You're counting out 4A engine (metro 2033) which all realtime as well and capable of rendering extremely complex scenes. And I would halt myself saying "best looking engine", it all depends on what you do with it (to obvious degree that is)
CryENGINE3 SDK Free-of-Charge is OUT!
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Secret info man but serious shit.
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this is very nice.
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Anyone know of some coding resources for the engine?
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Yay for crytek! I was really dissappointed when I heard crysis 2 wouldn't have sdk and now I am really joyous that it is out! Epic and now Crytek have set an excellent precedent that all future engine makers will have to adhere to to compete.
Quote from MinotauroI remember seeing a video with a producer from BF3 specifically stating they didn't have any plans to license Frostbite. But yeah, a Frostbite SDK would be sweet. It's the best looking engine out there imo, BC2 looks fantastic.
I think they are going to license it considering they paid a bunch of money to have the necklaces at GDC say "FROSTBITE" on them and there was an insert in the totes going on about how awesome it is
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Finally i got time today to check this shit out !
Playing with it and listening do Crysis 2 OST - it's pretty damn sweet

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All you crytekers, can you tell that, when i'm in RollupBar and browsing through brushes/objects, is there any possible way to take out the object preview window out of there and make it much bigger ? or what i can just do is make RollupBar widther ?
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Quote from knj
All you crytekers, can you tell that, when i'm in RollupBar and browsing through brushes/objects, is there any possible way to take out the object preview window out of there and make it much bigger ? or what i can just do is make RollupBar widther ?
Nope, all you can do is make the rollupbar wider. I requested a better viewer for a while, all we need is to wait now. You can always use the Asset Browser, it's pretty neat but last I tried it still doesnt allow you to drag and drop assets into the scene.
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":326bnp43]You can always use the Asset Browser, it's pretty neat but last I tried it still doesnt allow you to drag and drop assets into the scene.
I think you can now, certainly sure I can at work unless its a custom fix we've added locally.
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Out of interest, who worked on the Forest level, HP? It's great!
I just wish there was a centralized location for all CryEngine3 support, I'm sorta just stabbing in the dark when I'm doing my own stuff!
How do you generally go about creating the terrain for your levels? Just handsculpt it in the editor, or do you use some sort of base heightmap?
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A video tutorial series that went though everything (with in reason) for this engine would be great, possibly just spoilt from the amount of stuff for Unreal and Source at this point but, I find learning from the wiki quite hard.
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Edit - Just found this: http://freesdk.crydev.net/display/SDKDO ... ng+Sandbox
Seems to be a pretty decent document!
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Quote from PogoP
Edit - Just found this: http://freesdk.crydev.net/display/SDKDO ... ng+SandboxSeems to be a pretty decent document!
yeah i'm using this informations, and it is just great source for learning CE3 !
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Wasn't the editor already out without having to signup and login every time you want to use it.
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Thx HP for earlier rep, but i have another problem:
accordingto crydev.net in terrain editor i can
QuoteLets you import an 8-bit.bmp, 16-bit.pgm or a 16-bit.raw image to be used as new heightmap (the size of the heightmap must be the equal or smaller than the current heightmap resolution).
but got "load image failed" every time i tried. I tried with 16-bit .bmp, with .raw and still nothing, any tips ?ok, problem solved, i was saving bmp files as 16 bits, not 8 bits
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I don't remenber 16bit BMP's ever working for me, I always used 8bit BPM to import terrain heightmaps.
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