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  3. knj

Posts by knj

  • Battlefield 4

    • knj
    • February 7, 2014 at 11:21 PM

    keep playing BF3, srsly

  • Metal Gear Solid 5

    • knj
    • February 7, 2014 at 10:54 AM
    Quote from blackdog

    Ahah, forget about this game

    Metal Gear Solid V: The Phantom Pain might not come out until December 2015

    If that's true, i can wait but i will waith with Ground Zeroes as well

  • DE: HR - Dr Megan Reed's Office

    • knj
    • February 7, 2014 at 10:20 AM

    First of all i want to sticl close to the concept but make if like a playable environment - I hope this answers the question
    Deffo you are right abotu the spots you've pointed out. So here is my take on it (i've added number so it will be easier for me to refer)
    1. it's orange cause in the game was orange (but when working with final composition i will thing about changing the color)
    2. missed this lol - thanks
    3. this is concept art ART - what i mean by this, this is a perspective error, and you can not place it just like in the concept, cause they would fall down
    4. this is a placeholder
    5. this is due to the light that is not baked and is very first pass
    6. i had the exact color sceme that is on the concept but it didn't fit at this point, again the light is not baked and it was odd - still when working for finall comp, will consider that
    7/9 this is extremly placeholder i need to work on how to make it right but yea it's completny out of place now
    8. you are right and as i said i will work on the papers a bit more


    [Blocked Image: http://pics.tinypic.pl/i/00497/ywceqnx08fk6.jpg]
    But thanks for that very helpful, what other artist see in this concept and what makes it really good in other eyes.
    My plan for now is to finish the first mesh and texture pass, than work on the textures and materials to get where i want and then fight with the light and posproces. Still a long way to go and my spare time is very limited

  • DE: HR - Dr Megan Reed's Office

    • knj
    • February 7, 2014 at 9:14 AM
    Quote from FMPONE

    yeah the plant is a bad example of being literal to the concept art, because it does look better than the statue

    So if you have something else on your mind, hit me. Every crit is a good tip

  • Vasco De Mello - 3D Modeller and Texture Artist

    • knj
    • February 6, 2014 at 10:24 PM

    over 16k for that prop man cut that down !

  • Alien: Isolation

    • knj
    • February 6, 2014 at 7:25 PM

    Yes, looking good - i want to play this, even though i know i will shit my pants lol

  • Alien: Isolation

    • knj
    • February 6, 2014 at 6:47 PM

    [Blocked Image: http://d14zmj66npkp8v.cloudfront.net/2014/02/AI_SCREENSHOT_980x551_02.jpg]

    [Blocked Image: http://d14zmj66npkp8v.cloudfront.net/2014/02/AI_SCREENSHOT_980x551_0001.jpg]

    [Blocked Image: http://d14zmj66npkp8v.cloudfront.net/2014/02/AI_SCREENSHOT_980x551_04.jpg]

    [Blocked Image: http://d14zmj66npkp8v.cloudfront.net/2014/02/AI_SCREENSHOT_980x551_0003.jpg]

  • Playstation 4

    • knj
    • February 6, 2014 at 6:39 PM

    Yeah, sell that KZ game lol

  • Alien: Isolation

    • knj
    • February 6, 2014 at 3:38 PM

    LOL

  • Metal Gear Solid 5

    • knj
    • February 6, 2014 at 7:46 AM

    MGS Fanpage:


    Quote

    METAL GEAR SOLID V: GROUND ZEROES features a non-linear, open world environment that allows players to choose how to approach each mission. Players can use a variety of tactics, from a run and gun action style to true stealth-ops, to accomplish any one single mission, true to the METAL GEAR SOLID series. With freedom to choose multiple paths, by foot or by vehicle, to dynamic enemy engagement, players are sure to find a deep gameplay experience across a central story mode as well as numerous side-ops missions.

    Also, METAL GEAR SOLID V: GROUND ZEROES offers a number of additional achievements and unlockable platform-exclusive content for considerable replay value in the true cinematic style and ground-breaking graphics quality that has become the hallmark of Kojima Productions.

    Similar to a television series, GROUND ZEROES serves as the first act that will bridge the gap between METAL GEAR SOLID PEACEWALKER, serving as the prologue to the highly anticipated METAL GEAR SOLID V: THE PHANTOM PAIN, the second part of the METAL GEAR SOLID V Experience.

    KONAMI expresses its confidence that METAL GEAR SOLID V: GROUND ZEROES represents an overall excellent experience with its expansive gameplay, replay value, as well as its compelling and deep storyline.

    And to all of you who don't know, the rumors are that the Ground Zeroes will take you less than 2h to accomplish. If you ask me that's kinda expensive 2 hours.

