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CryENGINE3 SDK Free-of-Charge is OUT!

  • -HP-
  • August 17, 2011 at 2:52 PM
  • Buddy
    • August 17, 2011 at 11:01 PM
    • #21

    You're counting out 4A engine (metro 2033) which all realtime as well and capable of rendering extremely complex scenes. And I would halt myself saying "best looking engine", it all depends on what you do with it (to obvious degree that is)

  • mjens
    • August 17, 2011 at 11:09 PM
    • #22

    Secret info man but serious shit.

  • Sentura
    • August 18, 2011 at 12:02 AM
    • #23

    this is very nice.

  • AlexM
    • August 18, 2011 at 6:53 PM
    • #24

    Anyone know of some coding resources for the engine?

  • Mr. Happy
    • August 19, 2011 at 9:46 PM
    • #25

    Yay for crytek! I was really dissappointed when I heard crysis 2 wouldn't have sdk and now I am really joyous that it is out! Epic and now Crytek have set an excellent precedent that all future engine makers will have to adhere to to compete.

    Quote from Minotauro

    I remember seeing a video with a producer from BF3 specifically stating they didn't have any plans to license Frostbite. But yeah, a Frostbite SDK would be sweet. It's the best looking engine out there imo, BC2 looks fantastic.

    I think they are going to license it considering they paid a bunch of money to have the necklaces at GDC say "FROSTBITE" on them and there was an insert in the totes going on about how awesome it is

  • knj
    • August 20, 2011 at 11:12 AM
    • #26

    Finally i got time today to check this shit out !

    Playing with it and listening do Crysis 2 OST - it's pretty damn sweet

  • Bunglo
    • August 20, 2011 at 9:02 PM
    • #27
    Quote from Mr. Happy

    Yay for crytek! I was really dissappointed when I heard crysis 2 wouldn't have sdk and now I am really joyous that it is out!

    Crysis 2 has an SDK.

  • knj
    • August 21, 2011 at 12:19 AM
    • #28

    All you crytekers, can you tell that, when i'm in RollupBar and browsing through brushes/objects, is there any possible way to take out the object preview window out of there and make it much bigger ? or what i can just do is make RollupBar widther ?

  • -HP-
    • August 21, 2011 at 11:24 AM
    • #29
    Quote from knj

    All you crytekers, can you tell that, when i'm in RollupBar and browsing through brushes/objects, is there any possible way to take out the object preview window out of there and make it much bigger ? or what i can just do is make RollupBar widther ?

    Nope, all you can do is make the rollupbar wider. I requested a better viewer for a while, all we need is to wait now. You can always use the Asset Browser, it's pretty neat but last I tried it still doesnt allow you to drag and drop assets into the scene.

  • Ginger Lord
    • August 21, 2011 at 1:37 PM
    • #30
    Quote

    ":326bnp43]You can always use the Asset Browser, it's pretty neat but last I tried it still doesnt allow you to drag and drop assets into the scene.

    I think you can now, certainly sure I can at work unless its a custom fix we've added locally.

  • PogoP
    • August 21, 2011 at 2:03 PM
    • #31

    Out of interest, who worked on the Forest level, HP? It's great!

    I just wish there was a centralized location for all CryEngine3 support, I'm sorta just stabbing in the dark when I'm doing my own stuff!

    How do you generally go about creating the terrain for your levels? Just handsculpt it in the editor, or do you use some sort of base heightmap?

  • sarge mat
    • August 21, 2011 at 2:19 PM
    • #32

    A video tutorial series that went though everything (with in reason) for this engine would be great, possibly just spoilt from the amount of stuff for Unreal and Source at this point but, I find learning from the wiki quite hard.

  • PogoP
    • August 21, 2011 at 2:35 PM
    • #33

    Edit - Just found this: http://freesdk.crydev.net/display/SDKDO ... ng+Sandbox

    Seems to be a pretty decent document!

  • knj
    • August 21, 2011 at 4:58 PM
    • #34
    Quote from PogoP

    Edit - Just found this: http://freesdk.crydev.net/display/SDKDO ... ng+SandboxSeems to be a pretty decent document!

    yeah i'm using this informations, and it is just great source for learning CE3 !

  • Gloglebag
    • August 21, 2011 at 5:00 PM
    • #35

    Wasn't the editor already out without having to signup and login every time you want to use it.

  • knj
    • August 21, 2011 at 7:53 PM
    • #36

    Thx HP for earlier rep, but i have another problem:

    accordingto crydev.net in terrain editor i can

    Quote

    Lets you import an 8-bit.bmp, 16-bit.pgm or a 16-bit.raw image to be used as new heightmap (the size of the heightmap must be the equal or smaller than the current heightmap resolution).

    but got "load image failed" every time i tried. I tried with 16-bit .bmp, with .raw and still nothing, any tips ?ok, problem solved, i was saving bmp files as 16 bits, not 8 bits

  • -HP-
    • August 21, 2011 at 8:12 PM
    • #37

    I don't remenber 16bit BMP's ever working for me, I always used 8bit BPM to import terrain heightmaps.

  • Bunglo
    • August 21, 2011 at 9:37 PM
    • #38
    Quote from Gloglebag

    Wasn't the editor already out without having to signup and login every time you want to use it.

    For Crysis 2.

  • Mr. Happy
    • August 28, 2011 at 3:34 PM
    • #39
    Quote from Bunglo

    Crysis 2 has an SDK.

    When it was released?

  • Bunglo
    • August 28, 2011 at 8:42 PM
    • #40
    Quote from Mr. Happy

    Crysis 2 has an SDK.

    When it was released?

    No, I think the sdk came out around the start of this month, possibly sometime in July. Can't recall for sure though.

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