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Posts by smn_fhs

  • Blender Drone Tutorial - Learn Blender and Substance Painter for game art!

    • smn_fhs
    • March 15, 2021 at 3:29 PM

    Hey mapcore, I`ve just released my latest tutorial for creating a current generation Drone model for videogames in Blender and Substance Painter! The tutorial covers the entire creation process for the Drone from scratch in over 25 hours of 4k video. Everything is recorded in realtime and fully commented on. The course also comes with a 4,5 hour introduction to Blender chapter, that will teach you the software from scratch. In addition to modeling in Blender, you will learn how to texture the asset using Substance Painter and render it in Blender's built-in, Evee real-time renderer. More images can be found on my artstation and I`ve uploaded the model to sketchfab as well if you`d like to check it out in your browser in 3D. For more information on the course, make sure to check out the trailer. I`m looking forward to your version of the drone! For the next 72 hours, you can get the course for 20% off its regular price using the link below:https://gumroad.com/l/AzaOi/launch -Simon

  • [Tutoria] - Ultimate Hardsurface Tutorial - Turretgun

    • smn_fhs
    • September 17, 2016 at 8:01 PM

    @spa Thanks a lot for supporting my work. Let me know if you have any questions. I`ve uploaded the highest resolution screenshots of my tutorial on my blog here

  • [Tutoria] - Ultimate Hardsurface Tutorial - Turretgun

    • smn_fhs
    • September 6, 2016 at 8:47 PM

    Hey guys, I`ve just released my latest tutorial and my biggest personal project so far - The Ultimate Hardsurface Tutorial for the Turretgun. I`ve been working on this for more then 9 months in my spare time and am so stoked that it is finally ready to be released! This tutorial covers the entire creation process of this high quality, PBR game asset from the block out to the final mesh in over 40 hours of video. All of the important steps and most of the video is commented on, nothing is left out. In addition to modeling in 3dsmax you will learn how to use Modo`s meshfusion in combination with Zbrush to quickly create hardsurface shapes as well how to use Keyshot to create state of the art renderings of the final highpoly mesh. You can get it on gumroad or cubebrush For a limited time for the release of this tutorial, make sure to use coupon code HS30OFF to get a 30% discount. Here is the trailer for the tutorial:

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    And here are some shots of the final asset, make sure to check out my artstation for more shots and a marmoset viewer file.[Blocked Image: http://simonfuchs.net/images/turretgun/turretgun_render_01.jpg][Blocked Image: http://simonfuchs.net/images/turretgun/turretgun_render_02.jpg][Blocked Image: http://simonfuchs.net/images/turretgun/turretgun_render_03.jpg][Blocked Image: http://simonfuchs.net/images/turretgun/hp_turretgun_01.jpg]

  • Starcraft II Fan Art - Photon Cannon

    • smn_fhs
    • June 20, 2015 at 8:00 PM

    Here are the final renders of the Photon Canon that I created for the Blizzcon 2014 artist stage - There will be a tutorial on the asset in the upcoming Vertex 3 book!

    More highres renders can be found on my artstation ang blog.

    [Blocked Image: http://simonfuchs.net/images/pcannon_01.jpg]

    [Blocked Image: http://simonfuchs.net/images/pcannon_02.jpg]

  • [Tutorial] Carve holes into your meshes and reveal detail underneath

    • smn_fhs
    • September 4, 2014 at 9:20 PM

    Meshfusion in Modo would be an option Sentura.

  • [Tutorial] Carve holes into your meshes and reveal detail underneath

    • smn_fhs
    • September 4, 2014 at 7:54 PM

    Hey guys,

    Made a new tutorial. This time, learn how to carve holes into your meshes and reveal detail underneath. Video version on cubebrush, text version on my blog. Let me know if you guys have any questions!

    [Blocked Image: http://www.simonfuchs.net/tutorials/carving/01_final.jpg]

  • [Tutorial] Adding detail to your object using UV`s and slideknit

    • smn_fhs
    • August 23, 2014 at 9:04 PM

    Thank you

  • [Tutorial] Adding detail to your object using UV`s and slideknit

    • smn_fhs
    • August 23, 2014 at 8:30 PM

    Hey guys,

    Thought this tutorial might be useful for some of you, so feel free to check it out on my blog or in video form on cubebrush.

    [Blocked Image: http://www.simonfuchs.net/tutorials/skinwrap/skinwrap.gif]

    Let me know if you have any questions.

    Simon

  • SAMPA // A near-future sci-fi city in Unreal 4

    • smn_fhs
    • August 23, 2014 at 8:24 PM

    great scene Thiago

  • WIP in WIP, post your level screenshots!

    • smn_fhs
    • May 8, 2013 at 6:36 PM

    schick robert!

  • Black Mesa Source

    • smn_fhs
    • September 20, 2012 at 7:25 PM

    I`ll second what Bram said. Really impressive for a mod and I`m enjoying it a ton, so many good memories when playing!

  • Hey Helder, say goodbye to:

    • smn_fhs
    • June 12, 2012 at 9:12 PM

    congrats man, see you soon!

    Also, this:

    http://%7Boption%7D

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    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • GTA V

    • smn_fhs
    • November 2, 2011 at 4:51 PM

    i hope brucie makes a guest appearance

    http://www.youtube.com/watch?v=M5bVYOmQZC8

  • UDK scene progress thread

    • smn_fhs
    • October 20, 2011 at 9:28 AM

    Good stuff, waiting to see where this goes....

  • WIP in WIP, post your level screenshots!

    • smn_fhs
    • October 18, 2011 at 10:09 PM

    Great use of colors Wesley

  • [Tutorial] Decals in CryENGINE 3 SDK

    • smn_fhs
    • October 18, 2011 at 10:08 PM

    It´s more expensive shader instruction wise since its using alpha blending. Try to keep the sceen space it covers to a minumum and also cut out areas from your decal geometry that just have a black alpha channel to minimize overdraw.

  • [Tutorial] Decals in CryENGINE 3 SDK

    • smn_fhs
    • October 18, 2011 at 9:57 PM

    Cheers Helder.

    Buddy:

    Thanks for your awesome site, I couldn´t work without it

  • [Tutorial] Decals in CryENGINE 3 SDK

    • smn_fhs
    • October 18, 2011 at 9:06 PM

    Hey guys,

    I´ve written another tutorial for using Decals CryENGINE3 SDK. Feel free to check it out here in textform or on Eat3d as a video.

    Please let me know if anything is unclear or if you run into any problems.

    Cheers,

    Simon

  • [Tutorial] Realistic Glass in CryENGINE 3 SDK

    • smn_fhs
    • October 13, 2011 at 8:10 PM

    Hey guys,

    I´ve written a tutorial for creating realistic glass in CryENGINE3 SDK. Feel free to check it out here in textform or on Eat3d as a video.

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/tutorials/03_glass/12_animation.gif]

    Please let me know if anything is unclear or if you run into any problems.

    Cheers,

    Simon

  • Cry Engine 3 Geom Entity Question

    • smn_fhs
    • October 11, 2011 at 12:36 PM
    Quote from Rick_D

    which subway pieces are you using? :3

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