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  3. _gb

Posts by _gb

  • WIP in WIP, post your level screenshots!

    • _gb
    • March 19, 2012 at 7:37 PM

    Oh wow.

  • WIP in WIP, post your level screenshots!

    • _gb
    • March 19, 2012 at 3:46 PM

    Vulture: I wanted to say much the same things as the other guys, but couldn't put them into words so well (scene composition, heh). I didn't even see the dome when I looked at the screenshot. The trench looked more like a construction site to me than a defensive perimeter. A watchtower near the sandbags maybe?

    Makes me want to continue my Crysis map now, though.

  • WIP in WIP, post your level screenshots!

    • _gb
    • March 9, 2012 at 9:45 PM

    I see, thanks. Interesting.

  • WIP in WIP, post your level screenshots!

    • _gb
    • March 9, 2012 at 6:04 PM

    When you make something like this, what is your general process? Do you start with concept art?

  • WIP in WIP, post your level screenshots!

    • _gb
    • March 9, 2012 at 1:29 PM

    Sock, that is awesome stuff. Respect man.

    Like others said, the shaft is too bland and there could be a stronger light-from-above effect.

    The handrails look a little bulky, too.

    But dude, each time I think I'm getting somewhere with my level design, I see one of those screenshots of yours and I know I could be so much better.

  • WIP in WIP, post your level screenshots!

    • _gb
    • February 20, 2012 at 4:17 PM

    Yeah, I also like that.

  • WIP in WIP, post your level screenshots!

    • _gb
    • January 24, 2012 at 5:37 PM

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/08/e1m1rq_01_11.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/08/e1m3rq_01_12.jpg]

  • WIP in WIP, post your level screenshots!

    • _gb
    • August 8, 2011 at 10:21 PM

    Yes, looks nice Shadow.

    Unfortunately Quake 1 can't really "visually compete". Most Doom and Quake mappers don't even post their stuff here.

  • WIP in WIP, post your level screenshots!

    • _gb
    • July 30, 2011 at 12:50 PM

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/07/sgl1.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/07/boilerthing.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/07/rift.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/07/scanning2.jpg]

    Quake 1. The last two are *very* WIP... I'm trying to come up with something interesting. #3 is sort of a dimensional rift. #4 is going to become a sort of interdimensional scanning device. Will have to model some new props for that :P

    Edit: There are screenies of the entire episode 1, as it stands, at my blog.

  • WIP in WIP, post your level screenshots!

    • _gb
    • April 13, 2011 at 7:53 PM
    Quote from seir

    Nice! How did you made a chain and transparent flag?

    The chain's a model, most modern Quake mods can load mapmodels.

    Flags are func_illusionaries with an alpha value set. For now.

    Textures by the Quake Retexturing Project.

  • WIP in WIP, post your level screenshots!

    • _gb
    • April 13, 2011 at 6:05 PM

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/04/courtyard_1_3.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/04/courtyard_1_2.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/02/crimson_1.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/02/crimson_2.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/02/crimson_3.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/02/crimson_4.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/02/crimson_5.jpg]

    Some WIP shots of a map for RemakeQuake.

  • WIP in WIP, post your level screenshots!

    • _gb
    • November 26, 2010 at 4:54 PM
    Quote from D3ads

    Welcome to the forums!

    Thanks!

    I do have a little fetish of mapping for idtech4 engines on the side, but then the remake quake project doesn't leave much room for that. Yet.

    Awesome forum you guys have going.

  • WIP in WIP, post your level screenshots!

    • _gb
    • November 25, 2010 at 7:57 PM

    Hi cardo, I faintly remember liking a quake map of yours

    Chains are .mdl, using a misc_model entity. We have pieces of chain that are 64, 96 etc. units and can be stacked seamlessly... in general, we're trying to use more mapmodels.

    Textures are these:

    http://facelift.quakedev.com/retexture/

    I think most of them are done by this guy:

    http://www.moondrunk.se/gfx_textures.php

    I also find his work really faithful, but still, the hires (or rather "hires", in this day and age) stuff will be an optional addon pack since even these textures are too plasticy for some, compared to the original 8 bit ones. Replacement content is a touchy subject in Quake 1 :P

    Marcher Fortress - we'll see It's brown because it's still in the blocking out stage, of course. The size of that area already breaks the old Q1 map size limit, too. The small dots on the bridge are knights. Going to surroud the fortress with terrain, either made from triangles or simply done in blender and imported via misc_model or something. Although our engine is *really* fast, at some point it'll break down, too.

    Skacky: A Q1 mapping community is here

    http://www.celephais.net/board/forum.php

  • WIP in WIP, post your level screenshots!

    • _gb
    • November 25, 2010 at 3:58 PM

    Hi, these are some WIP shots of a Quake 1 map / mod; textures by Quake Retexturing Project. The goal of the mod is to be a somewhat faithful, but modernized remake of the entire Quake 1, for example the maps have a lot of new areas and there is heaps of new gamecode and monsters etc. We've been at it with a team of crazies since 2007. The engine is a pimped-out version of the Quake engine with a much faster renderer etc.

    [Blocked Image: http://spawnhost.files.wordpress.com/2010/11/rmq0001.jpg?w=640&h=480]

    [Blocked Image: http://spawnhost.files.wordpress.com/2010/11/rmq0005.jpg?w=640&h=480]

    [Blocked Image: http://spawnhost.files.wordpress.com/2010/11/rmq0008.jpg?w=640&h=480]

    More and bigger shots:

    http://spawnhost.files.wordpress.com/20 ... mq0001.jpg

    http://spawnhost.files.wordpress.com/20 ... mq0002.jpg

    http://spawnhost.files.wordpress.com/20 ... mq0003.jpg

    http://spawnhost.files.wordpress.com/20 ... mq0005.jpg

    http://spawnhost.files.wordpress.com/20 ... mq0006.jpg

    http://spawnhost.files.wordpress.com/20 ... mq0007.jpg

    http://spawnhost.files.wordpress.com/20 ... mq0008.jpg

    Due to the nature of the thing, it's mainly indoor stuff, but I'm trying to break out of that recently (really WIP):

    [Blocked Image: http://spawnhost.files.wordpress.com/2010/11/gkeep_sun.jpg?w=640&h=480]

    http://spawnhost.wordpress.com/

    Slightly older shots of the rest of the project:

    http://kneedeepinthedoomed.wordpress.com/screenshots/

    I know this isn't Crysis, but it's still mapping :)

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