[Blocked Image: http://knj-environment.com/img_test/cube/normals_v.jpg]
checking the face/vertex normals. but looking ok (?)
[Blocked Image: http://knj-environment.com/img_test/cube/normals_v.jpg]
checking the face/vertex normals. but looking ok (?)
so yea you did exactly what i did, but in udk blehhh ![]()
Quote from e-freakset all edges to soft edges.
doing so was my first attempt working with these geo, but it doesn't look good, the insides are trying to look round not flat like it should
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here is a lil bit more complicated piece, i used bevel here, this is the best resoult so far, still there are some seams, but i could live with this, but the polycount on my whole lp will be to high ;/
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in maya (i thing in max it will look the same) i have no problem with that, the problems are in the UDK !
and i'm not sure what do you mean by one smoothing group (i used max just a lil
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bunglo can you post screen of that lp cube, only shaded without normal map ? (the one that is ok)
hi guys, i have a problem with baking normals on lP with hardegdes
i never did hardsurf's before so this is kinda new to me, and my issue is a common one as i see in the internet and other forums, but i did as ppl said and still have problems, so i'm not exactly sure what i'm doing wrong
so this is the easiest example:
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my HP (beveled cube)
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my LP (hard edged cube) with uv layut every piece on seperate island with lots of uv space
using x normal, using CAGE, i'm baking normals,
in maya it looks great
[Blocked Image: http://knj-environment.com/img_test/cube/maya.jpg] no seams, looks nice
in UDK that same model that same normal (with flipped green chanel to match the UDK space)
looks like shieeet
[Blocked Image: http://knj-environment.com/img_test/cube/udk.jpg]
i could use soft normals on that cube and it will look ok in UDK, but using more comples geo, when normals are soft the shading is crappy as hell
what to do guys, help ![]()
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FUCK GTA SA, the best one in the series is the Vice City - love 80's and the all feel that game gives, why they don't remake that game, SA is only so worshiped by all ppl couse it was easy to mod ect
just came back from cinema, finally saw this, and was a good movie (great design and visuals) but i was expecting a lil bit more, maybe i wanted to be a lil bit more alienish, dont know
Quote from ZyndromeSince most of us got Premium, we just sit and wait.
for real ?
close quaters was a mistake
I FCK LOVE BATMAN DUDE ! ![]()
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the new trailer is fck epic !
SNOW !!
and this is the shit i can pay for !
Quote from seirI just love new game engines :>:>:>
haha welcome to the real world ![]()
not bad for so short time dude !![]()
looking absolutely sick !
thanks guys for all the tips, will try to figure something out ![]()
as i said the color scheme is a big experiment (and i'm using only SDK assets) and i'm aware that green plus red are not the best friends ![]()
will work on it later on ![]()
Detaling some of the village spots
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Thirk - thx a lot dude, i was going for that Alan's or maybe a lil Silent hillish look, very happy you got that vibe, also the colour scheme is a very big experiment, glad you like it ![]()