I'm looking for a few people to playtest some levels of my game and provide that valuable feedback.
It shouldn't take longer than 30 minutes, I believe.
Please send me your Skype id via PM ![]()
Thanks in advance.
I'm looking for a few people to playtest some levels of my game and provide that valuable feedback.
It shouldn't take longer than 30 minutes, I believe.
Please send me your Skype id via PM ![]()
Thanks in advance.
I believe I would need a Live Gold. I'm not paying for that :s
...and don't act as if it's "your" game and that part right there is "the thing you did in the game and only you can touch". The result should be a game that everybody contributed to on different ways. "This is our game, we created it together as a team" is a healthier perspective.
People are responsible for different parts in the game development. Let's say a programmer and a designer. If the programmer thinks that a mechanic the designer wanted to be implemented is wrong and should be changed, the best thing he/ she could do is to talk to the responsible (the designer) so they could find something that works better for the game (and not for anyone's personal taste). If the programmer simply changes that mechanic without bringing that up to the designer, I can assure you that it would be very frustrating and the feeling of trust between those team mates would be shattered.
tl;dr: the game is the result of a teamwork. discuss and provide feedback to your team mates.
No strings attached
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A girl friend recommended it for me. She wants the D.
Having to rely on batteries to play a videogame is a huge turn off for me. It's ridiculous how many times I wanted to play something but couldn't because:
- The batteries were dead.
- Somebody thought it was a good idea to take the batteries off from my controller and use it somewhere else.
- The rechargeable batteries were not completely charged yet.
etc.
Some people/ companies never learn.......
Quote from Beckhttp://www.youtube.com/watch?v=eeAjkbNq4xI
Doesn't look bad at all. Obviously it won't beat a mouse and keyboard but it looks pretty good.
I'd tap that.
I watched "TheCreatures" play it on twitch.tv and I thought it was funny. But I wasn't playing (if that can be considered a game to be played). I was watching, and the guys were doing funny shit, so it made the experience to be enjoyable. But I think I wouldn't like if I was playing alone.
good studies, thur!
about the last image, imo the circle things on the right pop out too much. Maybe they are too bright and/ or too sharp in comparison with the rest of the image. I would lower them a little and see if it improves.
The atmospheric effects definitely helped!
gj, keep up.
One of my friends recently asked me if he should jump right into Wall Worm or start learning Hammer first. I didn't know what to answer him.
Quote from TaylorThe store page thing is here: http://tayl1r.itch.io/metritronhf
Game is pay-whatever and you can pick free. I'm not a monster.
There are screenshots on the above link, but have another gif featuring a mouse pointer.
Congrats, Taylor!
If I may ask, how has been the result of this "sale model" you've been using (the game is free but players may pay how much they feel it's worth)?
I'm curious because this is one of the things I think to do with Grasp. I want everyone to play my game, but at the same time I've been dedicating so much time in developing it that I think I should earn a couple of bucks with it. So I don't know if I'll do as you are (free & donations) or sell through Humble Widget for very cheap.
What's the prob with 3kliksphilip's tutorials?
called it.
http://www.valvetime.net/threads/fake-e…s-filed.243962/
QuoteUpdate 1:
We can now confirm that the "Half-Life 3" trademark has been removed from the Trademarks and Design Registration Office of the European Union (OHIM) website. The entrant appears to have disappeared entirely after only being listed on the website database for little over a week, allowing us to identify that the trademark's listing was more than likely a hoax intended to generate fake buzz for a game which is unlikely to appear for several years. Returning readers may remember when we had discussed how the "Half-Life 3" listing was previously never officially checked or authenticated before its removal.On October 2nd 2013, a brand new trademark filing appeared on the same site, this time for"Portal 3", which is listed under the trademark number of "012190286". While this new filing should almost definitely be taken with a rather large pinch of salt, we can confirm that the "Portal 3" listing appears to have been confirmed and authenticated, unlike the previously listed "Half-Life 3" trademark. Thanks to the recent sneak peak into Valve's Jira account, we can confirm that there is currently no "Portal 3" development team within the company, highlighting that this brand new listing is also very likely a hoax of some kind, regardless of whether or not it has been officially examined. We'll keep you posted if and when we learn more.
this thread...
NEEDS MOAR SCREENIES!
Yeah, bigger thumbnails!
I'd suggest:
- moving the project's names to inside the thumbnails to avoid using unnecessary space.
- Changing the background colour. IMO, that light grey doesn't help to highlight your thumbnails. I prefer a dark background, but as Puddy pointed above, there are portfolios with light backgrounds that are able to highlight the images too. Maybe my suggestion would be to stick to a dark or a light background instead of using both ("dark background with light grey background behind your projects").
My first reaction was that the font size was too small, but maybe that's good.
Good work ![]()
I started playing yesterday and I'm not rushing it. I just finished Micahel's first mission! oohhh the game is so good. Well, so far at least.
<waiting for the official announcement>
Then I'll be like
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...dancing fabulously like
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But while they remain silent, I'll just rest like
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