So, I and FMPONE designed a new skin for CS go, please take a look for more images
And feedback are more than welcome. Thanks! ![]()
Posts by Thurnip
-
-
^
Sexy! reminds me Just cause2

-
Unfortunately the VTF plugin don't work on 64bit PS.
maybe we could rig a script that save as vtf right from the Photoshop using the plugin. We don't have 32bit PS on CC 2014 anymore.batch on VTFEdit: good stuff! didn't knew that. Sounds useful when editing massive amount of textures.
The most annoying issue for me, is that you must edit alpha channel as a actual channel. (So that's one of the reasons i rigged the stuff.) This is required to export a correct tga from Photoshop, right?
Maybe i could try to set a composite from LayerSet_alpha into the alpha channel, when exporting the layerSets as TGAs.... so i could skip the Imagemagick part of the process.
-
hi guys, last week i was wondering a solution to handle VTF files and the workflow to create those files.
Most part for making skins and stickers for CSGO workshop, but also can be adapted to other usage, like vtf textures for env art etc.
Personally i don't like editing alpha channel as a channel inside PS, so the idea is to have a layer group inside Photoshop named _alpha. (inside this group i can have shape layers, smart objects, adjustment layers, etc)
So i'm using a batch (yeah, lol a DOS batch). You can drag and drop the PSD into the bat file, or copy the bat into your work folder and run it. (the bat will look for the first .psd file inside the folder)
[Blocked Image: http://arthurdepadua.com/vtf_helper/vtf_helper01.png]
Three-part process:
1 jsx script exports TGA files
2 Imagemagick takes the TGA files, combine _alpha layer group exported as TGA, and insert it as a actual alpha channel, generates the final tga file
3 executes valve's Vtex command line tool to create the VTF from TGA, on the final destination folder.
The batch will name the maps accordingly to the psd filename.
eg: bat.psd (sticker file) will generate:
bat_foil.vtf
bat_foil_normal.vtf
bat_paper.vtf
etc.
After the stuff was done, Vtex wrote some warning messages that i could use the PSD as direct source for making the vtf files. Probably would not read the layer group as a alpha channel but i need to dig deeper into Vtex.
anyway,
how do you guys deal with PSD and vtf?
-
Hey guys, just finished a sticker with my gf, please take a look and we're open to critics and comments

More Images
QuoteThanks !! :3
-
This:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
And curious how it works in real time, as soon as you click the checkbox!! and even the 50% opacity red relation with the white bg changes...[Blocked Image: http://i.imgur.com/pYM4mt9.gif]
[Blocked Image: http://arthurdepadua.com/tip/helper03.png]
-
flight tickets: Check
hostel: Check
I'LL BE THERE

mapcore Partyyy
We could setup a facebook chat to arrange the meetings
(or whatsapp chat). Or Telegram Chat. -
A new sticker designed by my wife. I helped on the VMT part of it.

More Images:
Quote[Blocked Image: http://cloud-4.steamusercontent.com/ugc/7017690103…58.resizedimage]
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/7017690103…58.resizedimage]
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/7017690103…58.resizedimage]
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/7017690103…58.resizedimage]
CC are welcome

-
hei, i think this is a good place to post this.
Double fine produced a series of "playing with devs"
and there's plenty of good comments by Romero for Doom
(the hard part is to ignore the "yep yep... yeeep, yepp yeah yeah from double fine's JP Breton. Annoying)External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Hummmm good question.
There are some points:
1- maybe you can see this jaggyness on the foil version or on the paper back version too? Can be a problem with the normal map.2- if this is not a problem on the normal, it's more like to letters silhouette; this suppose to be more like rough finish, like hand made aesthetics. But this can be misunderstood, of course

Thanks for pointing that out! i'll think about this artifact/aesthetics problem

-
Already upvoted! i think this sticker is pretty cool
Funny idea and very good execution
Congrats!And i jsut have uploaded a new sticker. It was an idea i had a long time ago (maybe around 4 months) but it was frozen inside my sketchbook...
So if you interested, please check it out on workshop. Thanks! :3
Additional images:
Quote -
Quote from 2d-chris
I only got planetary annihilation for 4 bucks, and just to think they where asking 85 big ones for early access D:
i wanted this since the KS campaign, (i like Total anihilation) but those guys sound amost evil when they made those prices on the early access, and to call "gamma" version before re-release
-
Thanks! I have some questions about the lighting... i mean, here at work the map looks dark, but at home just fine. And there's the gamma setting inside quake3, that i have no idea how to deal with

-
bought shadow warrior for a tap water bottle price
-
i've seen houses built inside Minecraft more impressive than that one.
-
i made a clean folder for my quake and expansion packs with quakespasm
i used ezQuake, but they have some really lame effects on the main menu.Quakespasm looks pretty cool with interface size factor, external music files and because it's pretty straight forward overall.
But i didn't found nearest neighbor for texture filter.
Thanks for the recommendation

-
compiled some screenshots, if someone want to take a look but don't have q3

-
yesterday i painted a background for a pet project i have.
[Blocked Image: https://dl.dropboxusercontent.com/u/5442600/hub_panorama_02.png]
i made the composition on maya, with some random arcade cabinets from the interwebs, then painted over.
(someday) this background will be scrolled (similar to Year Walk or old school point and click adventures).
-
I was surprised how small the original levelshots are! id used 128x128 jpg images for each map

And they look pretty decent when upscaling while loading

I'll download yours
looks great btw -
it was fun

And i learned a lot of stuff... Thanks for the input! (organizing the stuff)