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  3. knj

Posts by knj

  • The random model thread!

    • knj
    • November 27, 2011 at 11:22 AM

    [Blocked Image: http://knj-environment.com/img_test/dwaaa.png]

    finally finished it, what do you guys think ?

    i'm not sure if the dirt is too dark ?

    it's around 1,5 times taller than player, it's 1024 texture sheet

  • GameTrailers - Level

    • knj
    • November 25, 2011 at 7:20 PM

    good watch

  • Battlefield 3

    • knj
    • November 25, 2011 at 12:35 PM

    Question: where DA FAK is hardcore mode ?

  • [Unity] WIP - Material work

    • knj
    • November 24, 2011 at 10:34 PM

    looks more like somekind of metal, but still hard to read

  • The random model thread!

    • knj
    • November 23, 2011 at 5:39 PM

    Lol you guys

    3dmotive has got a good unwraping tutorial

  • Fantasy Graveyard Mini Scene

    • knj
    • November 20, 2011 at 2:09 PM

    Really cool stuff dude

  • Battlefield 3

    • knj
    • November 18, 2011 at 6:34 PM
    Quote from Tisky

    Ohhh.. i hope DICE releases an editor so i can make the most awesome maps and get hired there!! That is my goal before i´m 35, so i got 7 years to get hired there. Remember where you read this first! My brother actually applied for a job there, something web-related though.

    If you wanna get a job there, learn how to make awesome coffe first, ask Rick, he will tell ya

  • AfterFall InSanity

    • knj
    • November 17, 2011 at 8:08 PM

    Ok so i've played the demo for about 30 min, and:

    first of all, the cutscenes are TERRIBLE ! voice acting sux ass big time, lip sync (there is no lip sync) and the sound during cutscenes is just fucked up, i've couldn't listen to what the characters were saying, becouse some computer was BIPING next to me

    figting mechanics are hit or miss and block, pretty lame (no combos or smth, maybe not in the demo or i just don't know how to do it )

    graphics are pretty descent, but the enviroment has way to much repetitive for my taste, but still i had that Dead Space deja vu, which was good

    i really liked the music

    hope they fix this game up to realese date, but it has been in developement for so long, that this is bad

  • Max Payne 3

    • knj
    • November 17, 2011 at 7:22 PM

    looks fucking sweet, but still i'm not a fan of brazilian setting tho

  • The random model thread!

    • knj
    • November 17, 2011 at 7:17 PM
    Quote from Tailgunner

    Maya version of that tool for all the cooler people.

    THX !

  • The random model thread!

    • knj
    • November 17, 2011 at 5:07 PM
    Quote from KoKo5oVaR

    arrhgrhgrhhrgggggggggggggrrrrrrrrrrrrlllllrrrrrrrrrrllllrrrrrrrrrrrrllll

  • The random model thread!

    • knj
    • November 17, 2011 at 4:37 PM

    Hahahah guys cool down ;) i'm doing this by hand

    what i do: i export my lowest subd level mesh and in maya i retopo it, i don't like 3d coat much tried it at work but i had to clean the mesh by hand a lot so i prefer my way

    kokos great lookong script any chance for smth like that for maya?

  • The random model thread!

    • knj
    • November 17, 2011 at 3:39 PM

    And this is the answer i wanted :) thx bro

  • The random model thread!

    • knj
    • November 17, 2011 at 2:54 PM

    Thanks again guys

    Koko: i'm fighting with the LP, i'm on 6k tris, it's getting hard to go lower and lower, i would love to go around 4k, but i don't think this is possible, it is already blocky as hell

    HP: after i had my model imported into zbrush and after couple sublevels up, i took screenshots of those parts where i wanted to put the details, with that screenshots in photoshop i've made simple alphas, after that using projection master i've projected the alfas on those spots i wanted

    as for overlaying some details for a normal map, thanks i've got that same feeling but i was just curious couse GoW3 guys have details all over the model, and for me some of it will look noisy in game, i know how UDK can make noise on texutre

    [Blocked Image: http://www.zbrushcentral.com/attachment.php?attachmentid=278040]

  • What are you playing now?

    • knj
    • November 17, 2011 at 1:24 PM

    Don't have time lately to play on PC, only BF3 from time to time, but then my mobile is very useful, when i go to work in bus or tram or going somewhere by train

    right now i'm playing Dungeon Hunter HD - great RPG game for android

    [Blocked Image: http://mojdroid.pl/wp-content/uploads/2010/12/dungeonhunteripadreview1.jpg] after beating this one, i will grab the second one

    i don't like football games, but PES 2011 for android is ql

    and of course Angry Birds

    [Blocked Image: http://eluneart.eu/wp-content/uploads/2011/08/Angry_Birds.png]

  • Capsa- A Small Experiment in Source

    • knj
    • November 17, 2011 at 1:07 PM

    i don't know, i dont like this "pool" at all, the previous one was way batter IMO

  • The random model thread!

    • knj
    • November 16, 2011 at 7:25 PM

    Thanks a lot guys :)

  • AfterFall InSanity

    • knj
    • November 16, 2011 at 12:58 PM

    downloading it now . . .

  • The skyrim screenshot thread

    • knj
    • November 15, 2011 at 5:25 PM
    Quote from dux

    This game actually looks pretty decent in places now that I've fixed the performance and I can explore properly. Found myself taking lots of screens. I'll continue to update this through my travels because it is fun.[Blocked Image: http://i.imgur.com/Bv0Aj.jpg]

    love those mountains with clouds mmmm~~~~~~

  • The random model thread!

    • knj
    • November 15, 2011 at 2:28 PM

    Still trying to improve my zbrush skills

    [Blocked Image: http://knj-environment.com/img_test/screens/1.jpg]

    [Blocked Image: http://knj-environment.com/img_test/screens/3.jpg]

    [Blocked Image: http://knj-environment.com/img_test/screens/4.jpg]

    there are some flat surfaces, that i want to cover with alpha, but i don't have any nice alphas to do it, i've tryied to make some of my own from big res pictures, but in the end it looked like shit, some tips ?

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