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finally finished it, what do you guys think ?
i'm not sure if the dirt is too dark ?
it's around 1,5 times taller than player, it's 1024 texture sheet
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finally finished it, what do you guys think ?
i'm not sure if the dirt is too dark ?
it's around 1,5 times taller than player, it's 1024 texture sheet
good watch ![]()
Question: where DA FAK is hardcore mode ?
looks more like somekind of metal, but still hard to read
Lol you guys
3dmotive has got a good unwraping tutorial
Really cool stuff dude ![]()
Quote from TiskyOhhh.. i hope DICE releases an editor so i can make the most awesome maps and get hired there!! That is my goal before i´m 35, so i got 7 years to get hired there. Remember where you read this first!
My brother actually applied for a job there, something web-related though.
If you wanna get a job there, learn how to make awesome coffe first, ask Rick, he will tell ya
Ok so i've played the demo for about 30 min, and:
first of all, the cutscenes are TERRIBLE ! voice acting sux ass big time, lip sync (there is no lip sync) and the sound during cutscenes is just fucked up, i've couldn't listen to what the characters were saying, becouse some computer was BIPING next to me
figting mechanics are hit or miss and block, pretty lame (no combos or smth, maybe not in the demo or i just don't know how to do it
)
graphics are pretty descent, but the enviroment has way to much repetitive for my taste, but still i had that Dead Space deja vu, which was good
i really liked the music
hope they fix this game up to realese date, but it has been in developement for so long, that this is bad
looks fucking sweet, but still i'm not a fan of brazilian setting tho
Hahahah guys cool down
i'm doing this by hand
what i do: i export my lowest subd level mesh and in maya i retopo it, i don't like 3d coat much tried it at work but i had to clean the mesh by hand a lot so i prefer my way
kokos great lookong script any chance for smth like that for maya?
And this is the answer i wanted
thx bro
Thanks again guys ![]()
Koko: i'm fighting with the LP, i'm on 6k tris, it's getting hard to go lower and lower, i would love to go around 4k, but i don't think this is possible, it is already blocky as hell
HP: after i had my model imported into zbrush and after couple sublevels up, i took screenshots of those parts where i wanted to put the details, with that screenshots in photoshop i've made simple alphas, after that using projection master i've projected the alfas on those spots i wanted
as for overlaying some details for a normal map, thanks i've got that same feeling but i was just curious couse GoW3 guys have details all over the model, and for me some of it will look noisy in game, i know how UDK can make noise on texutre
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Don't have time lately to play on PC, only BF3 from time to time, but then my mobile is very useful, when i go to work in bus or tram or going somewhere by train
right now i'm playing Dungeon Hunter HD - great RPG game for android
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i don't like football games, but PES 2011 for android is ql ![]()
and of course Angry Birds
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i don't know, i dont like this "pool" at all, the previous one was way batter IMO
Thanks a lot guys ![]()
downloading it now . . .
Quote from duxThis game actually looks pretty decent in places now that I've fixed the performance and I can explore properly. Found myself taking lots of screens. I'll continue to update this through my travels because it is fun.[Blocked Image: http://i.imgur.com/Bv0Aj.jpg]
love those mountains with clouds mmmm~~~~~~
Still trying to improve my zbrush skills
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there are some flat surfaces, that i want to cover with alpha, but i don't have any nice alphas to do it, i've tryied to make some of my own from big res pictures, but in the end it looked like shit, some tips ?