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  3. knj

Posts by knj

  • WIP in WIP, post your level screenshots!

    • knj
    • August 22, 2011 at 7:45 PM

    So i started to play with CE3 yestarday late night, great tool !

    here is my WIP

    [Blocked Image: http://knj-environment.com/img_test/cry1.jpg]

    [Blocked Image: http://knj-environment.com/img_test/cry2.jpg]

    [Blocked Image: http://knj-environment.com/img_test/cry3.jpg]

    [Blocked Image: http://knj-environment.com/img_test/cry4.jpg]

    I need to say that i only played with the assets placing, after that i will go with some post process and stuff

    right now i'm at about 50-60%, i still have some ideas in my head

  • CryENGINE3 SDK Free-of-Charge is OUT!

    • knj
    • August 21, 2011 at 7:53 PM

    Thx HP for earlier rep, but i have another problem:

    accordingto crydev.net in terrain editor i can

    Quote

    Lets you import an 8-bit.bmp, 16-bit.pgm or a 16-bit.raw image to be used as new heightmap (the size of the heightmap must be the equal or smaller than the current heightmap resolution).

    but got "load image failed" every time i tried. I tried with 16-bit .bmp, with .raw and still nothing, any tips ?ok, problem solved, i was saving bmp files as 16 bits, not 8 bits

  • CryENGINE3 SDK Free-of-Charge is OUT!

    • knj
    • August 21, 2011 at 4:58 PM
    Quote from PogoP

    Edit - Just found this: http://freesdk.crydev.net/display/SDKDO ... ng+SandboxSeems to be a pretty decent document!

    yeah i'm using this informations, and it is just great source for learning CE3 !

  • CryENGINE3 SDK Free-of-Charge is OUT!

    • knj
    • August 21, 2011 at 12:19 AM

    All you crytekers, can you tell that, when i'm in RollupBar and browsing through brushes/objects, is there any possible way to take out the object preview window out of there and make it much bigger ? or what i can just do is make RollupBar widther ?

  • Deus Ex 3

    • knj
    • August 20, 2011 at 7:35 PM

    Same here, i like FPS with 3rd person view as cover system/action ect

  • CryENGINE3 SDK Free-of-Charge is OUT!

    • knj
    • August 20, 2011 at 11:12 AM

    Finally i got time today to check this shit out !

    Playing with it and listening do Crysis 2 OST - it's pretty damn sweet

  • Battlefield 3

    • knj
    • August 16, 2011 at 8:21 PM
    Quote from Jetsetlemming

    lol the bomb disposal bot

    hahaha yeah, cool you can use them somehow

    OMFG at that vid, and that sound efxs, can't wait to fly one of the jets !!

    can you tell me how BF3 will run on PS3 mapsize wise ? on ps3 it is 24 players max (?) and PC ver is how many - 64 ?

    does ps3 ver will have that same maps (as big as pc's ?)

    want to know that, becouse i'm geting ps3 ver and/or pc

  • The random model thread!

    • knj
    • August 13, 2011 at 8:23 AM

    Looks cool, but whats bother me in design is that, those planes on sides, they don't have any parts to strengthen them on a bottom, looks like it is going to fall of or broke any moment

  • The random model thread!

    • knj
    • August 8, 2011 at 3:51 PM

    The Issue that e-freak pointed out, might not be light map issue, can you post your uv's for normal?

    And Rick_D is right, there is missing one edge loop IMO

  • GDCE + Gamescom 2011

    • knj
    • August 8, 2011 at 12:12 AM

    Would love to go, but week days for me are too busy, have a good time there guys, and good luck with the seminar

    Maybe next year

  • Roman City - First UDK Project

    • knj
    • August 7, 2011 at 4:43 PM

    I agree, the roofs are making all the diference, it is starting to gettng along really nice, good job,

  • The random model thread!

    • knj
    • August 2, 2011 at 5:10 PM

    As i said, here is some shit i've been working till today, hope you can say word or two (i will take those links down in a lil while)

    [Blocked Image: http://knj-environment.com/img_test/dwa.jpg]

    [Blocked Image: http://knj-environment.com/img_test/trzy.jpg]

    1024 on all textures n/d/s

  • Your beginnings

    • knj
    • August 2, 2011 at 4:00 PM

    Hahahah LMAO - so i'm good compering to you

  • Holy shit ! Rendering with atoms !

    • knj
    • August 2, 2011 at 11:20 AM
    Quote from Bunglo

    Let me know when an animator tries working with this...

    As far as i know, you can't animate it

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • knj
    • August 1, 2011 at 10:38 PM

    Great T-shirt would it be

  • Holy shit ! Rendering with atoms !

    • knj
    • August 1, 2011 at 10:04 PM

    I'm looking forward to it, herd about it before, and it is impressive

  • google+

    • knj
    • August 1, 2011 at 8:20 PM

    Basically Facebook Win ?

  • google+

    • knj
    • August 1, 2011 at 7:46 PM

    So guys, how it's going with G+ is it any worth it ?

  • What have you watched recently?

    • knj
    • August 1, 2011 at 7:27 PM

    [Blocked Image: http://1.bp.blogspot.com/_kvfsR94yP8Q/TBB5Zu_8jdI/AAAAAAAAAAc/ftX7n5ixaW0/s1600/Rango.jpg]

    Really cool,

    Quote

    i laughed hard with that part, when Rango hit a car with those guys from Las Vegas Parano

    Great visually

  • Deus Ex 3

    • knj
    • July 29, 2011 at 8:22 AM

    Does they ship to Europe ?

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