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  3. AtsEst

Posts by AtsEst

  • Crysis Flowgraph help

    • AtsEst
    • February 26, 2012 at 11:39 AM

    Just add another pair of identical entities and swap em on the fly?

  • UDK scene progress thread

    • AtsEst
    • February 25, 2012 at 11:28 AM

  • [CE3] Beach Bar Environment

    • AtsEst
    • February 20, 2012 at 10:05 AM

    Good going

    Though you might want to enable alpha blending on the grass texture to get rid of the jaggies. But if you end up using a lot of grass it will drag your performance down.

  • MapCore Challenge Discussion

    • AtsEst
    • February 16, 2012 at 3:37 PM

    Beating a dead horse here again, but how about a challenge where you have to make a sp map that has to last excactly for a pre set time. Like for example 3min 14sec?

    What you do with the player in that time is totally up to you: strap a bomb to the poor fellows chest and set a timer to it or whatever you like.

  • [CE3] Island of the Dead

    • AtsEst
    • February 8, 2012 at 6:40 PM

    Did some trikery in Ps with it.

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/painover_for_macattack.jpg]

    Tried making the colours more like the original, also actually layed it over your image to add more detail (use decals) to the scene.

    Played with the levels/contrast/brightness, hue, tried to alter the shading of the cliffs, to give em more depth, changged the shadow to a bluer tone.

    Tried to make the water look like the original, the greenish blue colors it emits is pure awesomeness. Also got rid of the waves as in the painting it is almost mirror like(the colours that are default in the crysis 2 editor are meant for NY and thus, mkaaing the water look kinda dirty, and those brown orange bits make it look good for this scene)!

    Look at the use of colour and small details tha make the painting look so good, try to mimic them as much as possible.

    I sometimes edit some shots of my raw scenes in ps as it is far faster than doing things in ToD editor, and gives some extra possibilities, to get a better feel for what i like the scene end up like, then try to make those things happen in the actual scene as well.

  • [Q3] Lun3DM5 - You'll Shoot Your Eye Out

    • AtsEst
    • February 6, 2012 at 10:07 AM

    Epic

  • WIP in WIP, post your level screenshots!

    • AtsEst
    • February 1, 2012 at 11:13 PM

    Again not much of a level, but I consider this to be more of a concept/teaser than a model.

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/woldc2_01.jpg]

  • What are you playing now?

    • AtsEst
    • January 30, 2012 at 2:01 PM

    Fond a link to this on RPS, thought might as well drop it here: http://1916.dadiugames.dk/

  • What have you purchased recently?

    • AtsEst
    • January 30, 2012 at 2:20 AM

    [Blocked Image: http://fotomag.com.ua/stat/product/14/b128834.jpeg]

    Bought myself a Dell XPS 15 for school work some two weeks ago.

    The FHD B+RG led display is quite something. It puts my desktop display to shame.

  • WIP in WIP, post your level screenshots!

    • AtsEst
    • January 27, 2012 at 2:33 PM

    It ain't 3D yey , but there is the first concept for my entry to the current WOLD challenge:

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/wold_challenge_concept_v02.png]

  • SOPA

    • AtsEst
    • January 23, 2012 at 2:56 PM

    http://www.everythingisaremix.info/watch-the-series/

    A very cool documentary series.

  • forum bugs

    • AtsEst
    • January 18, 2012 at 8:00 PM

    Also happened here from time to time.

  • The random model thread!

    • AtsEst
    • January 9, 2012 at 11:46 AM

    Not too shabby, but some thoughts that came into my head:

    The bump maps are generally too big, and strong, especially noticable on the walls. Almost the same on the floor and a bit on the ceiling.

    Also the floor would really benefit from a specular map.

    Some more glow to the light sources, at first I didn't realise where the light was goming from(also I see shadows under them). Lightig would do with a bit of tinkering.

    Do the plants have pots?

    Less specular on the rug(also is there an intended crease in the foreground? If so then good thinking, would like to seee it spread across the scene, but i guess it comes down to the lack of time ).

  • Merry xmas and happy new year Mapcore!

    • AtsEst
    • December 25, 2011 at 3:58 PM

    Merry christmas !

    :santahurg:

  • [Crysis Wars SP] Wreckage - Standalone available

    • AtsEst
    • December 19, 2011 at 8:09 PM

    Very nice indeed

  • Battlefield 3

    • AtsEst
    • December 13, 2011 at 8:16 PM
    Quote from 3Dnj
  • LIGHTS OUT GUERILLA RADIO!

    • AtsEst
    • December 11, 2011 at 2:14 AM

    This looks interesting:

    http://www.psu.com/VGA-2011--The-Last-o ... 867-p0.php

  • WIP in WIP, post your level screenshots!

    • AtsEst
    • December 10, 2011 at 1:32 PM
    Quote from e-freak

    nice - looks like the dark knight rises poster. what engine is this in?

    Thanks, yep that is pretty much the inspiration behind it.

    Quote from Corwin

    I think I recognize C2's assets, so probably CE3

    You are correct it is the C2 sdk

  • WIP in WIP, post your level screenshots!

    • AtsEst
    • December 10, 2011 at 2:39 AM

    Doing a bit of previs for an idea i'm toying around with

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/g43_previz.jpg]

  • MapCore Challenge Discussion

    • AtsEst
    • December 2, 2011 at 11:09 AM

    Do it.

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