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  2. callguinness

Posts by callguinness

  • THE DOOR CHALLENGE: Rules and Discussion

    • callguinness
    • April 25, 2011 at 12:30 AM

    I'm not sure I understand the purpose of the prefab. The rules say it can't be modified, but in the example the keypad wall is replaced with a window. The whole thing is basically a simple door frame. Why not just make the challenge "Open a door in a creative way" and forget about this prefab business.

  • 20 Brush Challenge Voting: LAYOUT/GAMEPLAY

    • callguinness
    • January 26, 2011 at 5:20 AM
    Quote from ReNo

    Siteless265 by callguinness

    I was a bit disappointed here, as I thought it looked like it'd play pretty well from the screenshots and I liked the look of it to boot. In the end I felt the optical illusion of the black faces against the black skybox confused and annoyed me more than adding to the fun, but that's always the risk with adding novelties like that. I also felt that it was a bit too cramped for UDKs movement based combat. Maybe it'd be better with human opponents though, as I found with the bots that almost all the action took place around the shock rifle which just became a spot to rack up splash damage kills. I easily snagged a monster kill in a 4 player DM just camping overlooking the shock rifle and repeatedly firing, which I don't imagine would happen against human players.

    Thanks for playing and the feedback! I agree about the textures, and would put in "regular" textures with better lighting and a skybox if I had time (or decide to revisit it in the future). It would definitely be better with human players, as I don't think the bots will even jump up on the slanted pieces. Those positions are kind of important for getting the drop on people and sniping anyone going for or camping the shock rifle. Good point about it being cramped though.

  • THE 20 BRUSH CHALLENGE: Submission Thread

    • callguinness
    • January 24, 2011 at 7:08 AM

    SITELESS265

    The black cube sides create some optical illusions and formlessness from certain perspectives. I think it's a fun effect.

    I ALMOST managed to finish with each brush having no more than 6 sides, but in order to cut a nagging 21st brush I had to give another one a seventh side. So close.

    -14 additive brushes

    -6 subtractive brushes

    -4 spawn points

    Download

    [Blocked Image: http://img26.imageshack.us/img26/9241/265overhead.png]

    [Blocked Image: http://img441.imageshack.us/img441/4792/265interior.png]

    [Blocked Image: http://img694.imageshack.us/img694/8555/265exterior.png]

    [Blocked Image: http://img213.imageshack.us/img213/3733/265brushes.th.jpg]

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