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  2. Chrome235

Posts by Chrome235

  • [WIP Crysis SP Mod] Arthias

    • Chrome235
    • February 5, 2011 at 10:44 PM

    Thanks Lavizh!

    Here's a short clip of some weather effects.

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    And here is a teaser for the main storyline

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  • [WIP Crysis SP Mod] Arthias

    • Chrome235
    • December 28, 2010 at 8:45 PM

    I'm not a 3D modeler, but I have some friends that are, and we've designed some alien plants. It's just a matter of actually making them. For now, I have another picture. I'm working on lighting for the evening. You can see the planet's aurora rising into the sky, and some bioluminescent flowers beginning to glow as the star sets.

    [Blocked Image: http://img502.imageshack.us/img502/897/starset.th.jpg]

  • [WIP Crysis SP Mod] Arthias

    • Chrome235
    • December 28, 2010 at 6:09 AM

    Okay, time for a little update. I've done some more work on the night scenes. I've tightened the FOV to make the player feel closer to their surroundings. I slowed the player's walk speed a bit to make the movement more realistic. I've added headbobbing, DoF, and chromashift. I'm tweaking these effects like crazy to get a good balance. Here's a screenshot, but because I don't think the screenshot can show everything, I've uploaded a short video clip so you can see everything in motion. Let me know what you think.

    [Blocked Image: http://img831.imageshack.us/img831/1517/nightscene.th.jpg]

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  • [WIP Crysis SP Mod] Arthias

    • Chrome235
    • December 13, 2010 at 7:31 PM

    Haha, no problem. Glad you like it.

  • The Elder Scrolls V: Skyrim

    • Chrome235
    • December 12, 2010 at 7:12 PM
    Quote

    ":3fa4o5qu]Brand new engine?

    Let's freaking hope so. They need one badly.

  • Mass Effect 3

    • Chrome235
    • December 12, 2010 at 3:06 AM

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    Ad free.

  • [WIP Crysis SP Mod] Arthias

    • Chrome235
    • December 11, 2010 at 8:45 PM

    Precisely. You'll be playing as a planetologist working for a large corporation. Your the first human to land on the planet and survey it.

  • [WIP Crysis SP Mod] Arthias

    • Chrome235
    • December 11, 2010 at 5:52 PM

    lol Thanks! It's great to get such awesome feedback from you guys at Crytek. Here's another picture showing one of the vistas that overlooks the waterfalls. The mountain on the other side of the waterfalls has the space scenery hidden under it. Polycount and DPs are similar (just a bit less) than the Island level in Crysis.

    [Blocked Image: http://img716.imageshack.us/img716/8971/arthiasoverlook.th.jpg]

  • [WIP Crysis SP Mod] Arthias

    • Chrome235
    • December 10, 2010 at 12:12 AM

    Thanks a bunch man. It's great to have some constant feedback from you on a daily basis.

  • [WIP Crysis SP Mod] Arthias

    • Chrome235
    • December 9, 2010 at 2:41 AM

    Sorry I didn't mention gameplay. Basically it's based around exploration. I'm gonna allow the player to take samples of plant life and such to unlock info on them. Just to give some insight into the complexity of the planet's ecosystem.

    As for environments, I'm going to have it change based on time. As the ToD goes to night you'll start running more variations in the vegetation. Bioluminescent plants will provide most of the light deep in the forest at night. The forest itself will have some variations in structure as well. There will be some waterfalls running through rock formations, swampy areas, and more open grassy places.

    Here's a more rough section. A small stream running under some large rock formations overhead. The ToD is still pretty basic so it doesn't look its best yet.

    [Blocked Image: http://img194.imageshack.us/img194/8457/jungleriver.th.jpg]

    ...and yes, I'll sit in a dark room all day long to do this stuff professionally. lol I love working with CryEngine. It's an amazing piece of technology and has never failed to create something I can imagine.

  • [WIP Crysis SP Mod] Arthias

    • Chrome235
    • December 8, 2010 at 12:38 AM

    Thanks a bunch guys! I'll post new screens whenever I get new ones made.

    @ [HP] I can't express how much those two words mean to me coming from you. Especially since you do exactly what I want to do at Crytek.

  • [WIP Crysis SP Mod] Arthias

    • Chrome235
    • December 7, 2010 at 7:41 PM

    Hello everybody. I've decided to post my work here in hopes of getting some extra feedback in addition to what I get over at Crymod.

    Arthias started as a single player environmental map for Crysis. After some time I decided it would be a great setting for a sci-fi story I had been working on a with a couple friends. So with some help from them I've combined a whole bunch of story concepts I've had for years and put it into one mod. Right now I'm working on the Prologue, which won't focus so heavily on the story, but rather on establishing the planet Arthias as a setting for the full mod.

    That's the idea, now here are some pictures, and a video.

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    Please note that since I posted the video I have since started working full-time, so the release date shown at the end of 1/1/11 is no longer reasonable.

    [Blocked Image: http://img687.imageshack.us/img687/7848/arthiasv3.th.jpg]

    [Blocked Image: http://img836.imageshack.us/img836/4346/exojungle02.th.jpg]

    [Blocked Image: http://img696.imageshack.us/img696/420/galtest.th.jpg]

    [Blocked Image: http://img148.imageshack.us/img148/3800/caves.th.jpg]

    The glowing plants were modeled and textured by Mr.Sin from Crymod. The stalgmites were modeled by me.

    Thanks for reading. Comments are much appreciated.

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