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Posts by smn_fhs

  • [Tutorial] Parallax Occlusion Mapping in CryENGINE 3

    • smn_fhs
    • October 8, 2011 at 12:53 PM

    Hey guys,

    I´ve written a tutorial regarding Parallax Occlusion Mapping in CryENGINE 3. You can find it on 3dmotive as a video tutorial or in text form on my website

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/tutorials/02_pom/13_pom_animation.gif]

    Let me know if anything is unclear. You need to use the Crysis 2 Editor with DX11 Patch installed, POM is not supported in the CE3 SDK at the moment.

  • [Tutorial] Getting started with CryEngine 3 - First Object

    • smn_fhs
    • September 19, 2011 at 9:30 PM

    Hey guys,

    I´ve written a tutorial on getting started with CryEngine 3. It covers exporting your first object and material / shader setup from 3dsMax to CryEngine.

    Check it out here and let me know if anything is unclear.

    Simon

  • Uncharted 3

    • smn_fhs
    • September 1, 2011 at 5:24 PM

    must not watch this.....

  • some contract work: RIFT

    • smn_fhs
    • August 23, 2011 at 9:16 AM

    Very nice, I like the lighting and architecture in these. Good job!

  • Warhammer 40.000 Space Marine

    • smn_fhs
    • August 23, 2011 at 9:12 AM

    Played this a bit on Gamescon and didn´t really get the gameplay / controls in MP then. Might have to give the demo another go...

  • WIP in WIP, post your level screenshots!

    • smn_fhs
    • August 23, 2011 at 9:11 AM
    Quote from Hazard24

    I made this yesterday in Source, still a bit rough around the edges. Could probably make the road have smoother turning angles, ect...[Blocked Image: http://www.1337upload.net/files/is_warehouse0044.jpg]

    Very nice

  • Werner Martin Eggers - Leveldesign/3d

    • smn_fhs
    • August 23, 2011 at 9:09 AM

    That Star Wars stuff is cool, great folio!

  • Futuristic scifi building [CryEngine3]

    • smn_fhs
    • August 21, 2011 at 1:32 AM

    Added the flats to the starting post and website...

  • Futuristic scifi building [CryEngine3]

    • smn_fhs
    • August 20, 2011 at 4:20 PM
    Quote from e-freak

    wadda f? simon, this is awesome. like all kinds of awesome! is there higher res available to get a 2560 by 1600 wallpaper (of this one http://www.simonfuchs.net/folio/gfx/pro ... ifi_06.jpg). would love to see some ceiling parts and a small corridor with this as well

    There you go

    http://www.simonfuchs.net/files/highres.jpg

  • Futuristic scifi building [CryEngine3]

    • smn_fhs
    • August 19, 2011 at 8:46 PM

    Thanks for all the comments so far.

    Quote from Vilham

    awesome, this is using that 3d projection normal maps stuff right?

    Yeah it uses parallax occlusion mapping in some areas.

    Quote from Steppenwolf

    Looks awesome. Digging the clean texture style. How did you manage to have the light emmit in the shape of the lamps? I try to figure that out for my Mass Effect 2 scene: viewtopic.php?f=57&t=16463Could you post some of your texture sheets and maybe a screenshot of your material settings? That would help me to get a better understanding of how it's properly done in CE3.

    I´ll get back to you on that, I´m thinking about writing a small tutorial on how the scene has been constructed.

    Quote from e-freak

    wadda f? simon, this is awesome. like all kinds of awesome! is there higher res available to get a 2560 by 1600 wallpaper (of this one http://www.simonfuchs.net/folio/gfx/pro ... ifi_06.jpg). would love to see some ceiling parts and a small corridor with this as well

    You´ll get the higher res screen tomorrow. Yeah I would like to take this further but for now its done, I´d like to move on to a new project.

  • Futuristic scifi building [CryEngine3]

    • smn_fhs
    • August 19, 2011 at 1:12 AM

    Hey guys,

    I´ve modeled this futuristic scifi building. More info on how its setup and additional images can be found here or through my website:

    http://%7boption%7d

    Let me know what you think. I´ve intenionally kept it clean and didn´t want to go for a weathered look.

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/scifi_02.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/scifi_04.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/scifi_03.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/scifi_06.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/building_lowpoly.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/wage_highpoly.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/wage_lowpoly.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/waage_flats.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/railing_flats.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/door_highpoly.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/door_lowpoly.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/door_flats.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/wall_highpoly.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/wall_lowpoly.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/wall2_flats.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/wall_flats.jpg]

    Cheers,

    Simon

  • Simon Fuchs - Senior Environment Artist

    • smn_fhs
    • July 7, 2011 at 9:31 AM

    Here is an Interview with 3dCreative that gives some more background information on the Crysis 2 Environment Art Production for anyone who is interested.

  • Simon Fuchs - Senior Environment Artist

    • smn_fhs
    • June 27, 2011 at 7:29 PM

    Updated all Crysis 2 screenshots to use the latest DX11 tech and the highres texture pack. Resolution increased aswell.

    Check the website for more pictures.

    http://www.simonfuchs.net

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project1/5.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project1/1.jpg]

  • Ryan 'BEANCUBE' Bargiel -aka LOOM - ENVIRONMENT ARTIST

    • smn_fhs
    • May 10, 2011 at 7:06 PM

    good stuff, very nice work.

    Love the breakdowns!

  • Simon Fuchs - Senior Environment Artist

    • smn_fhs
    • May 8, 2011 at 7:26 PM

    Sure, just let me know what you need or what you want to do. PM me to discuss this further...

  • Simon Fuchs - Senior Environment Artist

    • smn_fhs
    • May 7, 2011 at 9:28 PM

    Thanks for the comments guys.

    Yeah I´m pretty good Francois, are u still in Frankfurt at the moment? Hows everything going?

    been lurking here for a while but never really posted anything so I thought I might aswell join...

  • Simon Fuchs - Senior Environment Artist

    • smn_fhs
    • May 6, 2011 at 6:26 PM

    Hey guys,

    thought I´d take the opportunity to share my work with you now that Crysis2 is released. Feel free to crit away!

    http://www.simonfuchs.net/

    Cheers,

    Simon

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