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Posts by knj

  • Hard edge normals

    • knj
    • July 23, 2012 at 12:10 PM

    [Blocked Image: http://knj-environment.com/img_test/cube/normals_v.jpg]

    checking the face/vertex normals. but looking ok (?)

  • Hard edge normals

    • knj
    • July 23, 2012 at 11:56 AM

    so yea you did exactly what i did, but in udk blehhh

  • Hard edge normals

    • knj
    • July 23, 2012 at 11:46 AM
    Quote from e-freak

    set all edges to soft edges.

    doing so was my first attempt working with these geo, but it doesn't look good, the insides are trying to look round not flat like it should

    [Blocked Image: http://knj-environment.com/img_test/cube/soft.jpg]

  • Hard edge normals

    • knj
    • July 23, 2012 at 11:42 AM

    [Blocked Image: http://knj-environment.com/img_test/cube/bevel.jpg]

    here is a lil bit more complicated piece, i used bevel here, this is the best resoult so far, still there are some seams, but i could live with this, but the polycount on my whole lp will be to high ;/

  • Hard edge normals

    • knj
    • July 23, 2012 at 11:36 AM

    [Blocked Image: http://knj-environment.com/img_test/cube/match.jpg]

    in maya (i thing in max it will look the same) i have no problem with that, the problems are in the UDK !

    and i'm not sure what do you mean by one smoothing group (i used max just a lil )

  • Hard edge normals

    • knj
    • July 23, 2012 at 11:22 AM

    bunglo can you post screen of that lp cube, only shaded without normal map ? (the one that is ok)

  • Hard edge normals

    • knj
    • July 23, 2012 at 9:53 AM

    hi guys, i have a problem with baking normals on lP with hardegdes

    i never did hardsurf's before so this is kinda new to me, and my issue is a common one as i see in the internet and other forums, but i did as ppl said and still have problems, so i'm not exactly sure what i'm doing wrong

    so this is the easiest example:

    [Blocked Image: http://knj-environment.com/img_test/cube/hp.jpg]

    my HP (beveled cube)

    [Blocked Image: http://knj-environment.com/img_test/cube/lp.jpg]

    my LP (hard edged cube) with uv layut every piece on seperate island with lots of uv space

    using x normal, using CAGE, i'm baking normals,

    in maya it looks great

    [Blocked Image: http://knj-environment.com/img_test/cube/maya.jpg] no seams, looks nice

    in UDK that same model that same normal (with flipped green chanel to match the UDK space)

    looks like shieeet

    [Blocked Image: http://knj-environment.com/img_test/cube/udk.jpg]

    i could use soft normals on that cube and it will look ok in UDK, but using more comples geo, when normals are soft the shading is crappy as hell

    what to do guys, help

  • GTA V

    • knj
    • July 22, 2012 at 2:40 PM
    Quote from Pampers

    never understood the point on shitting on one game because you liked another one a little more

    bad day i guess, but the bottom line : i want Vice City remake

  • GTA V

    • knj
    • July 22, 2012 at 12:22 PM

    FUCK GTA SA, the best one in the series is the Vice City - love 80's and the all feel that game gives, why they don't remake that game, SA is only so worshiped by all ppl couse it was easy to mod ect

  • Prometheus

    • knj
    • July 20, 2012 at 10:07 PM

    just came back from cinema, finally saw this, and was a good movie (great design and visuals) but i was expecting a lil bit more, maybe i wanted to be a lil bit more alienish, dont know

  • Battlefield 3

    • knj
    • July 20, 2012 at 9:37 AM
    Quote from Zyndrome

    Since most of us got Premium, we just sit and wait.

    for real ?

  • Battlefield 3

    • knj
    • July 19, 2012 at 11:50 PM

    close quaters was a mistake

  • The Dark Knight Rises

    • knj
    • July 19, 2012 at 9:34 PM

    I FCK LOVE BATMAN DUDE !

  • Battlefield 3

    • knj
    • July 19, 2012 at 8:15 PM

    the new trailer is fck epic !

    SNOW !!

    and this is the shit i can pay for !

  • WIP in WIP, post your level screenshots!

    • knj
    • July 18, 2012 at 9:05 AM
    Quote from seir

    I just love new game engines :>:>:>

    haha welcome to the real world

    not bad for so short time dude !

  • Battlefield 4

    • knj
    • July 17, 2012 at 3:08 PM

  • Metro: Last Light

    • knj
    • July 17, 2012 at 3:07 PM

    looking absolutely sick !

  • The Last of Us

    • knj
    • July 16, 2012 at 12:03 PM

  • WIP in WIP, post your level screenshots!

    • knj
    • July 15, 2012 at 9:34 PM

    thanks guys for all the tips, will try to figure something out

    as i said the color scheme is a big experiment (and i'm using only SDK assets) and i'm aware that green plus red are not the best friends

    will work on it later on

  • WIP in WIP, post your level screenshots!

    • knj
    • July 15, 2012 at 2:32 PM

    Detaling some of the village spots

    [Blocked Image: http://knj-environment.com/img_test/ghost_4.jpg]

    [Blocked Image: http://knj-environment.com/img_test/ghost_5.jpg]

    [Blocked Image: http://knj-environment.com/img_test/ghost_6.jpg]

    Thirk - thx a lot dude, i was going for that Alan's or maybe a lil Silent hillish look, very happy you got that vibe, also the colour scheme is a very big experiment, glad you like it

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