the first concept for my entry to the current WOLD challenge:
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/wold_challenge_concept_v02.png]
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http://www.everythingisaremix.info/watch-the-series/
A very cool documentary series.
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Also happened here from time to time.
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Not too shabby, but some thoughts that came into my head:
The bump maps are generally too big, and strong, especially noticable on the walls. Almost the same on the floor and a bit on the ceiling.
Also the floor would really benefit from a specular map.
Some more glow to the light sources, at first I didn't realise where the light was goming from(also I see shadows under them). Lightig would do with a bit of tinkering.
Do the plants have pots?
Less specular on the rug(also is there an intended crease in the foreground? If so then good thinking, would like to seee it spread across the scene, but i guess it comes down to the lack of time ).
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Merry christmas !
:santahurg:
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Quote from 3Dnj
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Doing a bit of previs for an idea i'm toying around with
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/g43_previz.jpg]
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