    Here in poland it will cost 119,90 zł - thats over 40$ (!!) and US have it for 20$ - LOL

  • DE: HR - Dr Megan Reed's Office

    • knj
    • February 6, 2014 at 7:24 AM

    Dux - yeah much easier to model but tbh, i like plants a lot and a big one fits much better IMO than a statue - in game there is empty space

    Fmpone - sure man there will be tweak war after most of the meshes will be in place, most of the books/papers meshes are just place holders, but you should never stick to concept in 100%, just like i did with the plant, and i think i got a good feel to the concept in my work - please bare in minde that there are just TWO lights there (placeholders) and the scene is not baked

    thanks all

  • DE: HR - Dr Megan Reed's Office

    • knj
    • February 5, 2014 at 10:28 PM

    Sometime ago I've started working on a scene heavily based on concept of Reed's office
    [Blocked Image: http://oyster.ignimgs.com/ve3d/images/07/38/73894_DeusExHumanRevolution-LocaleConceptArt-07.jpg]

    This is the first place you start when playing, but in game it's much different in terms of light and ambient, so i will try to stick to this concept as much as possible. Of course I do this in my spare time, so I'm working pretty slow

    This is my progress so far

    [Blocked Image: http://pics.tinypic.pl/i/00497/3aej7m3fpzzx.jpg]

    There is plenty of meshes missing, this scene is even NOT BAKED lol, 80% of materials needs some tweaks, textures tweaks, this is heavy WIP, but i'm happy for now with this. The tv feed in background and PC/Phone displays are dynamic, screens where you can see default UDK material will be also some dynamic displays. I hope to finish this before this month ends.

  • Need For Speed - movie

    • knj
    • February 3, 2014 at 12:09 PM

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    So basicly, Jesse after rehab is trying to make some cash doing underground racing !

  • 24 - Live another day

    • knj
    • February 3, 2014 at 11:14 AM

    I soo want this to be good, and look at Chloe - stylist can make even her look HOT lol

  • Any interest in a mapcore 2014 50/50/50

    • knj
    • February 2, 2014 at 9:31 AM

    Sprony, 3min porn does NOT count

  • GTA V

    • knj
    • February 2, 2014 at 9:02 AM

    ps3

  • Battlefield 4

    • knj
    • February 1, 2014 at 9:50 PM

    Still havent forced myself to play this after the BIG patch, but as far as i heared this was really bad fix ? no sound, crashes, texture flipping ect ? God

  • GTA V

    • knj
    • February 1, 2014 at 8:21 PM

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    i want to play this !

    External Content www.youtube.com
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    It's been ages since i've played GTA, we really should team up and do some shit in Los Santos !

  • Going to the gym is like a korean MMORPG

    • knj
    • February 1, 2014 at 5:13 PM
    Quote from Thrik

    Not necessarily gym-related, but I've been using an app for the past 11 days called Fitocracy Macros and it's seriously transformed how I eat.


    I've used calorie counting apps before but never really had much success with them. The key here is you can't actually enter calories, you have to enter grams of proteins, carbs, and fats. Also, you have to actually find the amounts yourself (i.e. through the web or on the packets). It's almost like a game finding the right food to hit the targets while not exceeding the limits, lol. So for the first time in my entire life I've been properly thinking about how much nutrition is in everything.


    I didn't even realise how many carbs were hidden away in things like Coke, coffee, tea, etc. Also I find I can eat so much more meat compared to the pasta, bread, etc I usually eat and be a lot more full. Of course I still consume carbs, but I practically hit the limit the app recommends for my weight and workout frequency just from drinks alone. It's nice to have something telling me how much of each component I should eat rather than just guessing it.


    I've lost just over seven pounds in the past 11 days, but I think that will (and should) slow down now the 'beginner's bonus' is over from water retention, etc. The main thing is this has given me a much better understanding of how to eat better and I'm genuinely more energised and full all day from doing this.


    Combined with doing weights (it increases my nutrition on workout days) I'm hoping I will end up looking much better in 3–6 months. Which will be useful considering that I'm recently single, LOL.

    Display More

    [Blocked Image: http://natureforkids.net/wp-content/upl…05/morpheus.jpg]

    And yes about 3-4 pound you've lost is just water but yes - controling your income through the day is the key to success, look at me i need to eat almoast 5 000 kcal per day man - this is fucking annoyng as shieet

    And to all you bodybuilders out there i've got my small FP https://www.facebook.com/iifym.gym when i put some stupid stuff mixed with really cool articles about dieting and shit about gym so if you want to learn a lil bit more, like that bitch !

  • Eating hamburgers is a hard work !

    • knj
    • February 1, 2014 at 5:04 PM

    http://kotaku.com/the-perfect-wa…ence-1513085238

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