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Posts by AtsEst

  • Games W.I.P Thread

    • AtsEst
    • October 12, 2016 at 11:49 PM

    Not a game per se, but I think some people might appreciate it:


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    Posing a character in VR using UE. Rigging and all the hard lifting is handled by http://alexallright.com/allrightrig/

  • Games W.I.P Thread

    • AtsEst
    • September 18, 2016 at 4:52 PM
    Quote from Quotingmc

    On 17/09/2016 at 0:00 AM, Quotingmc said: Is this a VR Asteriods? Looks like a nice concept

    At that sate yes, but there are enemies in there now so it is more like a bullet hell now, planning to play around wit rogue like elements.

  • Games W.I.P Thread

    • AtsEst
    • September 16, 2016 at 4:15 AM

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  • Games W.I.P Thread

    • AtsEst
    • July 8, 2016 at 3:30 AM

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  • Mirrors Edge Catalyst

    • AtsEst
    • June 11, 2016 at 3:39 AM

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    hmm

  • Dishonored II

    • AtsEst
    • May 22, 2016 at 11:14 PM

    The first Dishonored is one of my favorite games, really looking forward to this!

  • Uncharted 4

    • AtsEst
    • May 8, 2016 at 12:01 PM

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    The freaking watch face works....

  • Oculus Rift

    • AtsEst
    • May 6, 2016 at 12:04 AM

    [Blocked Image: http://i.imgur.com/Epk0PMM.jpg]

    The new build of Mythos is now live on the Oculus Store! (it is under concepts so it is free) https://www2.oculus.com/experiences/app/1221236131237268/

  • Games W.I.P Thread

    • AtsEst
    • April 21, 2016 at 11:54 PM

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  • Valve: Future Hardware Plans

    • AtsEst
    • April 21, 2016 at 4:25 PM

    ...

    Ok, how many of you have actually tried the Vive or the Rift with Touch?

  • Valve: Future Hardware Plans

    • AtsEst
    • April 10, 2016 at 6:13 PM

    Because that would get in the way of your hands which would be worse (unless it was an active robotic solution or a person moving it around all the time). It is much easier to just step over/around the wire than dealing with it in the air. They made it sound more of a problem than I have seen it to be in practice, though yes this varies fro person to person also be skeptical about anything technical that the GB guys say.

    The Lab is awesome though. And once more, seeing anything on screen does not give you any idea how it is actually to be inside the environment.

  • Games W.I.P Thread

    • AtsEst
    • March 25, 2016 at 3:25 PM
    Quote from Hipshot

    16 hours ago, Hipshot said: Those are beautiful mammathus, tell me more about how you generated this sky? I'm still very, very interested in creating artificial skyboxes =)

    I assume this is for a game you do, since you posted it in this thread?

    I ma testing a bunch of VR stuff and this is a excerpt from that (expect more info if it works out). Thus the sky actually has to be volumetric, but very performant.

    It is made using a subdived plane mesh with an unlit material with a perlin noise function for colors and displacement with an ad hoc translucency and lighting solution. Engine is UE4.


    And a build is up:

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  • Games W.I.P Thread

    • AtsEst
    • March 24, 2016 at 8:19 PM

    [Blocked Image: http://i.imgur.com/KHcl21e.jpg]

  • Games W.I.P Thread

    • AtsEst
    • March 18, 2016 at 7:17 AM

    A test:

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  • Oculus Rift

    • AtsEst
    • March 17, 2016 at 8:27 PM
    Quote from Minos

    2 minutes ago, Minos said: I have a DK2 and been developing some VR projects, but even the demos out there are pretty lame compared to what the media will offer in a few years I think /emoticons/[email protected] 2x" title=":)" width="15">

    I'm curious to try touch though, I'm usually a bit lazy with motion controls so I want to see how that's going to work in a real life scenario.

    Being able to stand up and "touch" things is pretty freaking incredible in VR I do not want to oversell it, but

    Spoiler I'd even go as far as to say that you have not really experienced VR until you have had a proper room scale demo. Because (if it is a good experience) after 5 minutes you have absolutely no idea or direction where you are in the real world.

  • Oculus Rift

    • AtsEst
    • March 17, 2016 at 8:15 PM
    Quote from Minos

    1 hour ago, Minos said: Man, to be honest I'm much more excited about the weird crazy demos people are going to make than those games. I love my oculus and I love being in VR, however there isn't a really single demo right now that really blows me away. I don't think we have seen yet even a glimpse of what this media will be able to offer /emoticons/[email protected] 2x" title=":)" width="15">

    Also, we really need to come up with a better solution for player movement. You can't have camera bob because that makes people feel sick, however the "floating" feeling you get right now is very unsettling too.

    Have you tried CV1 with Touch or the Vive?


    Also trailers just suck for describing any vr experiences.

  • Games W.I.P Thread

    • AtsEst
    • March 15, 2016 at 8:41 PM
    Quote from blackdog

    12 hours ago, blackdog said: Is that a VR project @AtsEst?

    Yep /emoticons/[email protected] 2x" title=":)" width="15">

  • Games W.I.P Thread

    • AtsEst
    • March 14, 2016 at 7:36 PM

    Long time no update, so her is one!
    [Blocked Image: http://i.imgur.com/GVVmCHu.gif]

    [Blocked Image: http://i.imgur.com/m7LeaUR.gif]

  • Amazon Lumberyard - 'Free AAA game engine'

    • AtsEst
    • February 9, 2016 at 12:23 PM

    it looks EXACTLY like Cryengine and I mean it actually freaking is Cryengine, but with full source...

    Which you mentioned, but that is so weird to me.

  • Oculus Rift

    • AtsEst
    • January 8, 2016 at 2:33 AM

    I would not totally dismiss VR at this point if you have not properly tried any of the consumer devices in a chill environment, only if for financial reasons. But waiting till Summer to see how the dust settles might not be a bad idea at this time. Trying room scale VR was the first time my yaw actually hit the floor when experiencing VR. Said that, the Vive will probably be at least as expensive if not quite a bit more expensive than the Rift (and definitely require at least equally as fast of a PC). As deducted from yesterdays AmA with Luckey.


    On a different note...

    Yesterday I watched Pacific Rim in 3D for the first time on my personal IMax display, was pretty cool, I had not seen it on a big screen before at all. Though yes the resolution was somewhat of an issue (would not recommend trying this on a DK2).

    Today I tried CSGO on the same screen both in stereo and mono, went evenish on score AWPing using the latter. Apart from the lower resolution having a higher refresh rate than my 60Hz screens was pretty nice actually. Neat.

    Am I still hyped, yes! Am I biased, hell yeah!

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